The one you want to be on when AG1 is ON should have its input set to Activate1, and the one you want to be on when AG1 is OFF should have its input set to !Activate1.
(The ! character in Funky Trees represents "not", so putting it before the input makes the game read "when NOT Activate1=True"; i.e. "when Activate1=False".)
iOS has never had official modding support, as Apple has long since prohibited any third-party code along the lines of game mods from running on their devices (the Modding button was only added on iOS when Overload and FineTuner were integrated into the core game, as it was simpler to bundle those two with the verified game than to integrate them into the base code, I guess). This is unfortunately not something that Jundroo has any control over, and is very unlikely to change.
@O202 I mean that right there is a bannable comment by itself, regardless of any prior stuff. Also, calling on the moderators to "protect you" as you actively try to establish "an atmosphere of hostility" and "radicaliz[e] users" is... really not how that works either.
Edit: And to what end, exactly? The active users on this site form a pretty small community, all things considered. Attempting to radicalize one part of it against another part is not going to work out for you. We already know (and for the most part respect) each others' differences, views, backgrounds, etc., and they are handled (albeit occasionally with some moderator assistance) in a reasonably civilized manner. Trying to stir up drama like this, even if you somehow found a civil way to do it, just won't work.
@Aviator720 50% off is pretty consistent, actually. SimplePlanes has (to my knowledge) only been discounted below that once (75% off for the 2022 Lunar New Year sale, which was shortly after the release of SPVR; I believe the two were bundled for that sale which would explain the greater discount). Otherwise all sales have been 50% off. Same goes for Juno, when it's on sale it's always for 50% off.
Edit: 60% off is actually the greatest that SPVR has ever had as well, so this current sale is somewhere between "consistent with" and "better than" prior ones.
The "Aggressive" mode for the AI isn't "aggressive towards the player," it's just generally hostile. I'm honestly not sure if that's a bug or not because it's still technically aggressive, though it would be nice to have an option that sits between "fly around and do nothing" and "murder everything you see".
I think a lot of people are still on v1.12.1 because v1.12.2 (the most recent one) only added a few new parts and bugfixes (as well as a few new bugs, cough Wright Final Approach AI spawn cough) in addition to some backend things that most users won't know or care about. 1.12.2 also introduced an unfortunate warning/error spam in the console when connected to a server via the multiplayer mod, which has yet to be fixed and makes keeping up with chat messages or other console commands significantly more difficult.
I'm with PlaneFlightX on this (plus the new levers and switches are objectively very neat), but that's my thoughts on why a lot of people have skipped the update.
The leaking fuel vapor trail effect was only around for a very short time. It's shown in the Damage Control update trailer but was removed for a reason that I'm not aware of.
If you're referring to an actual texture of a bullet hole or something, that's never been a feature.
...How have you used 472 GB?
Also, a much more effective way of storage management would be to buy an external plug-in SSD drive. You can get like a 1TB one for under a hundred bucks.
The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
The simplest way to explain it is essentially as a bunch of variables. If all variables are "true", the engine will turn on. With more advanced things that require you to do steps in a particular order, I think it's similar except certain variables require other variables to be true before they themselves can be true (and then eventually the engine is allowed to start after a series of these steps), but I'm not entirely certain.
@TheCommentaryGuy I'm not sure it actually should count as one. The Beast is scripted to move in a certain direction, but it's a dynamic object and really all it does is provide a constant "ahead" movement relative to the orientation of the ship, so if you nudge (or yeet) it out of alignment, it just kind of goes off in the new direction. Ideally it would try to return to its original course, but the game wasn't advanced enough for that when the ship AI was added back with the Tiny.
It multiplies the power output (and the fuel consumption rate) of the jet engine. For example, an engine with a powerMultiplier of 2 will produce twice as much power at any given throttle setting than the same engine with a powerMultiplier of 1.
In SimplePlanes, there's no functional difference between chaff and flares other than the visual appearance (and the launch force parameter for flares). One will work as well as the other.
If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
upvoting for the description
+2the true german corsair ii
+2...Why are you so obsessed with Pan? It's rather weird.
+2The one you want to be on when AG1 is ON should have its input set to
Activate1, and the one you want to be on when AG1 is OFF should have its input set to!Activate1.(The
+2!character in Funky Trees represents "not", so putting it before the input makes the game read "when NOT Activate1=True"; i.e. "when Activate1=False".)iOS has never had official modding support, as Apple has long since prohibited any third-party code along the lines of game mods from running on their devices (the Modding button was only added on iOS when Overload and FineTuner were integrated into the core game, as it was simpler to bundle those two with the verified game than to integrate them into the base code, I guess). This is unfortunately not something that Jundroo has any control over, and is very unlikely to change.
+2@O202 I mean that right there is a bannable comment by itself, regardless of any prior stuff. Also, calling on the moderators to "protect you" as you actively try to establish "an atmosphere of hostility" and "radicaliz[e] users" is... really not how that works either.
Edit: And to what end, exactly? The active users on this site form a pretty small community, all things considered. Attempting to radicalize one part of it against another part is not going to work out for you. We already know (and for the most part respect) each others' differences, views, backgrounds, etc., and they are handled (albeit occasionally with some moderator assistance) in a reasonably civilized manner. Trying to stir up drama like this, even if you somehow found a civil way to do it, just won't work.
