@ToeTips Sure, you can use any one of the four.
About the update, this will not affect the SWL-120 in any way. I have many plans for the future; SP has been the only game I've played in the last few months, and it has been the main game for the last few years. In fact, I've recently ramped up SWL-120 production with more free time.
If there is no "cockpit" camera (appears after flyby view) available, using the "previous view" input does not loop continuously. I'm not sure how else to explain it. For example, let's say I have a craft with no custom cameras at all, and the cockpit camera (on the primary cockpit part) set to "disabled". If I press "C", I can continuously cycle through all views forever. However, if I use the keybind "Shift + C" (or any custom ones, like the back side button on my mouse), I get stuck at chase view. If I then enable the cockpit camera or add a custom camera (basically adding a cockpit view camera position), I can cycle backwards continuously.
To sum up the paragraph above, if there is no default cockpit view, the previous camera input will stop at chase view.
bug
If a part outputting to a variable (such as a shock) is destroyed, a bunch of null reference exceptions (NullReferenceException) appear in the debug console. I'm not sure what exactly triggers this as it only happens sometimes. I have a specific plane this happens on (I've seen it on other crafts as well) which I can tag you on if required.
Try increasing the mass of the landing gear assembly (in particular the springs and wheels), and fiddling with the wheel traction settings if mass does not fix it.
@TinyMaus I think it actually does lol. Not only is the part count greater than 20,000 parts (I'll do some proper calculations at some point), but many parts are highly complex with many pages of funky trees in a single label.
Dragging parts? Never heard of it.
I thought everyone carefully added a part away from the build and used the nudge and part connections tools to add it to the plane.
@RepublicOfCursedPlanes Oh, if you mean the plane in the images, it's actually a different plane entirely. I just use the same general fuselage construction for all my planes.
@SPAircraftOfficial @Maver1ck To further improve this code, use:
clamp01(Throttle > 0.8 & IAS > 857.5)
Is 1 when the conditions specified in the post are true, otherwise it is 0.
You can give the engine more HP and using some FT to make the input change based on the angle (Pitch * X) * (PitchAngle / Y)
Replace X with something like 0.75, and Y with something like 20. Increasing Y will add less power, and decreasing it will add more power.
@XAircraftManufacturer I'd say tagging players who are featured in posts like this is a grey area. Normally I wouldn't want to be tagged, but since I was featured here I'm personally alright with it.
Some mods have a really weird experience in VR where they only render in the left eye, in particular these mods. Do you have any recommendations on Unity settings to change for the mod authors?
My SWL-120 has some of these, and I've separated them for your inspection. Note the variable setters and buttons used to control them (APU E-Stop is irrelevant to the dials).
The SimplePlanes map is perfectly fine. If it were any more complex I wouldn't be able to run my planes. SimplePlanes is about building planes, not so much exploring.
@Korzalerke2147483647 I'm hoping for the end of this year, I've been working on school stuff but I have a 2 week break coming up soon, I should get a lot done then
@Korzalerke2147483647 I haven't done much work on the plane, but it's getting there. It's missing the autopilot, ILS, autoland, backend FMC stuff, and a bunch of random cockpit switches.
Before I publish the plane I also need to make a tutorial video, pdf manual, pdf checklist, charts, and airport vehicles (player controlled AI, it's going to be epic)
@Korzalerke2147483647 I have over 50 of these stacked statements in a lot of my variables. I use a text editor and a lot of notes to make sense of them
Thank you for this game. It is literally the only thing I play now.
+1I have one question, where can I find the latest modtools? Are they at this link?
Good plane
+1@WisconsinStatePolice Realism is possible, if you spend 3 years on it. I don't know the first thing about fighter jets though...
+1@Graingy kiskich gnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicskickicskich gnifsh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnifsh gnifsh gnifsh ggnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicskickicskich gnifsh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickish gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfshsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicskich gnifsfsh gnifsh gh gnifsh gnifsh gh gnifsh gnifsh gnifsh gh gnfsh gnifsh gifsh gnifsfsh gnifsh gh gnifsh gh gnifsh gnifsh gfish kiching fisck h gnifgnifskicskicskicskich gnifsh gnifsh gnifsh gnifsh gnifskicskickicskickicfsh gnifsh gskickicski
+1@ToeTips Sure, you can use any one of the four.
+1About the update, this will not affect the SWL-120 in any way. I have many plans for the future; SP has been the only game I've played in the last few months, and it has been the main game for the last few years. In fact, I've recently ramped up SWL-120 production with more free time.
bug
If there is no "cockpit" camera (appears after flyby view) available, using the "previous view" input does not loop continuously. I'm not sure how else to explain it. For example, let's say I have a craft with no custom cameras at all, and the cockpit camera (on the primary cockpit part) set to "disabled". If I press "C", I can continuously cycle through all views forever. However, if I use the keybind "Shift + C" (or any custom ones, like the back side button on my mouse), I get stuck at chase view. If I then enable the cockpit camera or add a custom camera (basically adding a cockpit view camera position), I can cycle backwards continuously.
