53.7k PlaneFlightX Comments

  • TargetDistance Output 1.1 years ago

    It's in meters. A value of 1 is 1 meter.

    +2
  • do you guys use temporary saves? 1.1 years ago

    @Speedhunter "final, actual final, final final I promise, final 2, absolute final, absolute final (2), upload"

    +1
  • do you guys use temporary saves? 1.1 years ago

    I have an external saving system, in that all my files aside from the active ones (currently just 7 or so SWL-120 subprojects) are stored in other folders. In my SWL-120 project folder, different subprojects such as fuselage, wings, interior, landing gear, parts of landing gear, cockpit, FMC, etc are stored in their own folders. For every few hours spent on a file, or when I choose, I drag the file to its appropriate folder, and add a number to the end of the name. I'm currently up to version 82 of the landing gear, version 22 of the nose gear, version 37 of the cockpit controls (it's the cockpit, mounted in the flight model), version 45 for the non-modded wings, and so on. I have a total of 459 archived XML files, totaling 385 megabytes.

    That's just the SWL-120, which if you think about it is one plane.

    +1
  • No Pictures 1.1 years ago

    Discord has recently stopped hosting images for more than a day after the link was generated. In terms of viewing these images, you cannot do anything about this, unfortunately. The only way to get these images back is for the creators of the posts to switch to another image hosting service.

  • To provide mods for Android, l need the old Mod Tool! 1.1 years ago

    I'm not sure if it works, but I have this modtools file which I believe was obtained from someone who makes android mods.

    +1
  • whats in your sub assemblies? 1.1 years ago

    nothing
    I use them to transfer parts across files, otherwise it's nothing.

  • NCPS Hawksbill-Class Freight Airship 1.1 years ago

    @LonelySea22 Another idea for a walking system is to have a camera on a control base, as seen here.

  • lurkers of sp unite 1.1 years ago

    I exist many, many times a day.

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 1.1 years ago

    @Shiro0804 Happy to help!

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 1.1 years ago

    Pitch - Throttle
    or if I misunderstood, Pitch + (1 - Throttle)

    +1
  • help??? i cant update the xml 1.1 years ago

    In the xml file, there is an attribute called "url". It is at the top of the xml file. You need to get the URL code of your post and place it in this attribute. More info can be found here.

    +1
  • Why?! 1.1 years ago

    Just checked it myself, the output appears in the input box on the bottom of the page. You need to select everything in the input box.

    +3
  • SimplePlanes modding tutorial 1.1 years ago

    Cool tutorial!

    Tip: the .spmod-info is just a text file with contents being the name of the mod. If you need to, you can just change the name there before creating the mod.

  • Cylinder Grip or Basic Joystick for a Custom VR Yoke? 1.1 years ago

    My SWL-120 has a custom-built yoke which was thoroughly tested in VR by me. You can view it (and some other cockpit essentials) here. Additionally, you and @Graingy might benefit from the throttle quadrant.

  • Question about VR users 1.1 years ago

    @Graingy I'd be happy to test it/make it work, just on my own schedule.

    Sometime from this afternoon to the heat death of the universe.

  • Question about VR users 1.1 years ago

    @Graingy I would assume it does. Probably best to have a VR player test it before you post it though.

  • Question about VR users 1.1 years ago

    @Graingy If you grab a base, build anything, and slap a cylinder grip on it, it will just... work.

    To make a cylinder grip draggable on PC/mobile is a different story and requires xml black magic that I just copy from another existing cylinder grip.

    +1
  • Question about VR users 1.1 years ago

    @Graingy I guess so. They do improve moving stuff in VR (your hands "snap" to things, so it feels more realistic) though. (Although you don't need the xml magic to grab them in VR unlike you do on a screen)

  • Question about VR users 1.1 years ago

    @Graingy Also something, cylinder grips just work out of the box in VR. The fancy XML magic is just so you can interact with them outside of VR.
    I don't think there is a weight limit. Due to physics reasons, control bases actually do have a limit to their power, but it's set ludicrously high by default. I've made control bases do black magic like hybrid spring-rotators or better springs by modifying some of this, but I have no idea how to explain it.

  • Question about VR users 1.1 years ago

    @Graingy Yes hehe. Made it myself using the 6dof control base.
    "Anything" literally means anything that is connected to a control base. You can slap a fuselage on a control base and grab it in VR (although without a grip your hand doesn't "lock" to the grip, but rather just follows your hand).

