@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression DebugExpression you can test different codes or variables to see how they evolve.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
The document posted below will help you a lot
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
@GeneralCorpInc Yes, you didn't have read right. Anyway you have edited your comment
+1@GeneralCorpInc No. Only front axis for airspeed, not front and vertical.
+1@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
+1I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
@jamesPLANESii Can I suggest you to use
+1-sqrt(pow(rate(Latitude),2) + pow(rate(Longitude),2))/rate(Altitude)
(credits WNP78)Strokemaster
+1@Graingy This is the variable for the rate of change of the Yaw axis of the vehicle
Why not keeping it for yourself ?
@Planemodder1911 (YawRate>x)|(YawRate<y)
x is a value > 0
y is a value < 0
@32 same
Testing or flying stream would be more interesting
@Super737 Complain to your government ?
+7@StockPlanesRemastered Same thought
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
Well, how to say that there is a massive gun at the front... Not like regular military aircraft
+2Looks like there was no information about the contest... That's not fair for the participants !
@Astro12 Looks like a meme from the 2000s
SimplePlanes is a fun game
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
And add more details (depending of the vehicle, pipes, cables, antennas, intakes, exhaust grills, lights...)
When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
+1Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
+1However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
+1The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
Interesting. Nice build
I don't really see any advantage in switching the VTOL with the Trim...
This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !
+1Nice build. Do you know why the orbit view is a bit weird ?
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression
DebugExpression
you can test different codes or variables to see how they evolve.Some info about link between drag points and drag coefficient
@Convex You can't, it's linked to your throttle input
+1Mosquitos are annoying so idk
+1@BaconEggs I think it's sufficient to explain that the THS keep its position when Trim is 0, and to refer to the cockpit indication
@BaconEggs Oh okay thank you, the instructions were not very clear
@BaconEggs What does it mean
Nice, it is suprisingly very agile. Also I don't really like the fact that we can't control the Trim.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
This is a good looking build, but there is some things wrong as you said
@rexzion Oh I see
Do you use a steering wheel and pedals ? I see that you are adjusting the braking
+1That was pleasant to work with you. This is a really great build and I am looking forward to the future !
+1Awesome! I would like to help you for your flying model. You can contact me on discord.
+1I don't think buying some A330 is a waste...
@DLAERODYNAMIC I already told you to stop ping me
+1@Windows2000 You can, of course. Just mention the original build in the description.
@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
+1
+1HudDistance
is probably a custom variable he made (and maybe same asf3
). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
I always use High physics, however I don't know the difference between low and high for this setting...
+1Free cam mod may help
@MTFUE11 You're welcome, I'm glad this helped you.
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
For details, you can add antennas, walk step, pitot probe, some air inlets, grills, door pivots...
If you need a tester, you can call me.
These people probably don't know there is a website for the game
+1