59.1k PlaneFlightX Comments

  • Mikeska Airport 9 months ago

    @TheFlightGuySP Sounds good!

  • Mikeska Airport 9 months ago

    @Airbus332 @TheFlightGuySP I have been inspecting all map plugins for integration into the SWL-120's systems in the form of waypoints and ILS, and I can confirm even with just the Droplet, I get stuttering with this mod.

  • Instrument Landing System 9 months ago

    Hello again, just tested this, and I really like it, especially its support for headings not on the four cardinal directions and easy addition of mod airports. I think I'll use this specific ILS (with credit) in my SWL-120.

  • Basic Autopilot 9 months ago

    @Rb2h It has not, and I can still view it on my end. That's weird.

  • Drift Plane 9 months ago

    @BaconEggs You will be happy to know I have just started preparing to add support for THE ITEMS into the SWL-120's FMC and other systems.

    There will be many waypoints, as well as (eventually) full ILS support for every runway.

  • Basic Autopilot 9 months ago

    This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.

  • How to connect a thruster to two activation groups? 9 months ago

    @overlord5453 What @overlord5453 said makes sense

  • SWL-120 Engine Sounds 9 months ago

    @haloimsameer That is already one of the planned versions.

  • SWL-120 Engine Sounds 9 months ago

    @Stinkysock 2000 parts modded, 3000+ unmodded.

  • Advice? 9 months ago

    @Radkiel Good luck then, I guess it might also be that I'm not very good at extremely complex mechanisms, moreso at coding.

  • Advice? 9 months ago

    @126 yes

  • Advice? 9 months ago

    @126 From a quick look it seems like the mechanism is simply too complex for SP. My landing gear does have a complex retraction mechanism, however it's all on one simple axis (I kinda cheated there, as both struts are on the same axis unlike most irl planes).

  • Detailed Landing Gear In SimplePlanes (Part 2) - SWL-120 Progress Update 9.2 10 months ago

    @CaptainNoble idk if I have or even how to (Australian btw)

  • SWL-120 Engine Sounds 10 months ago

    @Sense2 Good luck.
    You may also want the many planning documents and notes surrounding its development.

  • Boeing 717- NOT CANCELLED (+EMB120 work) 10 months ago

    @Sense2 Parts of it are finished, but from what I know it's not in one file ready to use. It also has no flight model whatsoever. I do have plans to finish it after the SWL-120 but that will be many years away. If you still want the separate parts I think klm747 will let you have them.

  • Bomb Drop Order? 10 months ago

    @Randomplayer In that case it would be based off PartID, which makes sense. It's also how cameras are ordered.

  • More SWL-120 Teaser Screenshots 10 months ago

    @Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.

  • Detailed Landing Gear In SimplePlanes (Part 2) - SWL-120 Progress Update 9.2 10 months ago

    @QuiteInactiveWhiteBread Yes, although some mod parts are modelled externally.

  • Detailed Landing Gear In SimplePlanes (Part 2) - SWL-120 Progress Update 9.2 10 months ago

    @QuiteInactiveWhiteBread

    Comment 1:

    Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.

    Comment 2:

    I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.

    Comment 3:

    Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.

  • Detailed Landing Gear - SWL-120 Progress Update 9 10 months ago

    @Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.

  • Detailed Landing Gear In SimplePlanes (Part 2) - SWL-120 Progress Update 9.2 10 months ago

    @QuiteInactiveWhiteBread Months of dedication.

  • Detailed Landing Gear - SWL-120 Progress Update 9 10 months ago

    @Sense2 If you mean my waypoint map, here you go.

  • SWL-120 Galley Cart 10 months ago

    @Johnnyynf I have this video I made a while ago.

  • Detailed Landing Gear In SimplePlanes (Part 2) - SWL-120 Progress Update 9.2 10 months ago

    @MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.

    About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.

  • SWL-120 Engine Sounds 10 months ago

    @Boeing727200F Each blade is made up of two hollow fuselages. The entire engine is 4000 parts (yes, there's a full interior), and is modded down to like 50 parts or something. You can view more information here.

  • SWL-120 Engine Sounds 10 months ago

    Just a small thing I recently did using the tone generator mod.

  • SWL-120 Galley Cart 10 months ago

    @Aviationguy24 it uses mods and requires a really high end computer to run.

  • More SWL-120 Teaser Screenshots 10 months ago

    @Transair56 Depends on what file I load up, but from the last test assembly of everything a few days ago, about 2100 parts currently. I think it should be no more than 3000 parts for release. I expect the no mods version to be almost 5000 though.

  • SWL-120 Galley Cart 10 months ago

    @Randomplayer @haloimsameer The part count of the plane shown in the video is actually like 950 or something, however (excluding externally modelled parts) the true exported part count is north of 20,000. And I'm running this at 144FPS.

  • SWL-120 Galley Cart 10 months ago

    Update: Progress Update Here


    Just a showcase of the level of interactivity of this plane.

    In terms of other updates, the nose gear model is done, I just need to code it and record the last of the nose gear video. Once that's done I can finally release the ninth progress update.

  • Here is how to make camo colour schemes (well my way) 10 months ago

    @RamboJutter Another tip if you want to find the original images; Discord links will still get the image if posted in Discord itself, you just can't see them outside of Discord.

  • Can't open blueprints (Android) 11 months ago

    No clue as I don't have mobile and use DesignerSuite for the rare times I need blueprint images, sorry.

  • More SWL-120 Teaser Screenshots 11 months ago

    @Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)

  • More SWL-120 Updates 11 months ago

    @Sense2 The last image is SketchUp Make.

  • Idea - Rescue Helicopter and Downed Pilot in need of Rescue 11 months ago

    @MIGFOXHOUND31BSM26 from my knowledge of SP and FT this can be achieved but it would take me years of development to create unfortunately.

  • Working ILS In SimplePlanes! 11 months ago

    @dabestsock Yes

  • Using buttons to set number-based variables 11 months ago

    Unfortunately, buttons cannot control the default axis aside from setting them to 1. Sorry.

  • More SWL-120 Teaser Screenshots 11 months ago

    @LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
    If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
    Currently, (without cockpit), this is 900 parts.

  • how to make the text light up? 11 months ago

    There is an emission slider in the paint settings.

  • More SWL-120 Updates 11 months ago

    @SomeAircraftGuy Actually I think the part count is like 100, including all mechanisms

    m

    o
    d
    s
    I guess 100 parts for a nose gear is still high by most standards; I consider it quite low.

  • [Teaser] VK 72.01 K 11 months ago

    @Sakorsky You need to use the direct image link, not the viewer link.

  • [Teaser] VK 72.01 K one year ago

    @Majakalona I recommend imgbb.com, that seems more easier than gravatar.

  • How to make everything fly and balance? one year ago

    Is this about how fast it pitches up or down, or how fast it actually gains and loses altitude?

  • More SWL-120 Updates one year ago

    @Timplanes hehe maybe

  • Boeing 717- NOT CANCELLED (+EMB120 work) one year ago

    @TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.

  • Drift Plane one year ago

    @windshifter1 Nose gear bay details

  • Drift Plane one year ago

    @BaconEggs I tend to not enable mods I don't actively use, even if they are very good mods (for example Xinshan is a good mod, placed far away, but since I'm not doing much flying, I don't enable it to make the game load faster). Additionally, I have plans to add all runways in The Items to the ILS and other navigation systems, so even if I have plans (or for that matter, features) which use certain mods, I may not enable said mods until I actively need them.