  • Question about VR users 1.1 years ago

    @Graingy Basically anything you grab with your virtual reality hand follows your hand (or at least tries to). Example 1 Example 2

  • Question about VR users 1.1 years ago

    In VR, everything perfectly matches where our hand is. Since the game is 3D, and VR is also 3D, things just... match what your hand is doing. In fact, you can slap anything on a control base and it just... works (following the control base's defined axis tho).

  • Question about VR users 1.1 years ago

    @Graingy They do, just keep in mind the orientation of the hand displayed on them. In VR, our virtual hands snap to things like levers and throttles if we grab them, which includes the orientation.

  • imgbb test 1.1 years ago

    You didn't copy the direct link for imgbb.

  • Question about VR users 1.1 years ago

    @Graingy I'd say that should be alright (of course critical controls like the joystick/yoke/steering wheel and throttle should be closer than that).

  • Question about VR users 1.1 years ago

    @Graingy I think cockpit camera relates to the sound of the cockpit (muffles things like engine sounds).
    One thing, make sure everything is scaled correctly. I've had several planes I've tried where everything is just a tad on the small side. One way to do this is use the dummy that shows up when you select a seat as a reference.

    +1
  • Question about VR users 1.1 years ago

    Yes

    We can control everything with our controllers actually. Detailed cockpits just make life a lot easier.

    +2
  • Is it illegal to post map mods that use other game data? 1.1 years ago

    I'd say check the attribution of the content. If it's free use, then you should have no issues. (I'm not a lawyer by any means though)

  • How 1.2 years ago

    I've made several tutorials on how to use the variables system, the first of which being this one.

  • SWL-120 Main Gear Swing 1.2 years ago

    @MrCarrot Please read the FAQ on the eighth progress update

  • i lost interest :( 1.2 years ago

    It just occurred to me that I've been working on the SWL-120 since before you even created your account.

    Only one more year to go! (Hopefully, school's taken up much of my time now)

    +1
  • what the hell is happening with Boeing now? 1.2 years ago

    @MrSilverWolf The 737-800 is one of my favorite planes, followed by the 777 and 787.

    +1
  • Making A Literal Computer In SimplePlanes (Part 5) - SWL-120 Progress Update 6.5 1.2 years ago

    @NGC543 Not until I release it, which will be at least a year.

  • Help needed 1.2 years ago

    I don't run Linux, but on Windows it's located in some subfolders in my AppData folder in my user folder (full path is username\AppData\LocalLow\Jundroo\SimplePlanes\Mods). Maybe look for a similar folder in your user folder?

    As far as I know SimplePlanes doesn't have any DRM or anti-piracy features, so it's likely you're just looking in the wrong folders.

  • How make gud looking wings? 1.2 years ago

    I'm not sure if this will help, but here's a tutorial I made on how to make fuselage wings using the 5-part airfoil technique.

    +2
  • Funky Trees - Notes for 1.11 1.2 years ago

    @Jandy I know I'm 9 months too late, but unfortunately you can't. If you try and make a variable in the variable setters called FireWeapons, for example, it will either have an error or just make a new variable of the same name (either way it won't do what you want).

  • my build for the OP challenge in the form of an xml file 1.2 years ago

    @Mousewithamachinegun123 No problem!

    +1
  • my build for the OP challenge in the form of an xml file 1.2 years ago

    @Mousewithamachinegun123 As a PC player, I would simply create an xml file (name doesn't matter), and paste in the contents posted above. I see you're on iOS, so it might be a little bit more difficult. If you'd like I can upload this plane unlisted for you.

    +1
  • my build for the OP challenge in the form of an xml file 1.2 years ago

    @SimpleStudent Your bio says so and I've seen your forum posts before

    +1
  • my build for the OP challenge in the form of an xml file 1.2 years ago

    This is a very interesting way of uploading a plane (it legit took me a few seconds to realize you have education edition)

    +2
  • How do i put a delay in variables? 1.2 years ago

    @SimpleStudent No problem!

  • Time flies, huh? 1.2 years ago

    I'm still here, I guess at this point I'm quite an old player.

  • [Redacted] is not allowed in Simpleplanes?!? 1.2 years ago

    From my knowledge, Jundroo got into some legal trouble and the outcome was to ban the use of the name. That's all I know.

    +1
  • Discord stopped image hosting support 1.2 years ago

    I made a point of switching everything I've done to imgbb instead of Discord as soon as I heard about this.

  • Air Assault Alpha! 1.2 years ago

    @jamesPLANESii Thanks so much! (I've downloaded and saved them, feel free to delete them from Google Drive if you wish)

    And to partially quote General Grevious, "Your mods will make a fine addition to my collection".