Yep. Victoria as of now, is probably the standard which all tanks are compared to in C&C. When they speak of their machine's power, it is usually a claim that it can defeat the Victoria. @SimpleTechAndResearch
Originally, the plane was like a cargo jet version of the CH-54 Skycrane. He had a tanker, transport, and bomber variant. One of its prospective customers was me in the form of the fictional Paternian Air Force.
We liked the aircraft, but sought a variant with a more conventional cargo bay for use with troops. So we made a bolt-on conversion kit.
This aircraft was incredibly popular with operators. Soon, Fox Industries was making the aircraft as a more conventional transport. @WNP78
@ChasingHorizon Remember, the curvature of the Earth limits a radar's ability to detect objects, depending on the height of the radar set. This area is known as the radar shadow.
The radar shadow is quite large given the low elevation of a warship's mast. This also limits the range which it can detect these missiles in the first place. For the Horizon's End, the radar horizon would be about 20 miles.
Paternian anti-ship missiles take advantage of this flaw by flying very low at wavetop level. We are also aware of this flaw, and possess aircraft such as the E-2 Hawkeye in order to provide a much higher altitude radar, extending the effective radar horizon of the fleet to distances of 250 miles.
Keep in mind that the AGM-202 HSLAM-II can travel that 20 mile distance in 20 seconds. We aren't accounting for the use of low-observable materials, which reduces the effectiveness by half. So you have ten seconds to identify, acquire, and neutralize it.
@YuukaNeko Cool gun, but one question: Why would I use a 35-round drum when I could use a more compact 30-round magazine that's easier to load and maintain?
I suggest increasing capacity to 40-50 to make it worth it.
@ChasingHorizon I am aware of the power of the LAWS.
I am also aware of its limitations.
You realize that you still missed the point of the missile's incredible speed: you only have ten seconds to detect the missile, identify the missile as a missile, acquire a targeting solution, and THEN defeat the missile it.
While your ships are very strong at actually defeating the missile, your ships lack the ability to detect, identify, and then acquire a targeting solution in the ten seconds it takes for the thing to get from the radar's horizon to the side of your ship.
Detection is relatively simple. Identifying it as a target can be somewhat easy in a clear, target-rich environment with loose rules of engagement, but can be easily complicated by the presence of friendly aircraft. There are many times in history where ground-based air defense assets mistook neutral or friendly aircraft for hostile aircraft. Many forces see this as such an issue that they are willing to sacrifice
Paternian stealth technology allows the missile to get closer to the ship before detection, while the hypersonic nature of the projectile means that upon detection, there is even less time to kill it.
Also, range discrepancy. Our missiles can achieve hits at 300 nautical miles. Your gun range, at maximum, is 50.
Very true. The Paternian guns are all dual-purpose pieces.
However, I feel the Mk 210 would have a good chance of defeating the primarily gun-armed Scarlett Academy Navy since we can start shooting at far longer distances than they can. Which means covering 250 nautical miles of missile volleys in the shade. @EternalDarkness
Naval gunnery duels often involve a massive volume of shells to be fired over hours, hoping for a lucky hit. Even the most accurate, long-range naval guns rely on this.
In the case of missiles, a single missile fired is enough to strike a warship.
And yes, you do have a lot of jamming, but our anti-ship missiles have lots of counter-counter measures. Paternian ASM employ a multi-spectrum seeker, making it very difficult to engage if targeted. These are incredibly difficult to jam effectively, as decoys and jamming that works on one portion of the electromagnetic spectrum will not fool targeting with other parts of the electromagnetic spectrum.
However, it's main strategy against hard countermeasures is to delay the point of detection, minimizing the time that missile defense systems can react to it.
The AGM-202 HSLAM II is a hypersonic, low-observable cruise missile. Jamming systems, as established, are basically useless.
We know that the time it takes for an HSLAM II to travel between detection and impact is approximately 10 seconds. In that half a second, you have to identify the target, track it, and then kill it.
The laser, upon continuous, steady contact with the titanium skin, will take about five seconds to burn a hole. In addition, it will take a single hit from a 30mm cannon to bring it down. In average, the cannon will need to fire about 100 rounds to score a hit, which can be achieved in 0.6 seconds.
