If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
Ooh, I might have to enter this! A few questions though before I decide:
1. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
le fishe bomb
+1Neat! Russian license-built planes aren't too common builds here.
+3If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
+2Also, is the picture supposed to be a confusing jumble of red and black, or is there something weird on my end?
+3That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
+2F27 Antiship
+1I remember the days when there was a different Nose Cone part. That was a while ago!
+1T
+1FunkySlash
I guarantee this post will be removed shortly because of the "no politics" rule, but I'm glad there are still everyday people willing to speak up!
+1@MRM19 I'll be glad to help test it, but it'll need to wait until next weekend (17th-18th) because I have finals this week.
+1Spotlighting before Disney comes to break down your door
+2...huh?
+2This one?
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
.
Yikes! Don't worry about us, take as much time as you need to get things back together and settled down again. I'll be praying for you.
+3@Zaineman I know, that's what makes it a challenge ;)
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
I don't know what you've done or how you've done it, but that's not normal
+1@4planes Nope
considering my time zone...
THROUGH THE GATES OF HELL
Ooh, I might have to enter this! A few questions though before I decide:
+11. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
Like half of the point of following people is to see what they spotlight. That's literally why the feature exists.
People are only able to spotlight three things a day. If your jetstream is too full despite this, perhaps consider un-following some people?
+4Oof, I'd love to join this but I've got finals. Good luck to everyone who enters!
+1Unfortunately, this isn't possible. There's no way to read the health or damage level of a part.
Looks great! I'm excited!
+1Space, relative to Earth.
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
(Trim != 0) ? ((Trim > 0) ? ((Pitch > 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch) : ((Pitch < 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch)) : Pitch
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
+1Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
Nice!
INTO FORMATION THE HUNT HAS BEGUN
+1Here's a tip: If you need to ask if your username is acceptable, it probably isn't.
+3Why? Because it was uploaded literally two hours before you made this complaint post. People have lives.
Not possible, no (devs please)
+2...what
+3I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
That looks amazing!
@Zaineman Horrifying
I bet you can't PSM the OG Twin Prop
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
https://www.simplerockets.com/
Looking great! T
(plus it's now rated for water landings, right?)
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Happy birthday!
Those are some great pictures!
+2According to the dev who mixed the sounds, nothing intelligible.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
I assume you mean <1000 performance cost, as in "less than" 1000?
+1Looks like you figured it out.
+1@MAHADI That's the camouflage at work ;)