@Versa I'll consider that. Also little tip, if you're gonna write a lot you can split paragraphs with a dot
.
Like this. It helps make the big text posts easier to read.
@Juanfly154 I don't think anyone gets bothered if you make more of these, these are cool vids! Also you should make the Camaro that forms the face of your profile pic, maybe for a 50k special!
@Hachiroku208 I'm thinking of doing the initial D car at some point. It is an 80's Japanese car after all so it would fit in well with the current route I'm taking with car building.
@Bird6369 I'm generally a fan of machines that do cool and interesting things, cars fall into that category. My knowledge on them is about above average I think though I'm no engineer.
@Bird6369 Very good question! The way I've adjusted this system is based on each Gear's Maximum speed and the Acceleration it takes to get to that speed. Here is the FT Edensk developed so I can show what is to be adjusted
.
(SelectedWeapon="Gear1" ? clamp01(-pow(((7.7-GS)/12.7),2)+.4) : (SelectedWeapon="Gear2" ? clamp01(-pow(((16.75-GS)/19.5),2)+.2) : (SelectedWeapon="Gear3" ? clamp01(-pow(((27.55-GS)/27.55),2)+.15) : (SelectedWeapon="Gear4" ? clamp01(-pow(((41-GS)/36),2)+.1) : (SelectedWeapon="Gear5" ? clamp01(-pow(((56.5-GS)/46.5),2)+.06) : (SelectedWeapon="Reverse" ? clamp01(-pow(((7.7+GS)/12.7),2)+.95) * -1 : 0)))))) * Throttle
.
As can be seen the FT is split into values determined by each gear. Adjusting the numbers in each gear is done to change its effects. The numbers next to -pow (such as. 7.7-GS)/12.7) I've generally adjusted to determine the gear's maximum speed, while the number next to the + is used to adjust the acceleration. Note that these two can affect eachother so some precise adjustment and trial and error is generally needed, particularly if you're going for specific values in acceleration and max speed for each gear.
.
Generally, low gears have higher acceleration but lower top speed, high gears have vice versa. Progressing through the gears involves going from Low Top speed, high Acceleration gears to High Top Speed low Acceleration gears. The * -1 reverses the entire input for the Reverse gear thus allowing it to function as such.
.
For making adjustments I highly recommend copying the FT and putting it in a word doc. It'll make adjustments easier, allowing you to see the whole FT and copy-paste it into the engine's input.
Really neat vehicle! It's also got some speed it can't manage, though when I added a rudder to stabilize it just to see how fast it would go it would begin lifting the rear up as it kept going. Not a criticism here but I thought I would share this. Definitely something you wanna keep slow unless you put a rudder on it, and overall a nice application of such a simple engine.
I think the number one thing the Devs should do if they were to make an SP2 is overhaul the building system. Not make it more complex, but refine things like attaching parts, mirroring, make a properly functional undo function, overall make it more polished. Any new features should come after that.
Building the ship your grandpa served on? Now that's a cool way to honor his memory. Sorry to hear you lost him, I'm sure he'd be thrilled to hear you built his ship on here!
Now this is incredible! Not only does this have some fantastic detail but its functionality is second to none! Auto aiming AA, Functional gun, refined Free Diving workings, and not only Launching but RECOVERING the plane too? In the jank physics of this game I never thought it possible! I don't think anyone will be able to make a better 1400, this is also one of the best submarines easily made! I'm glad to see Free Diving subs finally being made to their potential!
I tried to make something like this a long time ago, never worked well. Glad to see someone did it! And so simply too, people finally have missiles to test air defenses against.
For clickable links, type out some text and put it in [BRACKETS], then put the link in Parenthesis and put that with the brackets. That'll turn the text into a clickable link.
@Johnnyynf Discord, and you probably got it right it's just Imgur has been inexplicably ceasing to display on this website. Upload an image to discord (such as in an SP server), open original, copy that link and put it into the !.
For making Gifts I use Action gameplay recorder and import the captures into Giphy
@MisterT I'm thinking of doing that for the next car, since the only difference between each engine is a different 'max' value under inputcontroller. And thanks!
@Tolic1222 The other thing you need, practice. My first car (Interceptor from years ago) was the height of mediocrity which no amount of weaponry could remedy. Practice got me where I am.
