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BAe Tempest

1,876 Rakoval500k  1.4 years ago
Auto Credit Based on tarikGR's 5th Generation Fighter Challenge [CLOSED]

Tempest is a sixth-generation combat aircraft being developed for the UK Royal Air Force (RAF) under the future combat air system (FCAS) programme to improve the nation’s air combat capabilities to address evolving threats. The aircraft is being developed by Team Tempest led by BAE Systems, a UK-based aerospace company. The team also comprises industry partners including Leonardo, an Italian aerospace company, MBDA UK, a division of European missile systems provider MBDA, and Rolls-Royce. The team is working with the UK Ministry of Defence (MoD) and the RAF to develop the future fighter jet. The development of the Tempest FCAS demonstrator aircraft is progressing at BAE Systems’ facility near Preston in northern England, with the demonstrator expected to be unveiled by 2027. Tempest FCAS aircraft is a part of the UK’s Combat Air Strategy launched in July 2018. The concept of the Tempest aircraft was unveiled at Farnborough Air Show in the same month. BAE Systems received a contract worth approximately £250m ($347m) from the MoD to design and develop the Tempest FCAS aircraft in July 2021, marking the beginning of the project’s concept and assessment phase. The UK Government is expected to invest more than £2bn ($2.4bn) in the project by 2025. The Tempest FCAS aircraft is expected to be in service with the British RAF by 2035.
The design of this aircraft gone through many alterations, most notable of which was the bizarre-looking technology demonstrator unveiled at 2018. Initially the aircraft was meant to have the size comparable to that of Eurofighter Typhoon, which was the air superiority and multirole aircraft of Royal Air Force, but as the time came, the requirements of the RAF changed many times, calling to lift more and more weaponry, fly farther, and more… For example, the men of air force asked for it to carry atleast 4 cruise missiles up to 1200 Kg each… internally.

In the culmination of efforts, a resulting aircraft is exceptionally large for a fighter. Being almost 22 meters long and having a wingspan of 16m, along with an empty weight of 22 metric tons, it's size is equal to that of a Su-34 fighter bomber. It even required a two wheel landing gear to bear it's weight. To save some cost, the landing gear wheels and guns are the same as those of a Eurofighter, albeit double in numbers. Due to cavernous main weapon bay, it can carry up to 4 JASSM cruise missiles. An aircraft you see here is an early production variant that does not feature a holographic probe and auto-aiming laser weapon (my bad).

INSTRUCTIONS:

AG1-activate enhanced maneurability and PSM mode
AG2-extend airbrake
AG3-Arm weaponry
AG4-HMCS
AG7 for lights
AG8-turns off vobbling at high speed, is active by default.
Trim is Trim(reduces with speed)

VTOL does nothing

Throttle up to 80% is military thrust, afterburner is throttleable and starts beyond 80%.
*81% throttle is full military thrust and 4-5% of afterburner, 100% throttle is full military and afterburner thrust. Engines can spool up from zero to full real quick. “Pump” button is for dumping fuel to reduce weight. Doesn’t work if below 50%.

You can turn sidewards without banking almost like in a car.
Cockpit buttons should be self-explanatory.
This aircraft is autopilot-friendly. Control Panel and Main Landing gear are moderately cursed.

NORMAL TAKE-OFF:

Push the throttle up to 80-100%, and trim full down, then your plane will take off on it's own. When high enough, adjust the trim as you please. AG1 is unneeded for this.

SHORT TAKE-OFF

Push the full throttle, AG1 is recommended, trim full down, start pull up carefully at IAS 160 KM/H, be wary of tailstrike, you can safely climb 90 degrees up if you wish.

SMOOTH LANDING

turn on AG2, throttle to 30-40%, Approach speed 300-320 KM/H IAS, oscillate the throttle to maintain a desirable speed and angle of attack, touch down at 225-250 KM/H IAS and 1-2 M/S descend rate depending on fuel level, engage wheel brakes after 200 KM/H.Oscillate the throttle to maintain a desirable speed and angle of attack.

SHORT ROUGH LANDING

turn on AG2, throttle to zero, approach speed below 300 KM/H IAS, maybe add a short moment of full thrust right before touchdown to make it a bit smoother, hit the runway at IAS 170-185 KM/H, the landing gear can survive that.

FLYING: your maximum speed is more than 1500 KM/H TAS at sea level, and more than 2500 KM/H at 13 KM altitude, also it can supercruise. Despite that, the plane is capable of stable and level flight at speeds of 200-300 IAS when you get used to it. If you want to Post-Stall Maneuvering, the enable AG1, violently pitch up, and have some patience - It begins smoothly somewhere at 240 KM/H IAS, due to low wing loading. You can also drag Trim full down for even more aggressive pitch up. Because of low wing loading, It's hardly possible to fly backwards for long, beacause as long as you stop pitching up, it will smoothly depart the stalled state to continue forward flight. To do the Flat Spin, decelerate to 200-240 IAS, then engage full thrust and violently yaw.

WEAPON USAGE:#

Don't release droppable ordnance under negative loads, better make some pitch up/trim down when doing so. Don't shoot the Brimstone missiles lower than 80m above ground level. If you run out of missiles and bombs, guns are quite strong. When diving on a target to strafe it with guns, extend airbrake.

This particular plane carries an anti-vehicle loadout consisting of 16 Brimstone missiles and 3 Paveway-V guided bombs accompanied by 4 Short Visual Range Air-to-Air Missiles and 2 MBDA Meteors for self-defence If enemy plane uses countermeasures, better use Meteors in Passive.




Weapon bays open and close automatically when certain weapon is selected and do not require an activation group. There is a EOTS camera that steers to the target automatically.
Countermeasures are always enabled.

Spotlights

General Characteristics

  • Predecessor 5th Generation Fighter Challenge [CLOSED]
  • Created On Windows
  • Wingspan 52.8ft (16.1m)
  • Length 71.8ft (21.9m)
  • Height 14.4ft (4.4m)
  • Empty Weight 54,715lbs (24,818kg)
  • Loaded Weight 72,440lbs (32,858kg)

Performance

  • Power/Weight Ratio 30.45
  • Wing Loading 28.3lbs/ft2 (138.2kg/m2)
  • Wing Area 2,558.6ft2 (237.7m2)
  • Drag Points 3755

Parts

  • Number of Parts 1138
  • Control Surfaces 0
  • Performance Cost 4,951
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  • Profile image
    1,876 Rakoval500k

    @Guyfolk for his funky trees and some other parts.
    @PlanariaLab for the HUD
    @SARACONIKaviationIndustry for the PFD
    @RoastHam9146 for HMCS
    @PyrrhaNikos for auto-steering EOTS camera
    @BricePianist for initial inspiration
    @TarikGR for allowing it to participate and accepting delay requests
    Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
    14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.

    Pinned 1.4 years ago
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    @Rakoval500k you deserve to be a platinum, this is much better then any of my planes

    1.3 years ago
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    1,876 Rakoval500k

    @Mantha Then Greetings, my brother or sister in misfortune!

    +1 1.3 years ago
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    118 Mantha

    @Rakoval500k I am indeed using my PC :P

    +1 1.3 years ago
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    1,876 Rakoval500k

    @Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.

    1.3 years ago
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    118 Mantha

    It's lovely, it looks and flies great...but the lag is heavy.

    +2 1.3 years ago