Now that may seem adequate, until you realize that is moving in a slightly erratic pattern. Which means the laser is not going to be able to burn a hole through the airframe in time, and the amount of rounds needed to score a hit jumps to 1,000, or about 6 seconds of fire.
And we are firing multiple missiles in mass volleys at the same time. While they may not come over the horizon at the same time, thus increasing your probability of a successful defense, they are coming from multiple engagement vectors, thus dividing your effective fire and reducing probability of a successful defense dramatically. @ChasingHorizon
@doge I've already got a lot on my plate, namely the FAL.
But I may make an M1918A2 BAR, although Poland may compel me to make the wz.28 (which is a Polish copy of the BAR, and is many times better than the M1918A2).
It should be noted that there is two self-loading systems: recoil and gas.
Recoil systems rely on the force of the discharge upon the weapon to cycle the action.
Gas systems rely on tapping the expanding gases upon discharge to cycle the action.
Gas systems have two main approaches: direct impingement and gas piston. Direct impingement has the gas blow straight into the bolt carrier's face to impart force into the action. Pistons have the gas blow into the piston, which impart force into the action.
The AR-15 uses a composite of direct impingement and gas piston systems, where it employs a direct impingement-style gas tube, but the bolt design means that the bolt carrier doubles as the piston. No other family of rifles uses this system, most likely since the AR-15 is so good that it doesn't make sense to make a rifle with this system when you can just get an AR-15.
@MemeKingIndustriesAndMegaCorporation 60 degrees was seen as adequate before the trials, when the effectiveness of having 75 degrees of elevation was noted.
Thus, we modified the carriage to achieve 75 degrees of elevation, with 3.75 degrees of depression.
Depression is limited in order to not stress the carriage excessively, as it was designed to principally absorb the recoil coming downward. Eliminating gun depression was considered, but the red legs (read: artillerymen) demanded that we have some, as they want to be able to defend themselves in case of an attack.
@ChasingHorizon Guns in a modern Navy are for much closer range operations.
The Mk 210 can theoretically fire its entire arsenal of missiles at once. Because all missiles are given their own Vertical Launch System tube, there is no limitation to the rate of fire the launchers can employ.
Yep, all 70 missiles.
Your ship is a design for an era long ago. My ship was designed as a ship of modern warfare, where the long-range missile is dominant over the gun.
The Mk 210 could missile spam your ship to death.
70 hypersonic antiship missiles coming in all directions and the same time will overwhelm the defenses. As the majority of the ship's missile defenses are point defense, it would give very little time to respond.
@MemeKingIndustriesAndMegaCorporation @Flash0of0green Thanks!
@Smasher Agreed.
Why is the sight on the right side?
@Testin123 lol yep.
Yep. Victoria as of now, is probably the standard which all tanks are compared to in C&C. When they speak of their machine's power, it is usually a claim that it can defeat the Victoria. @SimpleTechAndResearch
The Model 1 Manual Rifle.
I may have to compare it to the Rifle, Magazine, Manual, M10.
@Flash0of0green The USAS-12 is actually closer to a Korean AA-12.
Because that's literally what it is.
@Flash0of0green It was modeled loosely off the USAS-12.
@KillShot86 You already did.
The normal one. @MemeKingIndustriesAndMegaCorporation
@CWhat016 Only one way to find out.
By the way, if you want to save the whole unit as a subassembly, the cockpit is in the scope.
Yes, the ship may be faster, but that doesn't help with not sinking from inclement weather that would literally drown your ship.
See the loss of the USS Monitor as an example. @TheBroadside
@Cedy117 Permission to enter into Paternian service?
What a heavenly palace!
@RailfanEthan @BogdanX Precision is overrated.
Not. @TheBroadside
Interesting story behind the Liquidfox tanker.
Originally, the plane was like a cargo jet version of the CH-54 Skycrane. He had a tanker, transport, and bomber variant. One of its prospective customers was me in the form of the fictional Paternian Air Force.
We liked the aircraft, but sought a variant with a more conventional cargo bay for use with troops. So we made a bolt-on conversion kit.
