@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
This is the link: https://we.tl/t-nMzxlNlEsf
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.
@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
Fun fact, it's technically possible to do basically anything in SimplePlanes if you're good enough at modding (or even in vanilla with coding). Granted, mods are PC only (android noscript mods are possible I've heard), but still.
(Pitch + (Trim * 0.1)) * clamp01(-IAS / 1000 + 1.35)
Just came up with that in my head, may or may not work. Also, something to note, instead of clamping Roll or Trim, multiply it. That way, you have the full range of control input and it's more precise.
Good job! There's several major issues that can be fixed though.
1. All buttons and switches should be able to be clicked at all times. They should not be dependent on the previous switch. (For example, I should be able to turn on the light switches without power, except the lights themselves don't work. Turning off the battery when the APU generator is on shouldn't turn the whole plane off either). This can be done be isolating the switch/button's variable (eg LightXInput) and having the light variable be something like LightX, for example.
2. This plane has too much drag and too much power. This can be solved by decreasing the powerMultiplier and turning off drag on most parts.
3. I like that you have custom front fans, however they spin REALLY fast. This can be solved by changing the min and max of the rotators controlling them to -1 and 1.
Other than those three things, this is actually pretty good!
Oh and by the way, you can only ping a maximum of three people per comment, so I didn't see your tag. The 717 link in the description also didn't work because it's a notification link only you can see.
Hello! You will want to make a variable called anything, eg FuelRamp (idk what to call it). In that variable, put Time / 300 (Edit: don't do that, see below. Now, make a button, set its interactionType to Once (or Continuous, your choice), the outputValue to 0, and the input to be your variable name.
Edit: Don't use time. Make it a self referencing variable, where the variable is called FuelRamp, and the code in it is FuelRamp + 0.01 or something. If you use Time, the value will revert back to normal as soon as you release the button.
Search on this site is weird, but there is a search button under the airplanes tab that seems to search the entire site. You can also sort by different tags in the forums section.
@jimrooney If you own SPVR on PCand the base game, you will find an button to enter VR in the menu in the base game. If you do this, then it's literally SP, mods and all, just with VR. If you don't own SPVR on steam, then you can't do this unfortunately.
@HuskyDynamics01 Fun fact: when 1.9 removed android modding support, iOS technically gained two mods that were bundled with the game. This actually allowed iOS players more freedom.
@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
I wanted to recreate this but instead SimplePlanes ate my CPU
+3I've been using imgbb for a while now and it looks like I made a good choice.
+1I'd say it's server issues or something, several people in Discord server I'm in also have the same issue.
+2
+1{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
@Rmilitarycompany What code?
I personally use imgbb, I haven't experience any outages and it's been a good experience overall. I also have a free account there.
These look insane.
+1GEnX needs more parts tho
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii So do you think you could possibly upload groups of mods at a time?
@ThatOne7877 <rotate=x> rotates text in degrees.
+3@jamesPLANESii Maybe in batches? Again no rush, we can take our time
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@jamesPLANESii Hi, just checking if you've had a chance to look for mods (no rush whatsoever, I just would like them for my archive database)
@windshifter1 I don't have an autotag list, but if you want to, sure, I can tag you on it.
@windshifter1 Unless I ask for a tag on a teaser, please don't tag me on any builds.
No
+1Hi, would it be possible to be removed from your autotag list? Thanks!
I don't understand why no-one is updating. It's... a new version of SP... so why not update?
+1@Sense2 I run that 757 at 40 FPS on my rig, so I'd say you still have a desperate chance of running the SWL-120.
+1@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
+1This is the link: https://we.tl/t-nMzxlNlEsf
@Majakalona I don't think it's enough though... needs more details
+1@16 I answer that in the FAQ at the bottom of the 8th progress update
@16 Y E S
(but estimated 2000 with mods)
@G2 No, sorry.
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.
I remembered this fighter jet, it got less recognition than it deserved too.
I also think this might be a good build, it's fairly detailed and has lots of functions.
@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
SWL-10
And of course the legendary SWL-120 (which actually has more parts than the Yamato in unmodded form) which will release... eventually.
@ChamDel78 I finally published it if you're still interested
Download Here
@TZWace You can find the plane here.
It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
+1And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
@5 In fact I actually commented on it
+1@asteroidbook345 How can I build a fully functional cockpit in FlyOut? Does FlyOut have VR? Does FlyOut support modding to the extent that SP does?
Fun fact, it's technically possible to do basically anything in SimplePlanes if you're good enough at modding (or even in vanilla with coding). Granted, mods are PC only (android noscript mods are possible I've heard), but still.
+1Finally, something more complex than the SWL-120's FMC. Just amazing.
+1(Pitch + (Trim * 0.1)) * clamp01(-IAS / 1000 + 1.35)
Just came up with that in my head, may or may not work. Also, something to note, instead of clamping Roll or Trim, multiply it. That way, you have the full range of control input and it's more precise.
Maybe save your work more often?
Good job! There's several major issues that can be fixed though.
1. All buttons and switches should be able to be clicked at all times. They should not be dependent on the previous switch. (For example, I should be able to turn on the light switches without power, except the lights themselves don't work. Turning off the battery when the APU generator is on shouldn't turn the whole plane off either). This can be done be isolating the switch/button's variable (eg LightXInput) and having the light variable be something like LightX, for example.
2. This plane has too much drag and too much power. This can be solved by decreasing the powerMultiplier and turning off drag on most parts.
3. I like that you have custom front fans, however they spin REALLY fast. This can be solved by changing the min and max of the rotators controlling them to -1 and 1.
Other than those three things, this is actually pretty good!
Oh and by the way, you can only ping a maximum of three people per comment, so I didn't see your tag. The 717 link in the description also didn't work because it's a notification link only you can see.
Gravatar is a service provided by WordPress. From what I've found, a Gravatar account is a WordPress account.
+3Hello! You will want to make a variable called anything, eg
+4FuelRamp
(idk what to call it). In that variable, put Time / 300 (Edit: don't do that, see below. Now, make a button, set itsinteractionType
to Once (or Continuous, your choice), theoutputValue
to 0, and the input to be your variable name.Edit: Don't use time. Make it a self referencing variable, where the variable is called
FuelRamp
, and the code in it isFuelRamp + 0.01
or something. If you useTime
, the value will revert back to normal as soon as you release the button.@Lwills I'm just trying to clarify that I don't have an android version so I don't get asked.
@Thesaftyguy I am making a no mods version. Did you even read the FAQ at the end?
+1Search on this site is weird, but there is a search button under the airplanes tab that seems to search the entire site. You can also sort by different tags in the forums section.
+1@jimrooney I don't know too much about anything other than making a basic custom map and making basic custom parts that are just simple 3D models.
@jimrooney If you own SPVR on PC and the base game, you will find an button to enter VR in the menu in the base game. If you do this, then it's literally SP, mods and all, just with VR. If you don't own SPVR on steam, then you can't do this unfortunately.
+1@HuskyDynamics01 Fun fact: when 1.9 removed android modding support, iOS technically gained two mods that were bundled with the game. This actually allowed iOS players more freedom.
+1