Nice touch of details.
I can't remember who but they attached piston to each individual jet nozzle and program those pistons to move up and down in overlapping pattern to each other creating pistons combusting sequence.
The effect will be like this build of mine but I use blinking lights instead.
When R2 have had enough of Luke's flying skill.
lol
Actually R2 have so many years of combat experience and giving R2 heavy weapons will be too overpowered for the Sith.
@Ryuki
A bit hard to do that I think, when speed is low the plane will prioritize aoa and sacrifice some yaw stability so the plane will behave differently but keep you from flipping.
@Zaineman
Nice, I saw you've improved little by little each build.
I think "Modern Frame" is an all in one solution, it have room for pilot, room for stick and throttle, instruments dashboard and for your plane it'll provide a nice dashboard without much effort lol.
If I want difference dashboard, I'll still use the "Modern Frame" block but build my own dashboard on top of it.
Also, I've never noticed R2 head moving to throttle command lol, I thought it just spin.
Your R2 idea is a nice touch to the plane and I suggest you to take a look at these:
- TargetSelected
- TargetHeading
- TargetElevation
- TargetDistance
They are FT variable about targeting which if done right, R2 will look at your target, it's maybe too complicated but I think it's cool.
@Zaineman
Nice.
You get the mechanics really fast.
What you've done is an equivalence of pilot looking down a bit lol, as long as it doesn't change the camera position it'll be fine.
Due to the nature HUD/camera set up it'll have some misalignment but it barely noticeable anyway.
@Zaineman
You are so close to making an actual lcd screen lol.
Just need a pitch black piece behind the text label and a slightly tinted glass (color of your choice) on top of te label and a frame.
I have some suggestions for you.
I thinks railgun need some cover, so it'll look sick when deploying and be more sleek when retracted.
And I think it should be switch instead of buttons to stay true to the vintage jet theme.
Alternatively, just replace those analog instruments with digital one lol.
Also, if this get upvotes, the original get half of the point as well so I'll do it anyway.
@SnoWFLakE0s
I've look at it once and just leave lol.
But that build gave me a glimpse that recursive is possible but I've never proof it to really see for myself until yesterday.
@SnoWFLakE0s
Integral dumping/clearing is exactly what I looking for.
I don't know how to make default SUM function reset it's value either but yesterday I discovered that variable setter can be set recursively as well (SumX = SumX + PitchRate) so I think this is the way I can make my own integral.
@CptLiar
You might have a use for recursive variable setters for integral as well.
Almost now working.
The code need more tweak especially the negative input, angle of slip will produce positive value in one direction and negative in another direction.
Airbrake are in weird position due to negative value.
@OrderlyHippo
I guess it'll more VR player out of the plane which is not ideal.
I'm leaning toward the use of glass fuselage to make the cockpit a sort of one way mirror.
@OperatorLeaf
I don't mind.
Please make it look cool.
@hackerhavenomother
I have videos about it at my bio.
@ItsYosannGaming02
Yes, it seem.
@Zaineman
Thanks.
Not only me doing that, I guess lol.
Nice touch of details.
I can't remember who but they attached piston to each individual jet nozzle and program those pistons to move up and down in overlapping pattern to each other creating pistons combusting sequence.
The effect will be like this build of mine but I use blinking lights instead.
lol
Case closed.
I guess I'm late, went afk for the moment.
@Zaineman
lol
Nice detail.
R2 just made this X-wing go beyond safe rpm.
When R2 have had enough of Luke's flying skill.
lol
Actually R2 have so many years of combat experience and giving R2 heavy weapons will be too overpowered for the Sith.
@Ryuki
A bit hard to do that I think, when speed is low the plane will prioritize aoa and sacrifice some yaw stability so the plane will behave differently but keep you from flipping.
@Zaineman
No problem.
And congratulation on hitting plat btw.
@LaughingMissile
lol
@Zaineman
Nice, I saw you've improved little by little each build.
I think "Modern Frame" is an all in one solution, it have room for pilot, room for stick and throttle, instruments dashboard and for your plane it'll provide a nice dashboard without much effort lol.
If I want difference dashboard, I'll still use the "Modern Frame" block but build my own dashboard on top of it.
Also, I've never noticed R2 head moving to throttle command lol, I thought it just spin.
