@Zoomzoom999 Tessemi have adviced this to me and show me, how i can it do. May be i will try to create this mod.
@Chancey21 Yes, and surfaces
@Tessemi Of course. Add a texture to material -> Part Mesh Configuration -> Material type -> Custom With Original Colors
It be cool if developers begin add player's carriers in game.
@Tessemi See you later, in other game:)
@Kimcotupan15 @MontyPython For some reason android version, when i trying to save this mod, was broken. Of course, i will try to fix it.
@DeathStalker627 This mod will not update anymore, because i'm creating tracks 2.
Отлично, как и всегда
@hanomag250 Maybe after engine mod i will become to create big update of tracks. I dont promise that you will can set a number of wheels. But physics will be improved. And of course, many different models of wheels.
@jamesPLANESii Suspension spring, damper, engine power. Maybe track friction will be adjistable. But count of wheels are not adjustable for this moment. But, tank track can be scaled.
You can create some…control terminals with switches in some place of map. Switches must have a colliders. These switches will change parameters of your clouds. This switches look like switches in Gestour instrumentation mod. Maybe @Gestour can give to you more information about work mouse cursor and screen rays.
I don't now is this code are work. I only show to you direction of work:
name Switch1 and Switch2 must be in quotes
name Switch1 and Switch2 must be in quotes
public class Terminal : MonoBehaviour
bool current_state_of_switch1 = false;
bool current_state_of_switch2 = false;
Camera Active_camera = Camera.current;
//if user press left mouse button
//Ray go from camera
Ray ray = Active_camera.ScreenPointToRay(Input.mousePosition);
//Ray have detected something object with collider
Transform some_object = hit.transform;
if(some_object.gameObject.name == Switch1)
//Change the state of switch1;
current_state_of_switch1 = !current_state_of_switch1;
if (some_object.gameObject.name == Switch2 )
//Change the state of switch2;
current_state_of_switch2 = !current_state_of_switch2;
//The clouds are big, for example
//The clouds are small
if (current_state_of_switch2 == true)
//Clouds are high
//clouds are low
@EngineerOtaku i have tagged you on closed page. You already can download mod if you want:)
@sheepsblood Oh. May be it can gladden you : now i am creating SimpleWings mod.
With customizable aerodinamycs:
@Nerfaddict Thanks. I spent more energy to create this description than mod:)
The airplanes what you create are bright and beautiful and their have about 300 parts. This mean that most of players can download it and play with pleasure. For these reasons i think your crafts one of the bests in simpleplanes.
@JFLHG This model dont intended for assembe by users. Download aircraft at the link.
Humanoid mechs(and other walker crafts) work very bad because friction of gaming parts very small. The legs of the mech can not push off from ground by the reason of small friction.
@HarryBen47 @edensk @AircroftDesigin
@AndrewGarrison @PhilipTarpley I have opened the source of the mod. May be, you add this in next update in SimplePlanes? I think many players will be happy, if you do it.
Also, this fuselages have only two errors: First - warning about primary collider. I dont set it, because this colliders are copy in script, and in this case part will have 4 primary colliders.
Second - null reference in getattachpoint_papa(). This error exist in first frame after exit from level to Designer. And i don't know how to fix it. Also, this error exist because i change the transform of attach point in designer.
@Pilotmario @Shoot2kill @Flu
@Iagoola it is a assembled rocketpod. You can find fully identical in SimpleWings mod LINK
Link to mod page
@Baby Yes. But it can decrease perfomance. I added a new gif, you can see.
@AndrewGarrison Is it planned to update SimplePlanes ModTools? It can increase opportunity for modding. The current version of SimplePlanes ModTools was updated a long time ago, from that moment in game appeared new weapons, like Rocket.
More rotators mass => more rotators powerful. It is the only way at the moment.
Nice map for aircraft too) Very danger AA. Thanks!
@LLLPMACLLL I just updated the mod. You can assign an activation key not only to the keypad, but also to certain keys on the keyboard. See pictures in description.
Available keys : Z X C V N M J K Y U I O Keypad 1-9
@Russkiy98 @MisterT @FastDan @JangoTheMango @shipster Mod has been updated.
@4404 @Gestour Done. But mod can not work on android. @MisterT New version, now tank control activated by Keypad9
@DerekSP If I find, yes
@Tessemi Yes:) But Im not sure that i leave forever. And in the same time don't want to give a promise that i will come back to SP. It depend from the mod support of the flyout and the release date of it. Dev say me that will be possible to create mods, but i dont know how good mod tools will be and what the things it will be possible to create.
@ThomasRoderick update. Now you can create different groups of weapons,
@SajabAerospace @USA1783 @ThomBomb update
@randomusername Are you create new map? If bus fallen through, try to create more thickness collider in this place on road.
@mikoyanster I remember that once you have asked me about skyboxes. I have watch the Jundroo video about this and have tryed to create custom skybox. This attempt was not successfully. The things in video don't work now. But it is possible to use custom skybox in custom camera. You can disable game camera via script by ServiceProvider.Instance.GameCamera.SetMainCameraEnabled(false). And after this you can enable your custom camera with custom skybox. Look the picture: LINK
@ThomasRoderick i wil try to do it
@small1324 I haven't tried to create some maps for game. SP already have good mapmakers:)
@ThomasRoderick Nice idea, i have thinked about it
@small1324 Auto tracking system dont consider the speed of the bullets or distance to target.
@jamesPLANESii @SodiumChloride @vcharng
@Flash0of0green I know about bug with water, i will try to fix it. I hear about types of vehicle with screw tracks. I have no plans to create this type of tracks.
@TheRealTDawg @destroyerP @Type2volkswagen
@DPSAircraftManufacturer @jamesPLANESii @randomusername
@Roswell @Viper3000ad @AstleyIndustries