@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
@Jerba that's because the rotors intermeshing at an angle causes them to apply torque in the horizontal axis, making the thing pitch back when you let go of the throttle.
@Mustang51 yeah I'm pretty simple with my planes so something like this wouldn't come from me, I love the compliment and I'm sure @RamboJutter would appreciate that being said of his build.
@Mustang51 the only thing that's XML edited is the engine, the cockpit size, and the structural wings to allow for control surfaces, the rest is the game's default, so I assume this particular configuration is inherently stable as long as the turn rate doesn't exceed a certain angle of attack threshold, where it otherwise begins spiraling when pitch is applied (since it's all symmetric airfoils and those don't handle very well at high angles of attack)
@AndrewGarrison I have a suggestion, it would be nice if one could xml edit weapons so they don't have advance targeting show up for them, or that the game had the option to toggle it on or off, I made the tank cannons work for air to air but they still show the trajectory arch when my aircraft points towards the ground, which can be a bit distracting when I'm aiming at an AI opponent.
When the F-18 marries an F-14, it looks fantastic I friggin love it, shame my device can't handle it, I wish this game also came on the switch so I could try out aircraft with higher parts like this
@BlueCitrus
I've been experimenting with xml values for ages to see if I can mix two different inputs into a rotator to no avail, maybe having programming experience would help out a lot.
Two rotators, one for pitch and one for roll, you attach either one onto the other and attach the assembly onto your desired location, then the wing, or tail, or engine, or propeller onto the free end, as seen in the video above, the result is having that attached part respond to two inputs.
@CptJacobson the little buddy in my profile picture? That's my Pitbull/Labrador pup, her name is Kikie and I took that pic after I had just found her wandering the streets, she's doing great and is in better care now.
And as for the app I used, it's an Android app called screen recorder, a free straight-to-the-point app with no ads.
Here's the link; https://play.google.com/store/apps/details?id=com.kimcy929.screenrecorder
@Ambarveis I didn't see that as being rude, don't worry. The new update kinda does away with the need to make a mechanically functional swash plate for recreating genuine rotorcraft anyways. Though I doubt that'll stop people from making their own from scratch.
It looks really neat, but what bothers me about it is that the vtail is right in the exhaust stream of the two top engines, a very prominent flaw if it were to be a real aircraft.
Adorable, love the segmented wings, gives a bit of realism to the wing's flexibility.
@edensk thanks!
@SemedianIndustries
https://www.simpleplanes.com/a/D607Ua/Ornithopter-A-2
old Post, uses hydraulics@Lizardman06 I'm glad! You gotta send me the link sometime if you post it.
@Lizardman06 thanks!
@Mustang51 I might just do that
Ugh I forgot to reflect the chine fin under the wing
@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
Holy crap I love it!
@Lancelot20021230 it'd alright dude, you did a fantastic job!
@Jerba that's because the rotors intermeshing at an angle causes them to apply torque in the horizontal axis, making the thing pitch back when you let go of the throttle.
LMFAO how does it even work?
My S20 can handle it, I was not expecting to see a genuine weapon this friggin powerful
^.=.^
@RamboJutter
OO THAT'LL BE SWEET
I love this so much
@AZNDUDE67
Thanks! I like to think they're pretty neat too
@Mustang51 not really, just wanted to improve the flight characteristics a bit.
@ThomasRoderick thank you, I appreciate it!
Gorgeous job, and it's not even 700 parts, keep it up!
@AZNDUDE67 thanks man, a slight polish can do wonders.
@schneider821 thanks!
@Mustang51 yeah I'm pretty simple with my planes so something like this wouldn't come from me, I love the compliment and I'm sure @RamboJutter would appreciate that being said of his build.
@Mustang51 the only thing that's XML edited is the engine, the cockpit size, and the structural wings to allow for control surfaces, the rest is the game's default, so I assume this particular configuration is inherently stable as long as the turn rate doesn't exceed a certain angle of attack threshold, where it otherwise begins spiraling when pitch is applied (since it's all symmetric airfoils and those don't handle very well at high angles of attack)
@Mustang51
I was surprised at how stable it was myself
@AZNDUDE67
I love it
@SledDriver thanks! I really appreciate that
@AndrewGarrison I have a suggestion, it would be nice if one could xml edit weapons so they don't have advance targeting show up for them, or that the game had the option to toggle it on or off, I made the tank cannons work for air to air but they still show the trajectory arch when my aircraft points towards the ground, which can be a bit distracting when I'm aiming at an AI opponent.
I love it!
When the F-18 marries an F-14, it looks fantastic I friggin love it, shame my device can't handle it, I wish this game also came on the switch so I could try out aircraft with higher parts like this
@Syabil
Here it is
@ThomasRoderick
My pitbull/labrador mix.
@BlueCitrus
I've been experimenting with xml values for ages to see if I can mix two different inputs into a rotator to no avail, maybe having programming experience would help out a lot.
@BlueCitrus
Two rotators, one for pitch and one for roll, you attach either one onto the other and attach the assembly onto your desired location, then the wing, or tail, or engine, or propeller onto the free end, as seen in the video above, the result is having that attached part respond to two inputs.
@CptJacobson the little buddy in my profile picture? That's my Pitbull/Labrador pup, her name is Kikie and I took that pic after I had just found her wandering the streets, she's doing great and is in better care now.
And as for the app I used, it's an Android app called screen recorder, a free straight-to-the-point app with no ads.
Here's the link; https://play.google.com/store/apps/details?id=com.kimcy929.screenrecorder
@MTakach thanks!
Woooo!!! My first video in this site!
Nice parasol wing!
What recording software you got?
Also neat truck!
Super good for the part count, great job!
@Ambarveis I didn't see that as being rude, don't worry. The new update kinda does away with the need to make a mechanically functional swash plate for recreating genuine rotorcraft anyways. Though I doubt that'll stop people from making their own from scratch.
@Ambarveis what do you recommend?
Accurately built and low on parts, great work.
@DJS8Corporations yeah I'm not really fond of gyros for conventional rotorcraft.
@DJS8Corporations
That's exactly right.
It genuinely reminds me of an Su-47/PAK-FA mix, great work!
@RamboJutter yeah the F-4 has an anhedral flat v-tail, though still rather clear from the exhaust.
http://www.zoukeimura.co.jp/products/imgsws4804/element01.jpg
If anything, a t-tail or a cruciform tail would do the trick. I really like the plane's current looks btw.
It looks really neat, but what bothers me about it is that the vtail is right in the exhaust stream of the two top engines, a very prominent flaw if it were to be a real aircraft.
@LiamW at the very least make a variant of the design with a shallow v-tail, just for the lols.
I never new this thing even existed.
Nice job on it though!