Your R2 idea is a nice touch to the plane and I suggest you to take a look at these:
- TargetSelected
- TargetHeading
- TargetElevation
- TargetDistance
They are FT variable about targeting which if done right, R2 will look at your target, it's maybe too complicated but I think it's cool.
@UmbrellaCorporation
Yeah, maybe on some unlisted post since I rarely use Discord.
I think "modern frame" part from cockpit interior tab will suit your cockpit dashboard more.
@Zaineman
Nice.
You get the mechanics really fast.
What you've done is an equivalence of pilot looking down a bit lol, as long as it doesn't change the camera position it'll be fine.
Due to the nature HUD/camera set up it'll have some misalignment but it barely noticeable anyway.
@Blitzgamer334
Thanks.
@Zaineman
You are so close to making an actual lcd screen lol.
Just need a pitch black piece behind the text label and a slightly tinted glass (color of your choice) on top of te label and a frame.
@shipfinder568
lol
Easy.
Just AG1 + low speed + pull up.
@Zaineman
Nice.
Or you could going all analog cold war style.
idk
Cats are top priority anyway.
@Lachlan2240
No worry, the plane has tail hook.
@ANWD
I don't mine that.
But now I just wonder how the tvc is bugged.
I have some suggestions for you.
I thinks railgun need some cover, so it'll look sick when deploying and be more sleek when retracted.
And I think it should be switch instead of buttons to stay true to the vintage jet theme.
Alternatively, just replace those analog instruments with digital one lol.
Also, if this get upvotes, the original get half of the point as well so I'll do it anyway.
@gonglingfeng233
It's right tail angle when it's fold.
So this is somewhere between full parts and low part count version of my Wyvern.
Also, you messed up my tvc big time.
@SnoWFLakE0s
Thanks.
This help clarify a lot of things for me.
@DwiAngkasaAeronautics
lol
Understandable.
I'm surprised it still work on difference plane.
@SnoWFLakE0s
I've look at it once and just leave lol.
But that build gave me a glimpse that recursive is possible but I've never proof it to really see for myself until yesterday.
@ZoaMiki
Ok, go ahead.
@SnoWFLakE0s
Integral dumping/clearing is exactly what I looking for.
I don't know how to make default SUM function reset it's value either but yesterday I discovered that variable setter can be set recursively as well (SumX = SumX + PitchRate) so I think this is the way I can make my own integral.
@CptLiar
You might have a use for recursive variable setters for integral as well.
Almost now working.
The code need more tweak especially the negative input, angle of slip will produce positive value in one direction and negative in another direction.
Airbrake are in weird position due to negative value.
@CptLiar
Nice PID fix, the accumulated "I" is reduced.
Maybe I'll just try to make my own "I" instead of using the default one.
@Grroro
lol
By a quick glance, it looks normal stability to me, conventional wings and tail with added canards.
@LeonardorHD1
No problem.
@Grroro
That's ok.
I guess you've learned something and realized that the plane need so much overhaul it's better to build a new one.
@LeonardorHD1
Yes.
Angle of slip and angle of attack is completely on difference axis so for yaw stability you need to use angle of slip.
@LeonardorHD1
I use airbrake at both wing tips.
The code is about correction of angle of slip, it's angle of attack but sideway.
@Backup
The reason maybe shark mouth, Andrew, HUD and complex code within the plane.
@Leiru
I've done that in the past, it just have 2 legs and can't walk lol.
@OrderlyHippo
I think this build will explain better.
It's basically 1 way mirror without the shiny mirror.
Nice placement of CoM and CoL, I see it shape like a dart and expect it to fly like a dart but it's not.
It's actually fly well.
@Zaineman
I see.
But you already got YT account so why not, right?
@Leiru
Thanks.
I've never made a walker so Marcross for me will be a bit lame lol.
@skimaskalx
Activate AG5, lock target, select EML.
It's in the description.
@TomatoIsAFruit
I also ate tomato as a fruit sometimes lol.
@mortezapk
Yes.
But the gun must be the same as mine because of the calculator was calibrated to that particular gun.
@Viper_Z3R0
Not even the 500+ parts?
Sad man.
@Hazerz
I've never done that.
@AlmostADev
Better late than never right?
@JoddyFubuki788
Took me 2 years lol.
@OrderlyHippo
I guess it'll more VR player out of the plane which is not ideal.
I'm leaning toward the use of glass fuselage to make the cockpit a sort of one way mirror.