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Lockheed P-38J-15 Lightning

Mod DeezDucks  4.0 years ago
Auto Credit Based on DeezDucks's P-38J WIP 8

Lockheed P-38J-15 Lightning

Huge thanks to ChiChiWerx, BogdanX, SnoWFlakEOs, FairFireFight, Othawne, Leehopard and a bunch of others for flight testing, feedback and help with the new FunkyTrees inputs. This project wouldn’t be possible without your help!


An upload long overdue, I actually started this right after finishing my P-51C. That makes it 10 months since I’ve uploaded anything and technically 10 months that I’ve worked on this! With the recent “cancellation” of school, I’ve had the time and motivation to finish this little plane. The P-38 is one of my favourite WWII aircraft and I wanted to do it justice, and with the introduction of FunkyTrees that’s let me model such things as Control Compression, WEP Timer and Timed Gear. Courtesy of the FT gurus that actually understand it in the SPMC group. This upload actually is also special to me on a personal note as today is my 18th Birthday! Wow I know. Anyways I really hope you guys enjoy flying this as much as I have these past few months!

:)


Manual

1: Underbody Indicator lights
2: WEP (War Emergency Power)
3: Jettison Drop Tanks
8: Engine Shut-Off
VTOL: Flaps
Trim: Trim
Camera View 1: Dynamic Cockpit View


Flight Instructions

IMPORTANT NOTE ABOUT WEP: With this airplane, WEP has been combined into the actual engines, so no secondary engines provide an extra boost. This means that acceleration is more immediate, providing about 15% extra power IIRC. The WEP is set to have a Five minute timer, using WEP after that will cause the engines to fail. Use the red light inside the dynamic cockpit view to keep track of your usage, the light will start to flash at four minutes thirty seconds abd will almost promptly fail after the light goes solid at five minutes.

Flight Characteristics: As it was IRL, this plane is heavy, treat it as such, it handles well but weighty. It goes fast in a straight line and gentle turns but will start to rapidly bleed speed in high G maneuvers. Jettison the drop tanks for optimal handling. It performs well up to 7600m but will start to lose power at around 8000-9000m. With the addition of Funkytrees, one of the early to middle stage P-38's flaws can now be modeled. now in a dive, approaching 490mph (790kph) IAS, the control surfaces will gradually lose responsiveness until you can barely move them. While it's more forgiving than the real life counterpart, make sure not to push it to this point as it will be very hard to recover. Applying full trim and landing flaps on will cause the plane to spin out at lower speeds.

For Takeoff: Set flaps to Notch 1 and Throttle to 100%, rotate at 118-124mph (190-200kph) IAS.

For Landings: Set flaps to Notch 2 and Throttle to 30%, maintain a glide angle of about 10-15 degrees and flare up before touchdown, landing speed is 106-112mph (170-180kph) IAS.

For Combat: Jettison drop tanks and set flaps to Notch 1/2 if needed, use WEP accordingly.


Anyways that’s all from me for now, but this time I really do have projects in the works. Hopefully I’ll have new uploads ready in sooner than 10 months. In the meantime, have fun! :)

Spotlights

General Characteristics

  • Predecessor P-38J WIP 8
  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 51.8ft (15.8m)
  • Length 37.9ft (11.5m)
  • Height 13.5ft (4.1m)
  • Empty Weight 13,136lbs (5,958kg)
  • Loaded Weight 16,527lbs (7,496kg)

Performance

  • Horse Power/Weight Ratio 0.093
  • Wing Loading 34.2lbs/ft2 (166.9kg/m2)
  • Wing Area 483.4ft2 (44.9m2)
  • Drag Points 2907

Parts

  • Number of Parts 1123
  • Control Surfaces 4
  • Performance Cost 3,645
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  • Profile image
    29.8k ChiChiWerx

    Great build, very true to life, though I’ve never actually flown a Lightning! Flies like everything I’ve read, so upvote from me and it’s on my favorites (or is it “favourites”???) list!

