@Mrty209 Hmm, interesting. I've used that shuttle myself (it's pretty cool), and I'm not sure why it would be messing up anything with the editor. Did downloading a smaller plane un-break it, at least?
Which craft were you trying to download / how many parts did it have? iOS often is not as capable as other types of devices (PC, etc.) when it comes to high-part-count builds, so it may have crashed while trying to download something that was too big for it to run.
If that's the problem, you may be able to fix it by downloading something else with a lot fewer parts (maybe try one of the simple flags people have been posting the last few days or something). This should make the editor stop trying to load the high-part build, and everything should proceed as normal from there.
I'd say add doors if you think it won't have too much of an impact on the part count (like, more than 50-75 parts maybe), but not if it means you'll have to redo the entire side of the car if you like what you've got already. It's totally fine if there's no doors, but working doors are always a bit more "cool".
A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
Much obliged,
- HuskyDynamics
@ZeroWithSlashedO It (the living one, not the fossils) is also a part of a WIP mod pack called "Return of the Ancients", which isn't actually available to the public yet (it's been in development for like two years or something), but quite a few YouTubers have gotten access to it for videos.
I will say, though, the RotA version is mostly semitransparent (like the Ghost Leviathan), but I actually prefer Spartan's solid black version a whole lot more. It just looks way cooler and more epic.
At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
Well, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
There's a few that aren't bad (I personally like thesetwo), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
The reason this happens is because activation groups (and quite a few other possible inputs) don't output a value of 0. When on, they output 1, but when off they output -1. (This is intentional by the way)
What exactly do you mean by "crossing the ground"? I've completed that mission several times without any difficulties.
+2@SimpleTankers Alternatively, OV-10 but an airliner
+2Well, can't say I didn't see that coming
I feel like I should report this post but I'm not really sure what for...
Yoooo that's pretty cool. Time to go spend like an hour messing around with it.
+1You know, I really don't appreciate your attempt to steal my work by bypassing the auto credit system. Please don't do that again.
Here's the original for anyone else who sees this post.
Set the input of the piston to
+3Activate4
, and that should work.Wasn't there a rule about posting converted images by themselves (something along the lines of "don't")?
+1Oh dang.
T
+1@Mrty209 Hmm... not sure what else I can do beyond that.
@PhilipTarpley any ideas what could be going on?
No
+1Yay!
+1@X99STRIKER I'll take a pizza with fries please
@Mrty209 Hmm, interesting. I've used that shuttle myself (it's pretty cool), and I'm not sure why it would be messing up anything with the editor. Did downloading a smaller plane un-break it, at least?
Which craft were you trying to download / how many parts did it have? iOS often is not as capable as other types of devices (PC, etc.) when it comes to high-part-count builds, so it may have crashed while trying to download something that was too big for it to run.
If that's the problem, you may be able to fix it by downloading something else with a lot fewer parts (maybe try one of the simple flags people have been posting the last few days or something). This should make the editor stop trying to load the high-part build, and everything should proceed as normal from there.
You forgot to add this
@ColonelCanada Wait your gas is $1.89? H o w.
Mine's currently $4.65 (but it was up to $5.57 a month or two ago, and the pre-COVID average was something like $3.29).
Four and a half bucks a gallon is not fun, let me tell you.
+2florida
As a Pacific Northwesterner, everything right of the Mississippi is The East Coast
I'd say add doors if you think it won't have too much of an impact on the part count (like, more than 50-75 parts maybe), but not if it means you'll have to redo the entire side of the car if you like what you've got already. It's totally fine if there's no doors, but working doors are always a bit more "cool".
Definitely tag me on it when you post it though.
+3A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
+4Much obliged,
- HuskyDynamics
In your opinion, what is the most useful/effective weapon in the game?
+2(edited)
Congratulations!
+2@ZeroWithSlashedO It (the living one, not the fossils) is also a part of a WIP mod pack called "Return of the Ancients", which isn't actually available to the public yet (it's been in development for like two years or something), but quite a few YouTubers have gotten access to it for videos.
I will say, though, the RotA version is mostly semitransparent (like the Ghost Leviathan), but I actually prefer Spartan's solid black version a whole lot more. It just looks way cooler and more epic.
@ColonelCanada Thanks
+1At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
@SpartanSR91 Oh yes, quite a few times
@SpartanSR91
The Garg has arisen!
+2Skill unlock:
Post-Stall Hovering
Well, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
+1@ColonelCanada Yeah, I remember seeing that too a while back. Don't remember which update it was for though (might have been around v1.10)
+2@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
+1@DeveloperKorzalerke Weird. I've got no idea then.
(The picture in this post is just my profile page, if you hadn't guessed)
+1@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
@asteroidbook345 Oh fantastic
I doubt I'll end up anywhere close to that (I certainly hope not), but thanks for confirming!
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
+1@ThePIanePerson Did you miss the "Credits" section of the description?
+1The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
All tags were requested.
+1@Bryan5
All tags were requested.
+1@X99STRIKER
@NARGII
@LeaveUsAlone
Launcher'nt
You people need to stop lol
+3Ayy I remember that nose cone (yes I was around when it was still "officially" in-game, and it is legitimately a nice nose cone).
Also, I think you forgot the test dummy (
+1Passenger-1
) that was removed around the same time as the props.frantically dialing my local SkyWolf representative
+2Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
There's a few that aren't bad (I personally like these two), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
+1The reason this happens is because activation groups (and quite a few other possible inputs) don't output a value of
+30
. When on, they output1
, but when off they output-1
. (This is intentional by the way)