Oh heck, I just checked the specs of these guns you provided, and they don't correspond with their IRL counterparts at all. For example, your 30mm DEFA has almost the same damage as yer M39 with its 2.5 times lighter shell, among other discrepancies.
The line between a "Missile" and an "Unmanned Aerial Vehicle" is quite blurry. I came to think that this thing may be classified as a rocket-powered air defence drone rather than a missile, since it's reusable.
Greetings! I apologise for an unrelated comment, but would you please help me with a variant of your Funky Missile which uses fast-response thrust vectoring for better maneurability? I'll tag you at unlisted build.
This application requires Java Runtime Environment.
I think it would be good of you to provide an instruction about how to "mate" the Java program with this tool of yours. Googling doesn't really help here due to understandable reasons.
Someone will eventually make a girls'n'women from Chainsaw Man in there... If I only would be as skilled with funkies as you, I would probably make a Miyamoto Musashi from Vagabond.
I rather think it somewhat closer to a Hyperloop's F-22X King Raptor, but still quite very different from it. Weapons bay is cavernous, I approve it. It's part count without weapons is 660-670.
Greetings! I deduce that machine is supposed to be something like enlarged and upgraded Su-24 but with variable sweep wings replaced by fixed delta ones, and canted twin tails instead of a single big rudder... If i'll take this, i'll probably remake it.
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Greetings! If you accumulate the known specifications of this missile, then here you go: scroll-search for TX-481 model which is the engine of this missile
This old missile can go supersonic only because it's mostly launched from a fixed wing jet aircraft. When launched from a hovering helicopter at low altitude, it goes subsonic. I'll give you a link to a Maverick missile with realistic speeds and thrust... Here it is, I modified it.
Amazing MiG! My only petty complaint is that it's a bit too heavy, it's take-off weight is around 7100kg, while empty weight is 4871kg, according to Airwar.ru
Greetings! What are the desired characteristics for an entry? Realism, appearance, ease of operation, destructive power, part efficiency, wholesomeness? For example, how will you judge if someone makes a replica of a cruise missile that is accurate by size'n'weight and range, but is very hard to use from an aircraft that are too small and lightweight because of being just as heavy as it's IRL counterpart is?
I am asking because of having multiple samples of custom guided weaponry in my subassemblies.
@Phoebe Sorry, but definitely not those. That one was more like a vehicle-mounted CIWS with a single 4-5 barrel rottary cannon, while those you proposed here are heavy tanks armed with multiple 6-barrel gatlings.
American F-86 pilot: I seen a damned Mig-15 with variable sweep wing and canards, it scared me!
American psychologist: variable sweep and canard Mig-15 does not exist, it can't hurt you!
Variable Sweep and Canard Mig-15:
Greetings mr. Tarpley! All my cannons somehow lost their target reticles.
I remember that the "cannon" part had it's own collimator-styled round reticle when in game, but now it doesn't. Is that a bug? CLICK TO THE FORUM POST WITH SCREENSHOTS
@PhilipTarpley
Awesome machine. The soviet armored brute with whole load of ordnance. I gonna check it out when I'll reach to my laptop.
P. S. Sorry, but you have a wrong translation from russian. The "front view" is "вид спереди", "rear view" is "вид сзади". Before writing something on russian, you better find'n'ask a russian-speaker, preferably a native one.
Greetings! I have a question about controlling of it. How do I accelerate this helicopter to the stable forward speed of 250-300 km/h? I tried but failed at doing more than 140-150 km/h. Is there a way of doing so without changing construction?
@ThomasRoderick Dat was a faulty maintenance - i completely lost all my planes and non-plane vehicles along with a game itself... recovery programs didn't found them. One more reason for me to hate this world. I reinstalled the things and started the game from scratch again.
