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Reasons why maywar can't work on mobile

32.0k Majakalona  6 months ago

1: maywar is HUGE! in the Unity prefab it's made out of 4 Terrain Peices!
2: Sphinx, the polygon count is outrageous and when I imported it to Roblox it gave a little warning symbol cause of how many polygons there are
3: windmills, spinny, breaky, big lag, but satisfaction
4: Pyramid of ET, it's huge, it moves, it's got a spawnable eye through one of its 2 Easter eggs, the other Easter egg makes it move, it's got a normalmap, it has targetable engines

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    589 v1s1onary

    @TheCommentaryGuy frrr I’m a iPad user

    +1 3 months ago
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    32.0k Majakalona

    @HuskyDynamics01 there's a emoji block and when you get near it it makes the eye (in the pyramid)

    6 months ago
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    wait what I've never heard of the spawnable eye at the pyramid

    +1 6 months ago
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    32.0k Majakalona

    @TheCommentaryGuy agreed😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
    Besides, my phone runs Juno at 8 FPS
    So how is a iPad gonna run bridges that are smaller but there are more and they rotate, a Easter egg, a overdetailed cat statue, 4 more terrain peices, and more

    6 months ago
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    mobile users when an island that can lag the entire game does not get added into mobile:😠
    with all seriousness
    these are the same mfs that ask for a mobile friendly version of a 700+ part build

    +1 6 months ago