@AWESOMENESS360 Yeah. If you look carefully, the nose is round in cross-section, unlike the stealthy shape of the SR-71/A-12 noses -- that's so it can hold the radar, being an interceptor. The chines are cut off so they don't interfere with the radar. Also unlike the blackbird, the chines were all-metal, so they could be strong enough to carry missiles. The Blackbird/A-12's chines were made of alternating triangular wedges of lexan (a heat-resistant plastic) and titanium.
@ThomasRoderick Beautiful for sure. Minor correction: the A-12 came first and was the only single-seater version; the YF-12 and the SR-71 were both twin-seaters.
@SmokestreamAircraft Thanks. I like them too, but from a creative point of view, the unrealistic ones are more valuable. Anyway, I build both types, so...
My building method is a huge leap forward in the field of building games, nothing even close to it exists.
I put a great deal of effort into designing and building a UI for it.
I released it for free out of pure generosity.
Nobody expressed their appreciation for me releasing, for free use, something I could potentially make a lot of money on.
(Almost) nobody used it.
The one person who did use it, had the effrontery (and the stupidity) to declare that the minimal way he used it was fine, but the way I use it is "cheating".
@WarHawk95 How come so many people here focus on the most irrelevant things? The empty weight calculation is a bug in the website, where if you use zero-mass fuel tanks it counts them as negative mass.
@grizzlitn Absolutely. Mass is critical to hover-flight builds. If the center of mass changes, the build will turn cartwheels. If you increase the mass without increasing the power of the lift drive in exact proportion, the build will not hover in place and will fall downwards. If you decrease the mass without reducing the power of the lift drive to match, the build will float up. If you increase the total drag of the build, it will accelerate slower, and decelerate faster. If you reduce the total drag, the build will accelerate faster, and decelerate slower. The ideal way to use these modules is to create your build out of zero-mass and no-drag (calculateDrag=false) blocks, then insert the module inside the build. Don't mess with the mass and drag unless you know exactly what you're doing.
@AndrewGarrison Well, I'd be happy to see any of those make the cut. The glowing materials (as on SR2) would be great. What about a cannon with no moving parts?
I just wondered about the no-physics movers/rotators because the airbrakes work pretty much exactly how I would want - when they're extended they don't wobble, and they do change the hitbox (if you install an airbrake to a part of a build that touches the ground, on extending the airbrake it pushes the build up in a smooth movement). I just wondered if something like that would be possible -- pretty much an airbrake with an attach point on the moving bit.
@Spectre2520 Did you even run the installer? When you run it, you'll get a dialog box with a button "Select game to install to or uninstall from". Click that, browse to the location of your SimplePlanes.exe. It should be something like
To get the distance and bearing from one point to another, all you need is a build that cannot move (a cockpit by itself will do) and one of my hover-builds.
Spawn at your origin point (Yeager in this case).
Spawn the immobile build as an AI plane at your target point.
Target the immobile build to get its distance.
Get the hover-build off the ground and rotate it until it points directly at the target. The compass bearing is the bearing you need to hit the target.
Looks good and flies well (apart from inverted yaw), but pitching hard can cause mid-air disintegration. You can build up a library of parts/subassemblies with collisions disabled to avoid this. Or, if you have a PC/Mac, you can use a text editor to set collisions disabled on all parts of a build before uploading.
@Stingray Humble, me? Humility is the worst form of conceit, as the man said, and is also hypocritical, as another man said. Humility is actually forbidden at SledDriver Industries, and counts as a demerit in employee reviews ("Does not uphold the company culture..."). F-bombs are fine, but H-bombs will get you fired ("Promotes deceitful behaviour.").
The main cannon is limited to one shot every two seconds, to make it more challenging to use and differentiate it from the turret guns. Considering the extreme stability in flight of this build, it should be easy to line up on a ship from the limit of visual range, then fire the cannon once you get within range (about 2 miles). Make sure you have high agility mode (AG2) disabled, or control adjustments will not be precise enough. I initially mounted a spread-fire (shotgun-style) plasma cannon on this thing, but removed it to save part count. I may make a mobile-friendli(er) version at some point, with more weapons. Stay tuned.
@CenturiVonKikie Thanks. As a matter of fact, I designed this as a hypersonic vehicle, with the black leading edge and underside meant to be a heat shield.
