@Zaineman
From the look of it, wing loading of 127.4kg/m2 is pretty light for a MiG-31, I guess the real one could be 5 times more.
So it'll be forgiving to fly, no wonder it fly nicely.
@JerryAttricks
In cannon's xml, there is a value called "fuseInput" of which will make the shell explode after fired.
It explode near target because the "fuseInput" was a formula that produce time that the shell reach the target.
@BeeEngineer
I'd focus on the American version first.
What's the difference between the Brit and US version beside paint job?
I really don't know that lol.
@Lifewald
I think I get it now, it's kind of flat spin but not quite lol.
Differential thrust can certainly fix it but it'll need more work especially in throttle response speed.
@Lifewald
I don't think differential thrust have anything to do with roll, it is to make you don't cheat lol.
Roll at high aoa is tricky I'm not fully understand it yet.
@Viperonursix
lol idk what I'll have you do.
I'm happy you really like my builds.
And I'd not say anything about the next build. 🤐
I'll keep it as a surprise.
@BRNavyPilot
Actually, engine's exhaust color are the same as this plane but SP patch 1.11 ruined the look of the exhaust somehow.
So, to further solidify the point about stability, I'd say there are 2 difference things working together.
For example, PitchRate RollRate YawRate are for dampening unwanted movement, angle of attack and angle of slip are for limiting said angle so the plane will not stall and control surfaces remain functional, angle of attack and angle of slip are not needed if the plane is already hard to stall.
@BRNavyPilot
The thing is airplane will have it's own critical AoA, exceeding that AoA will result in stall so the most important thing is to not exceed the AoA limit.
AoA apply to pitch axis only, yaw axis will have angle of slip instead, it's the same thing but on yaw axis.
Rolling alone can't stall the plane and yaw is almost always stable because the plane have rudder so it's the pitch axis that need focus.
@Erectus01
Loaded roll is basically changing the plane velocity vector rapidly (more than just normal turn) so it spoils gun solution. (or just move out of the way of the bullet while they are on the way)
Other PSM is just trading energy for nose position so that combine with hi-tech missiles work very well.
@Erectus01
I think yaw on the X-02S is closer to snap roll if any, idk I've never research about it that much.
It happen because of the dihedral angle of tails and canards rolling the plane when angle of slip is introduced and it's too much for the plane to correct this roll.
@Erectus01
I think most of my craft can do it but with proper yaw control.
The SN variant will be a bit funky because the tail sometimes sacrifice yaw stability for pitch control.
@CrazyCrab
Yes.
Why'd I post the unfinished build.
@Arandom
No need but FT system will perform better the higher the physic.
@Arandom
High
@DrLuckyman
Was going to use Vivaldi Storm but it's too intense for landing lol.
@TheCommentaryGuy
I'm going to add it.
@CorporalWojak
I never left lol.
@WinsWings
Thanks.
Not a sweaty landing at all :P
@Soulless_Reaper
Just follow instead I guess?
Sometimes I miss the t request since it is so many.
Sorry.
@ShinyGemsBro
Might be.
I guess deleting some part from this plane and you'll have an A variant lol.
@ZeroWithSlashedO
Actually it can't, it'll float all over the place when doing that since I didn't complete the system yet.
@Khanhlam
Tuning is really a long process.
Moving bit by bit and test it.
@Viperonursix
Thanks.
Happy flying.
@Khanhlam
Guess you know something about tuning the plane, that's why the plane have high aoa capability.
That's half the journey to be PSM god.
@Khanhlam
idk about that lol.
But I assume R-77 is heat seeking missile, I guess carrying some of that wouldn't hurt.
@Zaineman
From the look of it, wing loading of 127.4kg/m2 is pretty light for a MiG-31, I guess the real one could be 5 times more.
So it'll be forgiving to fly, no wonder it fly nicely.
@JerryAttricks
In cannon's xml, there is a value called "fuseInput" of which will make the shell explode after fired.
It explode near target because the "fuseInput" was a formula that produce time that the shell reach the target.
@mLk
Just leave me a comment.
