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About plug-in mods that use in-game builds

114k 1918  3.0 years ago

I'm thinking of creating a map plugin mod that uses objects from the in-game build.
I know how to do this from the "3D Print/Export" section in the game.
However, in order to recreate this in Unity, I need to use a file with an ".obj" extension, but of course the colors of the original build will be lost.
What I want to ask is how to convert a game creation into 3D data, including the coloration.

If anyone knows anything about this, I would appreciate it.

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    114k 1918

    Thanks!
    @MOPCKOEDNISHE

    3.0 years ago
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    @1918 It is possible. Just look at gif

    3.0 years ago
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    114k 1918

    This was not possible with the SimplePlanes Mod Tools.
    No, I don't mean impossible, I mean impractical, because you have to do it one part at a time.
    Is it better to do this with external software such as Brender instead of Unity?@MOPCKOEDNISHE

    3.0 years ago
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    Would this be iOS friendly?

    3.0 years ago
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    When you export game aircraft, you export .obj, .mtl and .png files. If you drag them all in your project, then your .obj files will have same colors like in game.

    +3 3.0 years ago
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    125k BaconEggs

    i think u just gotta color it manually but ay there could be a way

    +2 3.0 years ago