Greetings! Sorry for a possibly dumb question, but how do i find out the launching sequence of bombs, if i have multiple of them on my aircraft? It is necessary for unfolding the fins of bombs, since inputs of those rotators are linked to the ammo count. Also, i strongly suggest to increase the massscale of a missile to 1.5 to give it proper accuracy, and explosionscale of it should be approximately 2.5-3. MaxHeadingAngleAdjustmentRate better to be decreased to 100 from your 1000. And it will be good to increase the massscale of that straight-angled hollow fuselage to a number of 15-20, since with massscale of 1 it weights nothing. Thus, the weight of bomb will be cloalser to IRL.
Greetings! Is it possible to make both limiters work simultaneously and with equal authority?
I mean, i'd like to see an AoA limiter that starts working at TAS/IAS of 2-5(Because at zero speed AoA is defined randomly), or/and may be de/activated through AG, while the G-limiter is constantly engaged. I'll post my test-bed aircraft in unlisted for testing it and tag you, if you answer positively.
Bogdanx would approve this one.
+1Oh heck, I just checked the specs of these guns you provided, and they don't correspond with their IRL counterparts at all. For example, your 30mm DEFA has almost the same damage as yer M39 with its 2.5 times lighter shell, among other discrepancies.
+1This plane is perfect for those who like their F-16s but still want a much bigger plane. Upvote.
+1The line between a "Missile" and an "Unmanned Aerial Vehicle" is quite blurry. I came to think that this thing may be classified as a rocket-powered air defence drone rather than a missile, since it's reusable.
+1@SleepyKitty It's a J-20 and Su-33 hybrid. Also more people should've seen this one, it's a pity author didn't tagged this creation.
+1@tarikGR Um, you want to strap this under U-2 plane?
+1COCONUT DOGGY!
+1♂️FISTING♂️ IS THREE HUNDRED ♂️BUCKS♂️
+1That's how we shall have Genshin without gacha mechanics.
+1Greetings! I apologise for an unrelated comment, but would you please help me with a variant of your Funky Missile which uses fast-response thrust vectoring for better maneurability? I'll tag you at unlisted build.
+1Yay, that huge Boeing with fancy mouth from meme!
+1This application requires Java Runtime Environment.
+1I think it would be good of you to provide an instruction about how to "mate" the Java program with this tool of yours. Googling doesn't really help here due to understandable reasons.
Yay, another cool Tempest. Short time ago we had a shortage of them while having a plethora of mighty Su-57s and F-22s.
+1@RX9115S Yes, I do mind.
+1JUST DO IT!
@Mantha Then Greetings, my brother or sister in misfortune!
+1Someone will eventually make a girls'n'women from Chainsaw Man in there... If I only would be as skilled with funkies as you, I would probably make a Miyamoto Musashi from Vagabond.
+1Ah yes, the Betonenflugzeug.
+1I rather think it somewhat closer to a Hyperloop's F-22X King Raptor, but still quite very different from it. Weapons bay is cavernous, I approve it. It's part count without weapons is 660-670.
+1What's the name of this character? I'd like to see more artworks with her...
+1How do I write that red text?
+1Greetings! Would you please explain the PC specifications required to run it with FPS of 30-60?
+1Greetings! What site do you use for storing pictures? I can only see an empty frames with "dead end" on them. Maybe try PostImg?
+1Esto es muy fuera de regla, amigo esto no es una broma. (Reverso Context)
+1@tarikGR So, did you judged the results already? If no, then I suggest an updated version.
+1@Bryan5 Feels sad man...
+1@tarikGR Thanks! I'll add the loadouts with those paveway-V guided bombs and that one with JASSMs when reach to my laptop again...
+1Greetings! I deduce that machine is supposed to be something like enlarged and upgraded Su-24 but with variable sweep wings replaced by fixed delta ones, and canted twin tails instead of a single big rudder... If i'll take this, i'll probably remake it.
+1@Guyfolk for his funky trees and some other parts.
+1@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Finally, the best SR-91 out there!
+1Аллах БАБАХ!
+1@Bryan5 Hmm, if you're already a subscriber, then a corresponding message should come to you automatically... but I'll tag you.
