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Auto Credit Based on oldmate52's STOL CHALLENGE(done)
I tried making a missile that the opponent cannot detect (no "WARNING" or "LOCKED" text), based off of this post, and it works properly with the missile not needing a lock and no smoke, yet the enemy is still warned.
I just might dumb because this may not be possible but if anyone wants to try, go ahead.
Specifications
General Characteristics
- Predecessor STOL CHALLENGE(done)
- Created On Android
- Wingspan 34.5ft (10.5m)
- Length 43.7ft (13.3m)
- Height 13.6ft (4.1m)
- Empty Weight N/A
- Loaded Weight 19,076lbs (8,652kg)
Performance
- Horse Power/Weight Ratio 0.209
- Wing Loading 34.0lbs/ft2 (166.2kg/m2)
- Wing Area 560.4ft2 (52.1m2)
- Drag Points 5209
Parts
- Number of Parts 83
- Control Surfaces 9
- Performance Cost 620
And no, this isn't for the stol challenge, that's been over for months
Just letting you know, its effects only work with ground targets.
If you want missile to stop smoking, then go to Overload and give it a MaxSpeed of "INF". Yes, you can type those letters in there.
@QuesoAirlines Yeah, setting these up and especially putting multiple of them in weapons bays is hell.
Recently did this on my naval challenge entry and even though I got them to work right with separated names, it was extremely finicky and annoying
.
But the ultimate reason I'm doing this in the first place is was first to build a stealth missile, but also as an easy ft-less way to make smokeless and no lock missiles
I can post a more in depth explanation on how to set this up on an aircraft by this Monday, cause its REALLY annoying to work with sometimes.
There's a few options for missiles that will not show a target a "WARNING" text, but as far as I know, all of these solutions still show a target the "LOCKED" text.
maxres's A-38 Skua
Video Link
I've edited these missiles in the video to be able to target both air and ground by setting the missile and cannon's function to
MultiRole.The problem with these is that they still emit smoke.