@Skotch Mods. Watch the video for an explanation.
@PlaneFlightX im confused HOW IN THE WORLD DID U MAKE THIS?!?!?!
@BoganBoganTheKid your mom's cringe
Cringe but so useful
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
This kind of feels like cheating given that it’s a mod and everything is pre made but eh whatever still looks cool
@TDevil36 no mods for mobile
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
Nah, I'm done
Look what they need to mimic a fraction of our power
@rexzion 4 parts for just the static models, I didn't mention the airflow guides for reverse thrust.
@TDevil36 What are you referring to? The SWL-120?
you sadied 43
Will a mobile user (like myself) be able to download the finished product?
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
nice idea but, how do you calculate drag, CoM, CoT, lift mechanics etc? everything is just one solid piece