+1Greetings! If you accumulate the known specifications of this missile, then here you go: scroll-search for TX-481 model which is the engine of this missile
+1This old missile can go supersonic only because it's mostly launched from a fixed wing jet aircraft. When launched from a hovering helicopter at low altitude, it goes subsonic. I'll give you a link to a Maverick missile with realistic speeds and thrust... Here it is, I modified it.
Hello fellow JASSM maker!
+1Is that an unmanned replacement for Tu-95?
+1Amazing MiG! My only petty complaint is that it's a bit too heavy, it's take-off weight is around 7100kg, while empty weight is 4871kg, according to Airwar.ru
+1Hooray, now we have a working DIRCM!
+1Greetings! What are the desired characteristics for an entry? Realism, appearance, ease of operation, destructive power, part efficiency, wholesomeness? For example, how will you judge if someone makes a replica of a cruise missile that is accurate by size'n'weight and range, but is very hard to use from an aircraft that are too small and lightweight because of being just as heavy as it's IRL counterpart is?
+1I am asking because of having multiple samples of custom guided weaponry in my subassemblies.
@Phoebe Sorry, but definitely not those. That one was more like a vehicle-mounted CIWS with a single 4-5 barrel rottary cannon, while those you proposed here are heavy tanks armed with multiple 6-barrel gatlings.
+1Greetings! Could you please elaborate what "block" of F-16a is it exactly? Is that a block 15 ADF?
+1American F-86 pilot: I seen a damned Mig-15 with variable sweep wing and canards, it scared me!
+1American psychologist: variable sweep and canard Mig-15 does not exist, it can't hurt you!
Variable Sweep and Canard Mig-15:
Greetings mr. Tarpley! All my cannons somehow lost their target reticles.
+1I remember that the "cannon" part had it's own collimator-styled round reticle when in game, but now it doesn't. Is that a bug? CLICK TO THE FORUM POST WITH SCREENSHOTS
@PhilipTarpley
Butt Explosive Shit Head?
+1Awesome machine. The soviet armored brute with whole load of ordnance. I gonna check it out when I'll reach to my laptop.
+1P. S. Sorry, but you have a wrong translation from russian. The "front view" is "вид спереди", "rear view" is "вид сзади". Before writing something on russian, you better find'n'ask a russian-speaker, preferably a native one.
Greetings! I have a question about controlling of it. How do I accelerate this helicopter to the stable forward speed of 250-300 km/h? I tried but failed at doing more than 140-150 km/h. Is there a way of doing so without changing construction?
+1Why didn't you name it after a flower, like the rest of cold war/modern soviet/russian artillery?
+1@ThomasRoderick Dat was a faulty maintenance - i completely lost all my planes and non-plane vehicles along with a game itself... recovery programs didn't found them. One more reason for me to hate this world. I reinstalled the things and started the game from scratch again.
+1That's a very good replica of F-4 Phantom.
+1@Korsamnang Yep, i've deleted the second one.
+1Greetings! Sorry for a possibly dumb question, but how do i find out the launching sequence of bombs, if i have multiple of them on my aircraft? It is necessary for unfolding the fins of bombs, since inputs of those rotators are linked to the ammo count. Also, i strongly suggest to increase the massscale of a missile to 1.5 to give it proper accuracy, and explosionscale of it should be approximately 2.5-3. MaxHeadingAngleAdjustmentRate better to be decreased to 100 from your 1000. And it will be good to increase the massscale of that straight-angled hollow fuselage to a number of 15-20, since with massscale of 1 it weights nothing. Thus, the weight of bomb will be cloalser to IRL.
+1Greetings! Is it possible to make both limiters work simultaneously and with equal authority?
+1I mean, i'd like to see an AoA limiter that starts working at TAS/IAS of 2-5(Because at zero speed AoA is defined randomly), or/and may be de/activated through AG, while the G-limiter is constantly engaged. I'll post my test-bed aircraft in unlisted for testing it and tag you, if you answer positively.