I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
@NumbersNumbersTheMan A bit everywhere on every map, i'll try downloading it again tonight, i'll let you know if it works, maybe it's a conflict with another mod.
Very good map, but it's a bit laggy. To save FPS you can add Lod groups to every building to decrease mesh quality with distance or even make them disappear. You can also increase the "Pixel error" setting in the terrain properties to 8 or 10. For a better look, you can increase the aniso level of the runway texture, it will no longer look blurry. You can add a capsule collider on tree trunks in the tree prefab. Your scripts are very useful for map builders and I thank you for that, I used the "miko1BaseMapDistance.cs" several times and it works perfectly. Do you think you can share your other scripts? To finish, that's an amazing work you've done with it, I can't wait to see more. Congratulations !
@ploptro7 Le truc c'est que je sais qu'un jour je l'ai mis en unlisted pour prendre des screens avec quelqu'un mais je ne sais plus avec qui. Du coup j'ai cru que c'était celui la.
@ploptro7 Aïe, j'ai fais une grossière erreur ! Désolé je viens de me rendre compte que tu as raison, je m'étais trompé dans mon propre éditeur. C'est parfaitement légitime et je m'excuse de t'être tombé dessus comme ça.
@BMilan I already got this bug, it seems to happend sometimes after saving the mod, I don't know where it comes from, I'll try to fix it in future updates
Nice plane ! I just think You'll never be able to bomb a target precisely if you keep flying at 700mph. You should reduce throttle to perform a good bombing run, especially with a fighter plane loaded with only one bomb. For example, to practice bombing with my mirage III, I dive with a 30 degrees angle at only 220mph, then I have time to adjust target.
I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
@ChrisPy no problem, cannons are set to air to ground because for some reason it's very laggy in multrole mode on my computer.
@ChrisPy Btw you forgot to read description...
@Hedero Thanks ! It's Reshade magic !
@asteroidbook345 Thanks for spotlight !
They are, wheels are on a rotator, you can't see the angle in the editor.@asteroidbook345
You removed the red color of the roundels...
@Dude32 Sure !
@BogdanX Thanks !
Beautiful !
smooth(ActivateX,0.1)
Niiiiice ! Love the bomber !
@NumbersNumbersTheMan A bit everywhere on every map, i'll try downloading it again tonight, i'll let you know if it works, maybe it's a conflict with another mod.
Textures are missing... Picture
Yeah ! Definitly not a Mig 15 !
@ZeroHours April 28
I want one for my birthday !
@DOX Yes, I use reshade.
Very good map, but it's a bit laggy. To save FPS you can add Lod groups to every building to decrease mesh quality with distance or even make them disappear. You can also increase the "Pixel error" setting in the terrain properties to 8 or 10. For a better look, you can increase the aniso level of the runway texture, it will no longer look blurry. You can add a capsule collider on tree trunks in the tree prefab. Your scripts are very useful for map builders and I thank you for that, I used the "miko1BaseMapDistance.cs" several times and it works perfectly. Do you think you can share your other scripts? To finish, that's an amazing work you've done with it, I can't wait to see more. Congratulations !
@Brencool35 I use reshade
Nice !
wow !
@EternalDarkness Yes, i made a big mistake and apologized, sorry for the drama and the report, this plane is perfectly legit.
@ploptro7 Promis, désolé, j'ai regardé certains détails que j'ai effectivement reconstruits mais qui ressemblent fortement à ceux de SR.
@FuriousDream Oui, je suis incroyablement confus, j'ai fait erreur !
@ploptro7 Le truc c'est que je sais qu'un jour je l'ai mis en unlisted pour prendre des screens avec quelqu'un mais je ne sais plus avec qui. Du coup j'ai cru que c'était celui la.
@ploptro7 Aïe, j'ai fais une grossière erreur ! Désolé je viens de me rendre compte que tu as raison, je m'étais trompé dans mon propre éditeur. C'est parfaitement légitime et je m'excuse de t'être tombé dessus comme ça.
@ploptro7 J'ai du le mettre en unlisted, malheureusement je ne me souviens plus.
@ploptro7 Tu mens, j'ai reconnu mon build
@ploptro7 J'ai du le mettre en unlisted, malheureusement je ne me souviens plus.
WOW !
@Biscool Link in pinned comment.
@Mumpsy Thanks !
MAP
CAR
@BMilan I already got this bug, it seems to happend sometimes after saving the mod, I don't know where it comes from, I'll try to fix it in future updates
@jamesPLANESii Yeah, you can pick up a lot of things on this map, even the planes on the Beast !
@BMilan
@BMilan It's a new map (currently uploading), and it should run much smoother than Kumamatanga.
Very nice ! You should add the "ShortestAngle = true" in the rotator of your compass, it prevents it to do a full circle when heading to the north.
Very nice screenshots !
Wow ! Amazing !
@SodiumChloride Sure, but I can't share my settings file with you. The best way to do it is to chat on discord and adjust it together step by step.
Beautiful !
T
T
Nice plane ! I just think You'll never be able to bomb a target precisely if you keep flying at 700mph. You should reduce throttle to perform a good bombing run, especially with a fighter plane loaded with only one bomb. For example, to practice bombing with my mirage III, I dive with a 30 degrees angle at only 220mph, then I have time to adjust target.
You can try this in overload / JointRotator : damperMultiplier - 1000
Nice, I need to find my old Lego box !
SP website easter egg !
A tour of the new islands of Kumamatanga Archipelago with @Leehopard 's Rally Chassis.