Or tag me in an unlisted post if you have something to show me.
I didn't use Discord that often.
@MAGICFLY
Thanks.
It is just the idea of mixing stuff that interest me.
Maybe there are some wild story behind it?
@TheCommentaryGuy
A little bit of everything lol.
No stealing.
Don't break the rules, stay safe.
No stealing.
Don't break the rules, stay safe.
@BeeEngineer
lol
I guess they nerfed the export version to some degree but I don't know what get nerfed.
@BeeEngineer
I'd focus on the American version first.
What's the difference between the Brit and US version beside paint job?
I really don't know that lol.
@mrS333
Make thrust equal to real plane and make plane as heavy as the real plane.
@TheCommentaryGuy
Now that you mentioned it, I'll try to make it able to do that.
@Sparky6004
Still need some work to be done,
@BaconEggs
Yeah, it's War Tinder AB with a twist.
And yeah, Gaijoob going to sue me for this.
@Bellcat
Yeah.
It help me see parts separation better.
@BeeEngineer
Just Google it.
You need thrust force of the plane and you need to match the weight of the build to the real one.
You can find HUD with full functionality in these builds!!
Top left HUD.
Top middle HUD.
Top right HUD
Bottom middle HUD
If you want to accelerate realistically you need physics.
So not only you need to make the thrust force right (F), you'll need to make the aircraft weight right too (m) to get the acceleration right (a).
@Lifewald
I think I get it now, it's kind of flat spin but not quite lol.
Differential thrust can certainly fix it but it'll need more work especially in throttle response speed.
Having pitch rate, roll rate and yaw rate correction change depend on airspeed I see.
This could work well from the look of it.
@Lifewald
I don't think differential thrust have anything to do with roll, it is to make you don't cheat lol.
Roll at high aoa is tricky I'm not fully understand it yet.
@SasuValentin1234
idk.
@Viperonursix
idk, not anywhere soon I guess.
6 turning.
7 burning.
This poet doesn't make sense.
Bing Chilling.
@Gryphus322
Nice.
If you can get the nose right where you left it first time, you are a god lol.
Even I can't do that.
@Viperonursix
lol idk what I'll have you do.
I'm happy you really like my builds.
And I'd not say anything about the next build. 🤐
I'll keep it as a surprise.
@BRNavyPilot
Actually, engine's exhaust color are the same as this plane but SP patch 1.11 ruined the look of the exhaust somehow.
So, to further solidify the point about stability, I'd say there are 2 difference things working together.
For example, PitchRate RollRate YawRate are for dampening unwanted movement, angle of attack and angle of slip are for limiting said angle so the plane will not stall and control surfaces remain functional, angle of attack and angle of slip are not needed if the plane is already hard to stall.
@Zaineman
lol
true true.
@BRNavyPilot
The thing is airplane will have it's own critical AoA, exceeding that AoA will result in stall so the most important thing is to not exceed the AoA limit.
AoA apply to pitch axis only, yaw axis will have angle of slip instead, it's the same thing but on yaw axis.
Rolling alone can't stall the plane and yaw is almost always stable because the plane have rudder so it's the pitch axis that need focus.
@Gryphus322
It's not even the final form lol.
@GorillaGuerrilla
😅
@GorillaGuerrilla
lol
Do like EA perhaps? (cut some features XD)
@Erectus01
Loaded roll is basically changing the plane velocity vector rapidly (more than just normal turn) so it spoils gun solution. (or just move out of the way of the bullet while they are on the way)
Other PSM is just trading energy for nose position so that combine with hi-tech missiles work very well.
@Erectus01
I think yaw on the X-02S is closer to snap roll if any, idk I've never research about it that much.
It happen because of the dihedral angle of tails and canards rolling the plane when angle of slip is introduced and it's too much for the plane to correct this roll.
@Tydude
This one.
@Erectus01
I think most of my craft can do it but with proper yaw control.
The SN variant will be a bit funky because the tail sometimes sacrifice yaw stability for pitch control.
@Erectus01
Yeah, it'll have hard time following slower target because ai always go max throttle.