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Deactivate on Action group?

45.0k Graingy  1.2 years ago

I seem to recall seeing some fellows discuss methods of making parts only activate if a certain AG isn't on, or if some combination is on/off, for lack of a better word.
Issue is, I cannot remember who it was or how it was done.
Care to shine some light?

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    66.2k TheMouse

    That would be me.
    To do it, set the input (or activation group) to !Activate1 (switch 1 with any other number you want). You will want to use overload to put this in.
    This is because the exclamation point symbol (!) means not in sp coding.
    Btw, what are you using this for?

    Pinned 1.2 years ago
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    45.0k Graingy

    Note: activation group: Activate1&Activate2 to require two to be active

    1.1 years ago
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    45.0k Graingy

    @Eggplant no i too dum

    1.2 years ago
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    12.8k Eggplant

    @Graingy ur gon lern to code and ur gonna like it

    +1 1.2 years ago
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    45.0k Graingy

    @Eggplant uhh haha no thank you

    1.2 years ago
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    12.8k Eggplant

    Some theory will help if you're getting into that combination stuff

    +1 1.2 years ago
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    45.0k Graingy

    @TheMouse Thank you!
    Making a helicopter for the Eel Protectorate. Nothing ambitious, just some lights, but it'd be nice to add to my skillset in case I need it in the future.

    +1 1.2 years ago
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    58.9k PlaneFlightX

    !Activate1

    +1 1.2 years ago
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    66.2k TheMouse

    Light has been shined! (Shone? Shired? Shon? Shorn?)

    +1 1.2 years ago
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    Dunno who it was, but if you set it so like
    the minium thing: 0
    Maximum thing: 1
    then you I think just
    Minimum:1
    Maximum:0
    Or maybe you just
    Maximum: -1
    I'm a non-funky trees user

    1.2 years ago