This aircraft was incredibly popular with operators. Soon, Fox Industries was making the aircraft as a more conventional transport. @WNP78
@CWhat016 Sounds good!
@CWhat016 Credit is preferable, but not necessary.
I understand that people may run into builds that employ this subassembly without knowing its actual origin.
@TheBroadside A bigger engine isn't going to help your ship from getting swamped in slight waves.
@MemeKingIndustriesAndMegaCorporation They don't call it the "Girlfriend of Four" for no reason.
@Alix451 Thanks!
And yes, it's the M9 cannon.
@TheBroadside You realize that you can't armor everything on a ship, right?
Otherwise, the ship becomes too heavy, too slow, too unseaworthy, and basically a floating target.
@TheBroadside There is a reason why there is no battleship in service today.
@ChasingHorizon Not going to help much.
Looks good!
@MemeKingIndustriesAndMegaCorporation Nice.
@ChasingHorizon Remember, the curvature of the Earth limits a radar's ability to detect objects, depending on the height of the radar set. This area is known as the radar shadow.
The radar shadow is quite large given the low elevation of a warship's mast. This also limits the range which it can detect these missiles in the first place. For the Horizon's End, the radar horizon would be about 20 miles.
Paternian anti-ship missiles take advantage of this flaw by flying very low at wavetop level. We are also aware of this flaw, and possess aircraft such as the E-2 Hawkeye in order to provide a much higher altitude radar, extending the effective radar horizon of the fleet to distances of 250 miles.
Keep in mind that the AGM-202 HSLAM-II can travel that 20 mile distance in 20 seconds. We aren't accounting for the use of low-observable materials, which reduces the effectiveness by half. So you have ten seconds to identify, acquire, and neutralize it.
@Static Indeed.
Old games: a difficulty that is so high that now we refer to it as "Dark Souls".
@YuukaNeko Cool gun, but one question: Why would I use a 35-round drum when I could use a more compact 30-round magazine that's easier to load and maintain?
I suggest increasing capacity to 40-50 to make it worth it.
@ChasingHorizon I am aware of the power of the LAWS.
I am also aware of its limitations.
You realize that you still missed the point of the missile's incredible speed: you only have ten seconds to detect the missile, identify the missile as a missile, acquire a targeting solution, and THEN defeat the missile it.
While your ships are very strong at actually defeating the missile, your ships lack the ability to detect, identify, and then acquire a targeting solution in the ten seconds it takes for the thing to get from the radar's horizon to the side of your ship.
Detection is relatively simple. Identifying it as a target can be somewhat easy in a clear, target-rich environment with loose rules of engagement, but can be easily complicated by the presence of friendly aircraft. There are many times in history where ground-based air defense assets mistook neutral or friendly aircraft for hostile aircraft. Many forces see this as such an issue that they are willing to sacrifice
Paternian stealth technology allows the missile to get closer to the ship before detection, while the hypersonic nature of the projectile means that upon detection, there is even less time to kill it.
Also, range discrepancy. Our missiles can achieve hits at 300 nautical miles. Your gun range, at maximum, is 50.
Yeah. Good luck.
Very true. The Paternian guns are all dual-purpose pieces.
However, I feel the Mk 210 would have a good chance of defeating the primarily gun-armed Scarlett Academy Navy since we can start shooting at far longer distances than they can. Which means covering 250 nautical miles of missile volleys in the shade. @EternalDarkness
The guns themselves.
Naval gunnery duels often involve a massive volume of shells to be fired over hours, hoping for a lucky hit. Even the most accurate, long-range naval guns rely on this.
In the case of missiles, a single missile fired is enough to strike a warship.
And yes, you do have a lot of jamming, but our anti-ship missiles have lots of counter-counter measures. Paternian ASM employ a multi-spectrum seeker, making it very difficult to engage if targeted. These are incredibly difficult to jam effectively, as decoys and jamming that works on one portion of the electromagnetic spectrum will not fool targeting with other parts of the electromagnetic spectrum.
However, it's main strategy against hard countermeasures is to delay the point of detection, minimizing the time that missile defense systems can react to it.
The AGM-202 HSLAM II is a hypersonic, low-observable cruise missile. Jamming systems, as established, are basically useless.
