The custom weapons were finicky and could only be detached via groups. Most likely because I am a mobile player, therefore I have less powers than PC. I couldn’t figure out how to get the custom weapon body to detach with the weapon.
The auto roll I CANNOT figure out the source. It is a reoccurring issue.
@LeonardoEngineering
(After watching video) I could barely see through all the pixels and grainy audio, but I think I get the jist. Thing is, how are you going to simulate a falling canyon wall?
KSP. No one but you and I knows this reference. @ndfr623 Thank you. Bluntly following his advice, I added one piece and it plummeted to 2.431. Well within parameters, but I don’t know whether or not one piece doing that much is good. :/ @mikoyanster
This is a great variable fuselage build. I love the shape. Could be a tad more detail and features. Like in the rear, the vector nozzles inside look bland. And the cockpit could be more featured and detailed.
Bruh if you don’t respond to this within 24 hours, imma report you. @ZzkX , you have been warned.
+1Hmmmm the paint job looks like the Sol squadron out of AC7
+1It called build skill. You, as he has, will learn through observing and experimenting. @Floridakid
+1You’re not the only one... @carguy2007
+1251st
+1@LeonardoEngineering
Wow. A explosive Rube Goldberg machine. What next?
+1Thank you @LeonardoEngineering ! Any feedback?
+1Day 6: They still don’t know I’m a buggy...
+1Odd. But still amazing.
+1Add an extra zero and you have a deal, @TheFantasticTyphoon
+1Agreed. The almost devil’s cabin. @Armyguy1534
+1Oohhhhh. @LeonardoEngineering
+1Hmmmmm. Cool.
+1yeeeeeeeee imma use this on my jet.
+1Indeed.
+1I guess. Idk. I was fixing this up for another dude. @Inuyasha8215
+1This is extremely accurate. I perhaps will add detailing and a cockpit per its realism.
+1Now I’m scared😟
+1(edit) nvm I live in a landlocked state 😏
Oh my god.... (dies from digital cancer)
+1Land shat- !?
+1Oohhhhh. Ok then.
IKR XD @KatyushaTheDuckProtector
+1How did you link pictures to the desc?
+1How the hell does this follow physics?
+1How does physics allow this to fly?
One answer: SimplePlanes.
A classic.
+1Dang this a thicc boi
+1Touché @mikoyanster
+1This is good...
+1How would one do the code text, title text, bullet points, and pictures? (Me mobile noob)@BogdanX
+1It’s a weaponized Concorde
+1You say decade 80’s 70’s, yet the jet on the front page was built in 1955.
googleworldomination
+1@RussianAS (Shippy456 doesn’t know how to reply)
+1Hmmmm. This seems surprisingly similar to an Ace Combat 7 mission...
+1(After watching video) I could barely see through all the pixels and grainy audio, but I think I get the jist. Thing is, how are you going to simulate a falling canyon wall?
+1KSP. No one but you and I knows this reference. @ndfr623 Thank you. Bluntly following his advice, I added one piece and it plummeted to 2.431. Well within parameters, but I don’t know whether or not one piece doing that much is good. :/ @mikoyanster
+1Got it. Thank you @ndfr623
+1“Price to pay for realism.”
+1I will make as unrealistic as possible.
This is amazing.
This is a great variable fuselage build. I love the shape. Could be a tad more detail and features. Like in the rear, the vector nozzles inside look bland. And the cockpit could be more featured and detailed.
+1Wait a minute... BETA VERSION GAME?!
+1You can’t go wrong when it is a Triebflügel. @LeonardoEngineering
+1Cool
+1That’s.... intensely deep. I shall begin work right away. @randomusername
+1Man... WOW.
+1I thought of a lot of things when I saw this plane. The only thing that came out of my mouth was “Cool!”
+1With this possessed phone, anything is mobile friendly. 😏
+1May I have your permission to reconstruct this in a game called Space Engineers?@YL
+1Oooooh. Hey, @Insmallsky do u mind if I reconstruct this in Space Engineers?
+1NOT AWESOME!!! WHAT HAPPENED?! I saw a sheet of red, and then bye bye phone. It looks fine....
+1You manage to make such amazing creations.
+1...interesting..... concept.
+1