@Dmanbabo Posting modified versions of existing builds is generally accepted on this site, and you tend to not need to even ask. Just make sure its substantially changed enough.
@WIZARD2017 Best of luck! And yea I mean having the weapons disappear at some point is understandable given an endlessly falling bomb might cause issues, but having it so low is kinda ridiculous. They should least make torpedoes immune, since they naturally float to the surface.
@WIZARD2017 Tried and it seems like that claim I heard wasn't right, doesn't seem to accept that into its overload menu. I've used custom made torpedoes (and missiles) based which use bombs on pistons that hoist them above the disappear mark. I've also made cannon based torpedoes which stay connected via custom winches but have to be manually detonated. The cannon torpedoes are 100 percent water safe though, and can be detonated at any depth.
@WIZARD2017 My Gato has pistons which automatically hoist them above the disappearing mark. One of these can only seem to hold 4 without them inexplicably freaking out but it does work. I've heard somewhere, though don't know if its true, that adding waterproof to bombs will make them disappear at a deeper depth.
@Versa I'll consider that. Also little tip, if you're gonna write a lot you can split paragraphs with a dot
+1.
Like this. It helps make the big text posts easier to read.
@Juanfly154 I don't think anyone gets bothered if you make more of these, these are cool vids! Also you should make the Camaro that forms the face of your profile pic, maybe for a 50k special!
+2@Juanfly154 Aaah! Neat.
Nice driving, is that WASD or Mouse as Joystick you're using?
@Hachiroku208 I'm thinking of doing the initial D car at some point. It is an 80's Japanese car after all so it would fit in well with the current route I'm taking with car building.
That map badly needs fixing
+2@Bird6369 I'm generally a fan of machines that do cool and interesting things, cars fall into that category. My knowledge on them is about above average I think though I'm no engineer.
@Bird6369 If I wanna test my ability to make a body shape I could attempt it, we'll see with time.
@Bird6369 Very good question! The way I've adjusted this system is based on each Gear's Maximum speed and the Acceleration it takes to get to that speed. Here is the FT Edensk developed so I can show what is to be adjusted
+1.
(SelectedWeapon="Gear1" ? clamp01(-pow(((7.7-GS)/12.7),2)+.4) : (SelectedWeapon="Gear2" ? clamp01(-pow(((16.75-GS)/19.5),2)+.2) : (SelectedWeapon="Gear3" ? clamp01(-pow(((27.55-GS)/27.55),2)+.15) : (SelectedWeapon="Gear4" ? clamp01(-pow(((41-GS)/36),2)+.1) : (SelectedWeapon="Gear5" ? clamp01(-pow(((56.5-GS)/46.5),2)+.06) : (SelectedWeapon="Reverse" ? clamp01(-pow(((7.7+GS)/12.7),2)+.95) * -1 : 0)))))) * Throttle
.
As can be seen the FT is split into values determined by each gear. Adjusting the numbers in each gear is done to change its effects. The numbers next to -pow (such as. 7.7-GS)/12.7) I've generally adjusted to determine the gear's maximum speed, while the number next to the + is used to adjust the acceleration. Note that these two can affect eachother so some precise adjustment and trial and error is generally needed, particularly if you're going for specific values in acceleration and max speed for each gear.
.
Generally, low gears have higher acceleration but lower top speed, high gears have vice versa. Progressing through the gears involves going from Low Top speed, high Acceleration gears to High Top Speed low Acceleration gears. The * -1 reverses the entire input for the Reverse gear thus allowing it to function as such.
.
For making adjustments I highly recommend copying the FT and putting it in a word doc. It'll make adjustments easier, allowing you to see the whole FT and copy-paste it into the engine's input.
This thing handles quite well, it feels a little jank at low speeds but once up to speed it works flawlessly. Clever ideas in this build!
+4@russianspy
@russianspy British version counts, also possibly due to the car being from the 80's, some design elements were recurring then.
Really neat vehicle! It's also got some speed it can't manage, though when I added a rudder to stabilize it just to see how fast it would go it would begin lifting the rear up as it kept going. Not a criticism here but I thought I would share this. Definitely something you wanna keep slow unless you put a rudder on it, and overall a nice application of such a simple engine.