@Spectre2520 I used to post one build every 24 hours for about the entire first year I was on SP. Then I realised some people were getting triggered by seeing up to 5 of my builds on the front page at the same time, so I dialed it down. Which, looking back, was a mistake.
@DPSAircraftManufacturer Possibly. It's a spaceplane, so probably wouldn't have the fuel needed for interplanetary travel. But with future technology, who knows...
@Spectre2520 As @Stingray explains, you can't have mods on iOS because of Apple's security policy. As for the rotations, the UI has a lot of deficiencies. For instance:
no keyboard shortcut for the part transform tool, and two clicks to open it instead of a single click.
a lack of keyboard shortcuts for commonly-used commands in general.
no way to select a group of parts.
no way to create a brush with selected properties (for instance, materials, cornerTypes, massScale) and apply those properties to a bunch of parts with the brush.
no built-in X-ray mode, and no way to see wing types, orientation (i.e. whether a wing is inverted or not), massScales, fuelPercentages, or parts that aren't connected to anything.
every time you alt-tab from the game to Windows or back, there is a delay while the game recalculates something, even though the build hasn't changed.
if you connect one block to another, then move the connected block someplace else, the connection point is still "occupied" and you can't connect another block at the same place.
@AWESOMENESS360 Yeah. If you look carefully, the nose is round in cross-section, unlike the stealthy shape of the SR-71/A-12 noses -- that's so it can hold the radar, being an interceptor. The chines are cut off so they don't interfere with the radar. Also unlike the blackbird, the chines were all-metal, so they could be strong enough to carry missiles. The Blackbird/A-12's chines were made of alternating triangular wedges of lexan (a heat-resistant plastic) and titanium.
Here's a video of a YF-12 flight and missile launch.
+1@ThomasRoderick Beautiful for sure. Minor correction: the A-12 came first and was the only single-seater version; the YF-12 and the SR-71 were both twin-seaters.
+1De rien, @grizzlitn
+1@Tang0five Nyet problema, comrade.
+1@SmokestreamAircraft Thanks. I like them too, but from a creative point of view, the unrealistic ones are more valuable. Anyway, I build both types, so...
+1@ChallengerHellcat Sure:
Considering all that, why would I leave it up?
+1@ThomasRoderick You're welcome. Nice use of beacon lights.
+1@KerlonceauxIndustries Hmm now there's an idea...
+1@WarHawk95 How come so many people here focus on the most irrelevant things? The empty weight calculation is a bug in the website, where if you use zero-mass fuel tanks it counts them as negative mass.
+1Out-freaking-standing.
+1@CookieDefender Google Translate renders that as BGULLLLL...
+1@TitanIncorporated You are kidding, right?
+1@Notaleopard Yeah, the TIE fighter module is less than half the size of the one you've used in this build. I appreciate the credit, by the way.
+1@enzoBoeing757 VTOL nozzles with exhaustScale="10,10,10" and exhaustStartColorOverridePrimary="0099FFFF"
+1@ThomasRoderick Thank you, I think so too. The whole "solar panel" thing is pretty silly anyway.
+1@ThomasRoderick I don't know, this is not a replica. Just my own rendition of a TIE fighter.
+1@grizzlitn Absolutely. Mass is critical to hover-flight builds. If the center of mass changes, the build will turn cartwheels. If you increase the mass without increasing the power of the lift drive in exact proportion, the build will not hover in place and will fall downwards. If you decrease the mass without reducing the power of the lift drive to match, the build will float up. If you increase the total drag of the build, it will accelerate slower, and decelerate faster. If you reduce the total drag, the build will accelerate faster, and decelerate slower. The ideal way to use these modules is to create your build out of zero-mass and no-drag (calculateDrag=false) blocks, then insert the module inside the build. Don't mess with the mass and drag unless you know exactly what you're doing.
+1@Flak99 It kind of is...
+1@AWESOMENESS360 Yep. The Empire, being a bureaucracy above all else, didn't want to hire someone as free-spirited as me. Oh well, their loss :)
+1@grizzlitn Look forward to it
+1Thanks, @CRJ900Pilot and @Chancey21
+1@BaconRoll Oh, I see...
+1@DORIANCVS Nope. If you're interested in rankings, you can check them out at Stuff > Users in the main navigation.
+1Glad you like it, @Gameboi14
+1@SmokestreamAircraft Here you go.
+1@Imagardenhose If you found this useful, you should upvote it.