+2@Aviator720 50% off is pretty consistent, actually. SimplePlanes has (to my knowledge) only been discounted below that once (75% off for the 2022 Lunar New Year sale, which was shortly after the release of SPVR; I believe the two were bundled for that sale which would explain the greater discount). Otherwise all sales have been 50% off. Same goes for Juno, when it's on sale it's always for 50% off.
Edit: 60% off is actually the greatest that SPVR has ever had as well, so this current sale is somewhere between "consistent with" and "better than" prior ones.
+2new goal, we must get this highlighted on your profile page
+2The "Aggressive" mode for the AI isn't "aggressive towards the player," it's just generally hostile. I'm honestly not sure if that's a bug or not because it's still technically aggressive, though it would be nice to have an option that sits between "fly around and do nothing" and "murder everything you see".
+2I think a lot of people are still on v1.12.1 because v1.12.2 (the most recent one) only added a few new parts and bugfixes (as well as a few new bugs, cough Wright Final Approach AI spawn cough) in addition to some backend things that most users won't know or care about. 1.12.2 also introduced an unfortunate warning/error spam in the console when connected to a server via the multiplayer mod, which has yet to be fixed and makes keeping up with chat messages or other console commands significantly more difficult.
I'm with PlaneFlightX on this (plus the new levers and switches are objectively very neat), but that's my thoughts on why a lot of people have skipped the update.
+2Potatlyakov
+2in before the comments explode
+2@IMTRYING You'll need to contact Steam support on that one, the devs here have literally zero control over that kind of thing.
+2- Block the guy/guys if they're annoying you. That's precisely what the function is for.
- The SPBC and other Discord servers are not affiliated with this site, so problems in the Discord should stay in the Discord.
+2- 1150 on Steam, probably somewhere in the realm of 5000 on mobile (I've played since launch but only got it on Steam a few years ago).
- The tutorials, definitely.
- Vastly subjective; I decline to answer.
- Instructions unclear, Yamato.
- If SP gets a successor other than Juno, it won't be SP2. It'll be something quite different.
- Wii.
+2Were you locked on to a target? Missiles can only be fired (excepting methods like detachers) if they're locked on a target.
+2wasn't me, i only sniff the markers
+2wait what I've never heard of the spawnable eye at the pyramid
+2The leaking fuel vapor trail effect was only around for a very short time. It's shown in the Damage Control update trailer but was removed for a reason that I'm not aware of.
If you're referring to an actual texture of a bullet hole or something, that's never been a feature.
+2...How have you used 472 GB?
+2Also, a much more effective way of storage management would be to buy an external plug-in SSD drive. You can get like a 1TB one for under a hundred bucks.
heresy
+2Violation of academic integrity and university policies.
+2I can has?
+2The original is better.
+2ncd is leaking again
+2It's the overreaction
+2There are indeed a handful of puns here :)
+2Also with the kinds of quality builds you're doing you need to have more points than that.
+2Bold of you to tag me assuming I have anything in a state even remotely approaching ready for testing
+2The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
+2https://github.com/hpgbproductions/SPRASTER
+2Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
+2core memory unlocked
+2(seriously; it has been so long since I last saw this plane)
I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
[I know it isn't from the beta but I reported this like two years ago and it's still a problem]
+2@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
+2I forgot that they changed the ring around the pad as well. It has been a while.
Also, looking back on it the old designer now reminds me of some of the SR1 parts.
+2What Zerø said, plus that it's 25k points.
+2the parachutes forgot to install Counter Strike
+2WOOOOOOOOOOOOOOOOOOOOOOOOOO
+2This... isn't a recent thing, you know. It's been like that for years.
+2The simplest way to explain it is essentially as a bunch of variables. If all variables are "true", the engine will turn on. With more advanced things that require you to do steps in a particular order, I think it's similar except certain variables require other variables to be true before they themselves can be true (and then eventually the engine is allowed to start after a series of these steps), but I'm not entirely certain.
+2No way.
NO. FREAKING. WAY.
Doom in SP is no longer a meme, it is REAL
+2@TheCommentaryGuy I'm not sure it actually should count as one. The Beast is scripted to move in a certain direction, but it's a dynamic object and really all it does is provide a constant "ahead" movement relative to the orientation of the ship, so if you nudge (or yeet) it out of alignment, it just kind of goes off in the new direction. Ideally it would try to return to its original course, but the game wasn't advanced enough for that when the ship AI was added back with the Tiny.
+2It multiplies the power output (and the fuel consumption rate) of the jet engine. For example, an engine with a powerMultiplier of 2 will produce twice as much power at any given throttle setting than the same engine with a powerMultiplier of 1.
+2this hurts
+2In SimplePlanes, there's no functional difference between chaff and flares other than the visual appearance (and the launch force parameter for flares). One will work as well as the other.
+2@DatRoadTrainGuy19 So, that makes this entire post... a bunch of targeted insults at a specific individual?
Hm. I'll be interested to see whether or not the moderators decide if this sort of thing is allowed under the site's "Be kind" rules.
+2If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
+2That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
+2Spotlighting before Disney comes to break down your door
+2