We know that the time it takes for an HSLAM II to travel between detection and impact is approximately 10 seconds. In that half a second, you have to identify the target, track it, and then kill it.
The laser, upon continuous, steady contact with the titanium skin, will take about five seconds to burn a hole. In addition, it will take a single hit from a 30mm cannon to bring it down. In average, the cannon will need to fire about 100 rounds to score a hit, which can be achieved in 0.6 seconds.
Now that may seem adequate, until you realize that is moving in a slightly erratic pattern. Which means the laser is not going to be able to burn a hole through the airframe in time, and the amount of rounds needed to score a hit jumps to 1,000, or about 6 seconds of fire.
And we are firing multiple missiles in mass volleys at the same time. While they may not come over the horizon at the same time, thus increasing your probability of a successful defense, they are coming from multiple engagement vectors, thus dividing your effective fire and reducing probability of a successful defense dramatically. @ChasingHorizon
@TheBroadside It's pretty hard to jam modern missiles.
And when you launch 70, one of them is bound to hit.
@bjac0 Thanks!
B-36 inspired.
@doge I've already got a lot on my plate, namely the FAL.
But I may make an M1918A2 BAR, although Poland may compel me to make the wz.28 (which is a Polish copy of the BAR, and is many times better than the M1918A2).
It should be noted that there is two self-loading systems: recoil and gas.
Recoil systems rely on the force of the discharge upon the weapon to cycle the action.
Gas systems rely on tapping the expanding gases upon discharge to cycle the action.
Gas systems have two main approaches: direct impingement and gas piston. Direct impingement has the gas blow straight into the bolt carrier's face to impart force into the action. Pistons have the gas blow into the piston, which impart force into the action.
The AR-15 uses a composite of direct impingement and gas piston systems, where it employs a direct impingement-style gas tube, but the bolt design means that the bolt carrier doubles as the piston. No other family of rifles uses this system, most likely since the AR-15 is so good that it doesn't make sense to make a rifle with this system when you can just get an AR-15.
@DeathStalker627 Np!
@MemeKingIndustriesAndMegaCorporation 60 degrees was seen as adequate before the trials, when the effectiveness of having 75 degrees of elevation was noted.
Thus, we modified the carriage to achieve 75 degrees of elevation, with 3.75 degrees of depression.
Depression is limited in order to not stress the carriage excessively, as it was designed to principally absorb the recoil coming downward. Eliminating gun depression was considered, but the red legs (read: artillerymen) demanded that we have some, as they want to be able to defend themselves in case of an attack.
@Planefun Indeed. The humble private is the basis of the army.
He does the digging, fighting, and cleaning.
My apologies if I offended you.
@Planefun Of course.
Those are the officers. Well, supposed to be.
But as we all know, things aren't always the way they're supposed to be.
@PyrusEnderhunter Whatever you think is the best.
There's recoil and gas-operated systems. Analyze them and see which works best for your needs.
@ChasingHorizon And keep in mind, this is when they're about 50 nautical miles away, 100nmi with an AWACS.
@ChasingHorizon Guns in a modern Navy are for much closer range operations.
The Mk 210 can theoretically fire its entire arsenal of missiles at once. Because all missiles are given their own Vertical Launch System tube, there is no limitation to the rate of fire the launchers can employ.
Yep, all 70 missiles.
Your ship is a design for an era long ago. My ship was designed as a ship of modern warfare, where the long-range missile is dominant over the gun.
The Mk 210 could missile spam your ship to death.
70 hypersonic antiship missiles coming in all directions and the same time will overwhelm the defenses. As the majority of the ship's missile defenses are point defense, it would give very little time to respond.
@ChasingHorizon Actually, it's comparable.
@Planefun I see.
But saying "Humvee" or "Hummer" is still a lot easier than "High Mobility Multipurpose Wheeled Vehicle."
I should note that a lot of the techniques of my builds come from others, yourself included.
In your case, it's shipbuilding. If I don't know how to do something, I seek the best and fit the best of the best into my build. @EternalDarkness
@EternalDarkness Although expect to see many successors of this thing, given the number of Humvee variants around (way too many to keep track).