60.0k PlaneFlightX Comments

  • A Note of Thanks 1.9 years ago

    Thank you for this game. It is literally the only thing I play now.

    I have one question, where can I find the latest modtools? Are they at this link?

    +1
  • [400k special] Airbus A340-600 Lufthansa 1.9 years ago

    Good plane

    +1
  • Could someone make or modify an F-15 (preferably the EX) to be really, really realistic (performance, armament, cockpit, appearance) ? All the ones I find on here are unrealistic 1.9 years ago

    @WisconsinStatePolice Realism is possible, if you spend 3 years on it. I don't know the first thing about fighter jets though...

    +1
  • Jet Fighter (BETA) 1.9 years ago

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    +1
  • Realistic Aircraft Systems - SWL-120 Progress Update 8.2 1.9 years ago

    @ToeTips Sure, you can use any one of the four.

    About the update, this will not affect the SWL-120 in any way. I have many plans for the future; SP has been the only game I've played in the last few months, and it has been the main game for the last few years. In fact, I've recently ramped up SWL-120 production with more free time.

    +1
  • v1.12.200 beta is now available 1.9 years ago

    bug

    If there is no "cockpit" camera (appears after flyby view) available, using the "previous view" input does not loop continuously. I'm not sure how else to explain it. For example, let's say I have a craft with no custom cameras at all, and the cockpit camera (on the primary cockpit part) set to "disabled". If I press "C", I can continuously cycle through all views forever. However, if I use the keybind "Shift + C" (or any custom ones, like the back side button on my mouse), I get stuck at chase view. If I then enable the cockpit camera or add a custom camera (basically adding a cockpit view camera position), I can cycle backwards continuously.

    To sum up the paragraph above, if there is no default cockpit view, the previous camera input will stop at chase view.

    bug

    If a part outputting to a variable (such as a shock) is destroyed, a bunch of null reference exceptions (NullReferenceException) appear in the debug console. I'm not sure what exactly triggers this as it only happens sometimes. I have a specific plane this happens on (I've seen it on other crafts as well) which I can tag you on if required.

    +1
  • What do image effects do in the quality settings? 1.9 years ago

    I think all it does is give the sun a glare when looked at. It may do more than that.

    +1
  • Tutorial: how to make mechanical parts rotate with precision 2.0 years ago

    @realSavageMan well in that case this plane is even more amazing! Looking forward to the tutorial if it comes out.

    +1
  • Boeing 787-9 2.0 years ago

    @xiebaiBX What do you mean?

    +1
  • Vibrating Landing Gear 2.0 years ago

    Try increasing the mass of the landing gear assembly (in particular the springs and wheels), and fiddling with the wheel traction settings if mass does not fix it.

    +1
  • Fully Functional Cockpit Screens + Much More! - SWL-120 Progress Update 8 2.0 years ago

    @TinyMaus I think it actually does lol. Not only is the part count greater than 20,000 parts (I'll do some proper calculations at some point), but many parts are highly complex with many pages of funky trees in a single label.

    +1
  • comment as much as you can 2.0 years ago

    @RepublicOfCursedPlanes Also "subscribe" to every single post you visit by clicking the wifi icon at the top right of the header

    +1
  • comment as much as you can 2.0 years ago

    Fun fact: It'll just display "1 NEW", and that singular notification will tell you how many new comments are on this post.

    +1
  • Realistic Aircraft Systems - SWL-120 Progress Update 8.2 2.0 years ago

    @MrCOPTY Probably lol

    +1
  • Realistic Aircraft Systems - SWL-120 Progress Update 8.2 2.0 years ago

    @Jakeharharhar Read the end of the linked forum post.

    +1
  • Another day in SimplePains ™ 2.0 years ago

    Dragging parts? Never heard of it.
    I thought everyone carefully added a part away from the build and used the nudge and part connections tools to add it to the plane.

    +1
  • What's your best build 2.0 years ago

    @ToeTips I guess...

    +1
  • How to make money on SimplePlanes (possibility) 2.0 years ago

    bruh this forum's been taken over by bots

    +1
  • What's your best build 2.0 years ago

    This, but if you count in development, this.

    +1
  • Smoke Trails 2 2.0 years ago

    @RepublicOfCursedPlanes Oh, if you mean the plane in the images, it's actually a different plane entirely. I just use the same general fuselage construction for all my planes.

    +1
  • Smoke Trails 2 2.0 years ago

    @RepublicOfCursedPlanes What do you mean?

    +1
  • I need XML help! 2.0 years ago

    I would use clamp01(!Activate5) * Input
    Replace Input with Pitch, Roll, or Yaw based on what control surface you are replacing.

    +1
  • Missile lock activated piston 2.0 years ago

    I just checked the reference list, and unfortuantly there isn't a way to tell if you are targeted. I hope this helps.

