@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.
@Boeing727200F Each blade is made up of two hollow fuselages. The entire engine is 4000 parts (yes, there's a full interior), and is modded down to like 50 parts or something. You can view more information here.
@Transair56 Depends on what file I load up, but from the last test assembly of everything a few days ago, about 2100 parts currently. I think it should be no more than 3000 parts for release. I expect the no mods version to be almost 5000 though.
@Randomplayer @haloimsameer The part count of the plane shown in the video is actually like 950 or something, however (excluding externally modelled parts) the true exported part count is north of 20,000. And I'm running this at 144FPS.
@Rb2h Mods actually. The entire craft in the video has less than 1000 parts. (I also have a RTX 4070ti, which runs all the complex 3D models)
So I guess a combination of NASA PC and mods.
Just a showcase of the level of interactivity of this plane.
In terms of other updates, the nose gear model is done, I just need to code it and record the last of the nose gear video. Once that's done I can finally release the ninth progress update.
@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@RamboJutter Another tip if you want to find the original images; Discord links will still get the image if posted in Discord itself, you just can't see them outside of Discord.
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
@PlaneWelder @tiltglory wait... you guys don't use parentheses??
(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
Alternatively, players can plug in a set of USB pedals and have that (PCVR only).
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.
!Activate8
+1@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread Yes, although some mod parts are modelled externally.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@QuiteInactiveWhiteBread Months of dedication.
@Sense2 If you mean my waypoint map, here you go.
@Johnnyynf I have this video I made a while ago.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.
@Boeing727200F Each blade is made up of two hollow fuselages. The entire engine is 4000 parts (yes, there's a full interior), and is modded down to like 50 parts or something. You can view more information here.
Just a small thing I recently did using the tone generator mod.
Part 1 Here
Forum Here
Part 2 Here
Forum Here
@Aviationguy24 it uses mods and requires a really high end computer to run.
@Transair56 Depends on what file I load up, but from the last test assembly of everything a few days ago, about 2100 parts currently. I think it should be no more than 3000 parts for release. I expect the no mods version to be almost 5000 though.
@FlightFun Yes, that section of the interior is modded itself, and uses a wood veneer texture from the software used to model it
+2@Randomplayer @haloimsameer The part count of the plane shown in the video is actually like 950 or something, however (excluding externally modelled parts) the true exported part count is north of 20,000. And I'm running this at 144FPS.
@Rb2h Mods actually. The entire craft in the video has less than 1000 parts. (I also have a RTX 4070ti, which runs all the complex 3D models)
+1So I guess a combination of NASA PC and mods.
Update: Progress Update Here
Just a showcase of the level of interactivity of this plane.
In terms of other updates, the nose gear model is done, I just need to code it and record the last of the nose gear video. Once that's done I can finally release the ninth progress update.
@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
+2- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@RamboJutter Another tip if you want to find the original images; Discord links will still get the image if posted in Discord itself, you just can't see them outside of Discord.
This comment is a test to see if there will be another bot comment even though I am here.
+1Microsoft Paint
+1No clue as I don't have mobile and use DesignerSuite for the rare times I need blueprint images, sorry.
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
+2@5cmPak38aufPzKpfwIISfl901 It's already been done
+1Are your wings structural wings?
+1@PlaneWelder @tiltglory wait... you guys don't use parentheses??
+1(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
Port the SWL-120 into the game and see if there are any new parts I may wish to add to it before releasing the SP2 edition of the SWL-120
+1@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@Sense2 The last image is SketchUp Make.
@MIGFOXHOUND31BSM26 from my knowledge of SP and FT this can be achieved but it would take me years of development to create unfortunately.
@dabestsock Yes
Unfortunately, buttons cannot control the default axis aside from setting them to 1. Sorry.
A lake at night? (triple monitor animation with Wallpaper Engine)
+1@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
@DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.
+2There is an emission slider in the paint settings.
@SomeAircraftGuy Actually I think the part count is like 100, including all mechanisms
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I guess 100 parts for a nose gear is still high by most standards; I consider it quite low.
@Sakorsky You need to use the direct image link, not the viewer link.
@Sakorsky Images are down now, Discord only lasts a couple hours.
+1@Majakalona I recommend imgbb.com, that seems more easier than gravatar.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
+4Alternatively, players can plug in a set of USB pedals and have that (PCVR only).
Incredible.
+2Is this about how fast it pitches up or down, or how fast it actually gains and loses altitude?
Because... it uses mods
+1@Timplanes hehe maybe
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
+5Australia go brrr
+2@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.