    Pinned 4.0 years ago
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    3,036 Zue5s

    I'm late, but it is E P I K

    2.6 years ago
  • Profile image
    Mod DeezDucks

    @SCP1471 I didn't keep the background colour code but looking at it with Adobe Color I believe it's #FFAD6B

    3.1 years ago
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    19.8k RandomUser09

    @DeezDucks em if you don't mind will you plz give me the colour code of the background.

    3.1 years ago
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    @Rovergrow because it’s essentially being force onto me when I didn’t want it forced on to me

    3.7 years ago
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    @Rovergrow ok, bruh, if you want people to interact with your builds, just let people go to it themselves and not basically force it upon them to go look at it, it’s spammy and annoying to just put the link in and leave, and do that to literally 40 other people, please stop doing this, thanks
    Matter of fact it makes me want to look at it less when it’s forced upon me like that, as it probably is for many others

    3.7 years ago
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    Mod DeezDucks

    @CRJ900Pilot If you check the input I have on the ailerons, it has compression modeled, ittl lose responsibility gradually, the M/s speeds don't line up really with in game speeds from what I can tell so it's just trial and error, small # is the speed it starts to compress, and bigger number is the full compress.

    3.9 years ago
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    32.3k CRJ900Pilot

    I have a little question; How do you make something stop working after a certain speed is reached? Im only asking because I remember this using something similar, where the engines would shut off after 5 minutes of WEP usage. I was wondering because I want to have control surfaces stop working after the plane passes its never exceed speed.

    3.9 years ago
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    Mod DeezDucks

    @QingyuZhou I look forward to it :))

    4.0 years ago
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    I’m building my first WWII fighter btw, and it’s similar to this. You could probably check some of my plane’s stats considering aerodynamics. I’ll tag you on that!
    @DeezDucks

    4.0 years ago
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    Mod DeezDucks

    @QingyuZhou Thanks! Yeah perhaps but I felt like it turned too well if I scaled up it's control surfaces, especially with trim.

    4.0 years ago
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    Beautiful plane, with great details. But IMO its pitching is a bit too slow; I actually tried to use it to dogfight and it didn't turn out great.

    4.0 years ago
  • Profile image
    21.1k VinFage

    @SnoWFLakE0s okay.

    4.0 years ago
  • Profile image
    21.1k VinFage

    @DeezDucks Okay, the parts are working now. The solution is to update the game because of Funky Trees. :D

    4.0 years ago
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    32.3k CRJ900Pilot

    Ooo nice @DeezDucks

    4.0 years ago
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    Mod DeezDucks

    @CRJ900Pilot I'll give it a thought, currently I'm making a Dash :)

    4.0 years ago
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    32.3k CRJ900Pilot

    I'm not sure what your next project is, but it would sure be awesome to see a B-24 or B-29 from you! Your style is so smooth and perfectly replicates WWII era planes, and I think a bomber would look great! However its up to you, but its just an idea :P

    4.0 years ago
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    Awesome!!!

    4.0 years ago
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    9,245 UraniumOxide

    @DeezDucks np.

    4.0 years ago
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    Mod DeezDucks

    @Mustang51 @MrPorg137 @AV8R Thanks guys, hopefully there's more where that came from :)

    +1 4.0 years ago
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    9,245 UraniumOxide

    It looks incredible. It feels incredible. It's just an absolutely amazingly beautiful replica. Probably the best on the site. Brilliant job mate!

    4.0 years ago
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    25.4k Mustang51

    This is possibly the best replica I have ever seen on SP. The curves are so smooth and shape is flawless. That nose art is also phenomenally done and the flight handling feels extremely realistic. You got too marks for both looks and performance. Wonderful job!

    4.0 years ago
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    52.5k Tang0five

    Oh it’s definitely favourites old boy ;) @ChiChiWerx

    4.0 years ago
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    6,360 AV8R

    I'm a fan of the flight characteristics modeling.

    4.0 years ago
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    9,361 Zanedavid

    Why am I so late on the upvote with this geez

    4.0 years ago
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