+1I think the number one thing the Devs should do if they were to make an SP2 is overhaul the building system. Not make it more complex, but refine things like attaching parts, mirroring, make a properly functional undo function, overall make it more polished. Any new features should come after that.
+3Building the ship your grandpa served on? Now that's a cool way to honor his memory. Sorry to hear you lost him, I'm sure he'd be thrilled to hear you built his ship on here!
+2Well the Devs either have something in mind or are chuckling to themselves at how much their upvotes here are gonna make people speculate, or both.
@mpouzeris2 Throttle up and wait, it doesn't turn at 0 speed nor well at low speed.
@MIAW26PERSIAN Nope, Z31
@TheCommentReader Alfa
@TheCommentReader xD
Another Cyberpunk car? What a treat!
@EXTRA330 As long as you don't try to circumvent auto credit or claim the build as you own, modifying builds is generally accepted
Now this is incredible! Not only does this have some fantastic detail but its functionality is second to none! Auto aiming AA, Functional gun, refined Free Diving workings, and not only Launching but RECOVERING the plane too? In the jank physics of this game I never thought it possible! I don't think anyone will be able to make a better 1400, this is also one of the best submarines easily made! I'm glad to see Free Diving subs finally being made to their potential!
+1@EnzoDiaz Yep
I never thought that recovery would be feasible, this is looking like it’ll be an incredible sub!
The cutest little AA
I tried to make something like this a long time ago, never worked well. Glad to see someone did it! And so simply too, people finally have missiles to test air defenses against.
+7For clickable links, type out some text and put it in [BRACKETS], then put the link in Parenthesis and put that with the brackets. That'll turn the text into a clickable link.
Aaah yes, a good meme build.
@EnzoDiaz Kumantanga Archipelago
That is looking incredible!
@Gameboi16 Also nice art!
Also hey welcome back!
+1Try putting pics on discord, opening original in your browser, and copying those links. Those work.
Nicely done on the hull! So simple yet so good looking thanks to the smoothing feature.
@Johnnyynf Discord, and you probably got it right it's just Imgur has been inexplicably ceasing to display on this website. Upload an image to discord (such as in an SP server), open original, copy that link and put it into the !.
For making Gifts I use Action gameplay recorder and import the captures into Giphy
@xSUPERTTx I should, I upload and link low part versions without interiors for people that can't handle high parts anyway so I might as well.
+2@MisterT I'm thinking of doing that for the next car, since the only difference between each engine is a different 'max' value under inputcontroller. And thanks!
+1@1918 Oh sweet! Go on ahead!
@Tolic1222 The other thing you need, practice. My first car (Interceptor from years ago) was the height of mediocrity which no amount of weaponry could remedy. Practice got me where I am.
@Tolic1222 Best way to learn is to take apart things people make and see how they made them.
So that's how you should add custom rims to wheels, also really nice car!
+1@Tolic1222 Remove the s in https, otherwise I don't know
@Tolic1222  and put this into the description.
@WIZARD2017 Neat! And yea if only rockets had damage and explosion scalars.
@ScorpionSpace A tempting possibility, since it is a big 80's car.
@Dmanbabo Posting modified versions of existing builds is generally accepted on this site, and you tend to not need to even ask. Just make sure its substantially changed enough.
+1@WIZARD2017 Best of luck! And yea I mean having the weapons disappear at some point is understandable given an endlessly falling bomb might cause issues, but having it so low is kinda ridiculous. They should least make torpedoes immune, since they naturally float to the surface.
@WIZARD2017 Tried and it seems like that claim I heard wasn't right, doesn't seem to accept that into its overload menu. I've used custom made torpedoes (and missiles) based which use bombs on pistons that hoist them above the disappear mark. I've also made cannon based torpedoes which stay connected via custom winches but have to be manually detonated. The cannon torpedoes are 100 percent water safe though, and can be detonated at any depth.
@WIZARD2017 My Gato has pistons which automatically hoist them above the disappearing mark. One of these can only seem to hold 4 without them inexplicably freaking out but it does work. I've heard somewhere, though don't know if its true, that adding waterproof to bombs will make them disappear at a deeper depth.