    +1
  • 2.0 years ago

    +1
  • SWL-10 Updated (New Wings) 2.0 years ago

    @TheTomatoLover I'm not though...
    I'm just interested in aviation.

    +1
  • How to make a afterburner that turns on after a certain speed and throttle 2.1 years ago

    @SPAircraftOfficial @Maver1ck To further improve this code, use:
    clamp01(Throttle > 0.8 & IAS > 857.5)
    Is 1 when the conditions specified in the post are true, otherwise it is 0.

    +1
  • my builds keep getting shot down by a su-57 2.1 years ago

    Turn off air traffic in settings

    +1
  • car engine question 2.1 years ago

    You can give the engine more HP and using some FT to make the input change based on the angle
    (Pitch * X) * (PitchAngle / Y)
    Replace X with something like 0.75, and Y with something like 20. Increasing Y will add less power, and decreasing it will add more power.

    +1
  • my seaplane keeps spinning on water 2.1 years ago

    Can you send me the plane so I can have a look at it?

    +1
  • Wright Island Weekly #2 2.1 years ago

    @XAircraftManufacturer I'd say tagging players who are featured in posts like this is a grey area. Normally I wouldn't want to be tagged, but since I was featured here I'm personally alright with it.

    +1
  • HUD in other units 2.1 years ago

    I guess I could have a look. It should be a simple case of adding multipliers to the input wherever it shows up in the label code.

    +1
  • How do I get my airplane to have a realistic deceleration rate without drastically increasing drag? 2.1 years ago

    Add an engine with a low max throttle (in xml) and a suitable power multiplier, and maybe write some code to make it a function of airspeed

    +1
  • Have you seen these bot comments? 2.1 years ago

    I'd also recommend deleting your other three new forums, they are kind of spammy (in my opinion).

    +1
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    Some mods have a really weird experience in VR where they only render in the left eye, in particular these mods. Do you have any recommendations on Unity settings to change for the mod authors?

    +1
  • The Overhead Panel - SWL-120 Progress Update 7 2.1 years ago

    @DatRoadTrainGuy19 Depends. I'd say a year so far for the entire cockpit.

    +1
  • Racing Island Airport 2.1 years ago

    Great mod, but there is this weird issue in VR where only the left eye can see the airport. All your other mods have this weird issue.

    +1
  • Custom Throttle 2.1 years ago

    Use a control base instead of a piston.

    +1
  • [Solved] how to implement a "rotary switch" - cockpit-instrumentation 2.2 years ago

    My SWL-120 has some of these, and I've separated them for your inspection. Note the variable setters and buttons used to control them (APU E-Stop is irrelevant to the dials).

    +1
  • Sarajevo Airport 2.2 years ago

    Google drive link is unaccessable. I'd recommend checking the file permissions are set to "anyone with the link can view".

    +1
  • how to add mods to pc 2.2 years ago

    Wrong SP folder.
    Correct folder path is C:\Users\yourname\AppData\LocalLow\SimplePlanes\Mods

    +1
  • SWL-10 2.2 years ago

    @MrCOPTY This is an older plane, I have better methods now.

    +1
  • Screenshot pls 2.2 years ago

    Sure, I'll do it

    +1
  • This game is now pretty boring, 2.2 years ago

    The SimplePlanes map is perfectly fine. If it were any more complex I wouldn't be able to run my planes. SimplePlanes is about building planes, not so much exploring.

    +1
  • Steam Screenshots 2.2 years ago

    ! [] (imagelink)
    Remove the spaces between the !, [], and () above.
    Right click on the image and click on copy image link.

    +1
  • Navigation; multiple conditional statements 2.2 years ago

    @Korzalerke2147483647 I'm hoping for the end of this year, I've been working on school stuff but I have a 2 week break coming up soon, I should get a lot done then

    +1
  • Navigation; multiple conditional statements 2.2 years ago

    @Korzalerke2147483647 I haven't done much work on the plane, but it's getting there. It's missing the autopilot, ILS, autoland, backend FMC stuff, and a bunch of random cockpit switches.
    Before I publish the plane I also need to make a tutorial video, pdf manual, pdf checklist, charts, and airport vehicles (player controlled AI, it's going to be epic)

    +1
  • Navigation; multiple conditional statements 2.2 years ago

    @Korzalerke2147483647 I have over 50 of these stacked statements in a lot of my variables. I use a text editor and a lot of notes to make sense of them

    +1
  • Anyone here just tired or burn out of building things? 2.2 years ago

    I've been working on the same build for the past two years, and am not bored at all.

    +1
  • Can someone take screenshots for my next post? 2.2 years ago

    Sure, I'll do it.

    +1
  • Coding for a rotator 2.3 years ago

    @Skykid028 That's alright. To simplify that code, you could do clamp(Pitch + Roll, -1, 1) * clamp(1 - (IAS / 500), 0.1, 1).

    +1