+1@ploptro7 Yep. A highly accurate, giant flying tank.
+1Thanks, @BaconRoll. Long time no see?
+1Glad you like it, @X4JB (did you mean so original?)
+1@Texasfam04 I wouldn't get my hopes up too high, though. The way the developers treat this game, you'd think they want it to die.
+1@Texasfam04 Sorry for what? If you didn't see it, you didn't see it. I'm sorry you were sick, that's pretty bad timing.
Glad you like the glowy bits. Hopefully we'll get glowing paint in 1.8 and that'll really open up the possibilities.
+1@Feanor Good build always gets my upvote, comrade. No thanks necessary.
+1@AndrewGarrison Well, I'd be happy to see any of those make the cut. The glowing materials (as on SR2) would be great. What about a cannon with no moving parts?
I just wondered about the no-physics movers/rotators because the airbrakes work pretty much exactly how I would want - when they're extended they don't wobble, and they do change the hitbox (if you install an airbrake to a part of a build that touches the ground, on extending the airbrake it pushes the build up in a smooth movement). I just wondered if something like that would be possible -- pretty much an airbrake with an attach point on the moving bit.
+1@Spectre2520 Did you even run the installer? When you run it, you'll get a dialog box with a button "Select game to install to or uninstall from". Click that, browse to the location of your SimplePlanes.exe. It should be something like
C:\Program Files\Steam\SteamApps\common\SimplePlanes\SimplePlanes.exe
Below the button, there are three options: Direct3D 9, Direct3D 10+, and OpenGL. Select OpenGL. That's it.
+1@Strikefighter04 Yeah... now what I need is a car that can make my work commute in less than a kilometre.
+1To get the distance and bearing from one point to another, all you need is a build that cannot move (a cockpit by itself will do) and one of my hover-builds.
Looks good and flies well (apart from inverted yaw), but pitching hard can cause mid-air disintegration. You can build up a library of parts/subassemblies with collisions disabled to avoid this. Or, if you have a PC/Mac, you can use a text editor to set collisions disabled on all parts of a build before uploading.
+1@F104Deathtrap Uhh, a man calling me beautiful makes me very uncomfortable, and why lunatic?
+1@GhostHTX For some values of mobile, at least.
+1@Stingray Humble, me? Humility is the worst form of conceit, as the man said, and is also hypocritical, as another man said. Humility is actually forbidden at SledDriver Industries, and counts as a demerit in employee reviews ("Does not uphold the company culture..."). F-bombs are fine, but H-bombs will get you fired ("Promotes deceitful behaviour.").
The main cannon is limited to one shot every two seconds, to make it more challenging to use and differentiate it from the turret guns. Considering the extreme stability in flight of this build, it should be easy to line up on a ship from the limit of visual range, then fire the cannon once you get within range (about 2 miles). Make sure you have high agility mode (AG2) disabled, or control adjustments will not be precise enough. I initially mounted a spread-fire (shotgun-style) plasma cannon on this thing, but removed it to save part count. I may make a mobile-friendli(er) version at some point, with more weapons. Stay tuned.
+1Thanks, @tylerdeveneuxmusic
+1Thanks, @Stargazzer. It's not exactly a mod but similar, I write scripts (programs) to create subassemblies using geometric formulae.
+1@CenturiVonKikie Thanks. As a matter of fact, I designed this as a hypersonic vehicle, with the black leading edge and underside meant to be a heat shield.
+1Thanks for saying that, @Strikefighter04.
+1@Spectre2520 I used to post one build every 24 hours for about the entire first year I was on SP. Then I realised some people were getting triggered by seeing up to 5 of my builds on the front page at the same time, so I dialed it down. Which, looking back, was a mistake.
+1@DPSAircraftManufacturer Possibly. It's a spaceplane, so probably wouldn't have the fuel needed for interplanetary travel. But with future technology, who knows...
+1Thanks, @Strikefighter04
+1@ChallengerHellcat
/Users/yourusername/Library/Application Support/unity.Jundroo.SimplePlanes/AircraftDesigns/
More info here.
+1@Spectre2520 As @Stingray explains, you can't have mods on iOS because of Apple's security policy. As for the rotations, the UI has a lot of deficiencies. For instance:
And the list goes on...
+1@GarageEngineer No problem. One more thing, if you use imgur, you'll need to replace the https: with http: for the images to load.
+1