To sum up the paragraph above,
if there is no default cockpit view, the previous camera input will stop at chase view
.bug
If a part outputting to a variable (such as a shock) is destroyed, a bunch of null reference exceptions (
+1NullReferenceException
) appear in the debug console. I'm not sure what exactly triggers this as it only happens sometimes. I have a specific plane this happens on (I've seen it on other crafts as well) which I can tag you on if required.I think all it does is give the sun a glare when looked at. It may do more than that.
+1@realSavageMan well in that case this plane is even more amazing! Looking forward to the tutorial if it comes out.
+1@xiebaiBX What do you mean?
+1Try increasing the mass of the landing gear assembly (in particular the springs and wheels), and fiddling with the wheel traction settings if mass does not fix it.
+1@TinyMaus I think it actually does lol. Not only is the part count greater than 20,000 parts (I'll do some proper calculations at some point), but many parts are highly complex with many pages of funky trees in a single label.
+1@RepublicOfCursedPlanes Also "subscribe" to every single post you visit by clicking the wifi icon at the top right of the header
+1Fun fact: It'll just display "1 NEW", and that singular notification will tell you how many new comments are on this post.
+1@MrCOPTY Probably lol
+1@Jakeharharhar Read the end of the linked forum post.
+1Dragging parts? Never heard of it.
+1I thought everyone carefully added a part away from the build and used the nudge and part connections tools to add it to the plane.
@ToeTips I guess...
+1bruh this forum's been taken over by bots
+1This, but if you count in development, this.
+1@RepublicOfCursedPlanes Oh, if you mean the plane in the images, it's actually a different plane entirely. I just use the same general fuselage construction for all my planes.
+1@RepublicOfCursedPlanes What do you mean?
+1I would use
+1clamp01(!Activate5) * Input
Replace
Input
with Pitch, Roll, or Yaw based on what control surface you are replacing.I just checked the reference list, and unfortuantly there isn't a way to tell if you are targeted. I hope this helps.
+1@TheTomatoLover I'm not though...
+1I'm just interested in aviation.
@SPAircraftOfficial @Maver1ck To further improve this code, use:
+1clamp01(Throttle > 0.8 & IAS > 857.5)
Is 1 when the conditions specified in the post are true, otherwise it is 0.
Turn off air traffic in settings
+1You can give the engine more HP and using some FT to make the input change based on the angle
+1(Pitch * X) * (PitchAngle / Y)
Replace X with something like 0.75, and Y with something like 20. Increasing Y will add less power, and decreasing it will add more power.
Can you send me the plane so I can have a look at it?
+1@XAircraftManufacturer I'd say tagging players who are featured in posts like this is a grey area. Normally I wouldn't want to be tagged, but since I was featured here I'm personally alright with it.
+1I guess I could have a look. It should be a simple case of adding multipliers to the input wherever it shows up in the label code.
+1Add an engine with a low max throttle (in xml) and a suitable power multiplier, and maybe write some code to make it a function of airspeed
+1I'd also recommend deleting your other three new forums, they are kind of spammy (in my opinion).
+1Some mods have a really weird experience in VR where they only render in the left eye, in particular these mods. Do you have any recommendations on Unity settings to change for the mod authors?
+1@DatRoadTrainGuy19 Depends. I'd say a year so far for the entire cockpit.
+1Great mod, but there is this weird issue in VR where only the left eye can see the airport. All your other mods have this weird issue.
+1Use a control base instead of a piston.
+1My SWL-120 has some of these, and I've separated them for your inspection. Note the variable setters and buttons used to control them (APU E-Stop is irrelevant to the dials).
+1Google drive link is unaccessable. I'd recommend checking the file permissions are set to "anyone with the link can view".
+1Wrong SP folder.
+1Correct folder path is C:\Users\yourname\AppData\LocalLow\SimplePlanes\Mods
@MrCOPTY This is an older plane, I have better methods now.
+1Sure, I'll do it
+1The SimplePlanes map is perfectly fine. If it were any more complex I wouldn't be able to run my planes. SimplePlanes is about building planes, not so much exploring.
+1! [] (imagelink)
+1Remove the spaces between the !, [], and () above.
Right click on the image and click on copy image link.
@Korzalerke2147483647 I'm hoping for the end of this year, I've been working on school stuff but I have a 2 week break coming up soon, I should get a lot done then
+1@Korzalerke2147483647 I haven't done much work on the plane, but it's getting there. It's missing the autopilot, ILS, autoland, backend FMC stuff, and a bunch of random cockpit switches.
+1Before I publish the plane I also need to make a tutorial video, pdf manual, pdf checklist, charts, and airport vehicles (player controlled AI, it's going to be epic)
@Korzalerke2147483647 I have over 50 of these stacked statements in a lot of my variables. I use a text editor and a lot of notes to make sense of them
+1I've been working on the same build for the past two years, and am not bored at all.
+1Sure, I'll do it.
+1@Skykid028 That's alright. To simplify that code, you could do
+1clamp(Pitch + Roll, -1, 1) * clamp(1 - (IAS / 500), 0.1, 1)
.