@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
The Blasto J15, J50, J90, and VTOL engine were original, as were the RCS nozzles.
The only cockpit in the first version was the basic one.
Nothing in the Gizmos or Weapons sections were in the first version.
I've been wondering about a similar issue, but with Overload. When making a bunch of changes to things, or changing - testing - changing, Overload's loading time becomes much slower. With the B-25J, I ended up waiting over 30 seconds for the Overload menu to even open, and then another 30 seconds to get to the parameter I actually wanted to change. Restarting the game seemed to fix it temporarily though. Could be a memory leak somewhere for sure.
@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
+1delivering greasy spoons to the car washWho does their dishes in a car wash?!
Unbelievable. Absolutely unbelievable.
+1Littler Buggerer
+26: Try this
+1Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
+1Here's a map
+4@ZeroRaven87 Yes, SimplePlanes and SPVR use the same map.
Looks fantastic! (I already know it works great too!)
+1Alternatively you could try not firing all of the rocket pods at exactly the same instant.
+1rip
@ChamDel78 Sure!
@SpartanSR91 I believe this falls into your area of expertise
Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
+1@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
+1@O5BIRD This one.
I found this so much funnier than it probably should be.
Very nice.
+1Check out the doors on my B-25 if you want. Sounds like they do about what you're looking for.
+2All tags were requested.
@AnOmalOcaris @Elorus
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+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
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@combatwombat363 @ChamDel78 @Dragoranos
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@Reworkable @KangBaksoSoeharto @Kissingthehomiesgoodnight
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@asteroidbook345 @X99STRIKER @Bryan5
Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
Here's an article from 2014, when Honda went after FlightGear about it.
+1@L3FTxR1GHT Oh yeah, those were. Whoops.
The Blasto J15, J50, J90, and VTOL engine were original, as were the RCS nozzles.
The only cockpit in the first version was the basic one.
Nothing in the Gizmos or Weapons sections were in the first version.
Yes
+1@Enlil Here's a video tutorial
+1@WinsWings Yep, I used this map.
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+1@Bo1233 @combatwombat363
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+1@X99STRIKER @Dragoranos @IceCraftGaming
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+1@Bo1233 @combatwombat363
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+1@X99STRIKER @Dragoranos @IceCraftGaming
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@Bo1233 @combatwombat363
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+1@X99STRIKER @Dragoranos @IceCraftGaming
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+1@Bo1233 @combatwombat363
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+1@X99STRIKER @Dragoranos @IceCraftGaming
@DISHWASHER2005 I did, like three days ago when I wrote the description.
Right there at the bottom.
+1false
submarine go down
+1@Bo1233 I mean, you did say "I'll take the lot", so...
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+1@Bo1233 @combatwombat363
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+1@X99STRIKER @Dragoranos @IceCraftGaming
@Maxikgrad Yep. In fact, the Cleaver is almost certainly the easiest to shoot down, since it is the largest and slowest missile available.
@Maxikgrad Point the plane (or the gun, if it's in a turret or something) at the missile, hold the trigger, and hope you hit it.
@Maxikgrad Either the wing gun or minigun should work, but hitting the missile can be pretty difficult.
Fantastic plane!
Also, I just noticed that the performance cost is exactly 3,000. Nice.
+1Oh dang. This is incredible!
+2I've been wondering about a similar issue, but with Overload. When making a bunch of changes to things, or changing - testing - changing, Overload's loading time becomes much slower. With the B-25J, I ended up waiting over 30 seconds for the Overload menu to even open, and then another 30 seconds to get to the parameter I actually wanted to change. Restarting the game seemed to fix it temporarily though. Could be a memory leak somewhere for sure.
All tags were requested.
@combatwombat363
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+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19