X-02S Strike Wyvern ''Archange''
With fully functional cockpit and FT HUD.
649 parts version (full cockpit, low part plane) here.
512 parts version (only HUD, potato cockpit, potato plane) here.
HI
After countless hours of building, coding in both FT and rtf, watching AC gameplay, an undisclosed amount of iced coffee, a can of glu- I mean jet fuel and some sweat and tears.
Finally it is done!!!
The signature plane of Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatius Raphael Maria Niketas A. Shilage.
X-02S Strike Wyvern!!!
Sorry it took me almost 2 months from start to finish because of a long list of features I want to add on top of an already time consuming PID flight control.
And please keep in mind that I made this plane with semi-realistic performance in mind so it'll fly nothing like AC counterpart but it's will surely out-perform my F-22 and SU-57 for sure.
This plane can function with both in-game hud on or off, it doesn't matter and it won't interfere with the plane's HUD. Also, all of the AG is accessible from the cockpit.
Finally, big thanks to @PlanariaLab and the 1-part-HUD they made.
My HUD is basically a modified PlanariaLab's HUD with added gun and EML targeting system.
Also, thanks to WIZARD2017 for smoke generator, it maybe noisy buy the visual is definitely worth it.
Ps. Sorry Ace Combat fans, this is not 100% copy because I want to add some realistic element in it and/or ease of use reasons.
Features:
- 3D thrust vectoring
- post-stall maneuvers and supermaneuvrability.
- Relaxed stability flight model.
- PID Fly-by-funky-tree system.
- Custom landing gear and landing gear sequence.
- G-force simulated cockpit view
- Gun smoke and tracer effect.
- Wing bending under g load.
- Wing fluttering under high speed.
- Interactive semi-realistic cockpit.
- Gun lead calculator.
- EML aim assist.
- Custom weapons bay and rotary magazine.
- Wings folding mechanism.
Controls:
- AG1: Supermaneuvrability mode. (Disable aoa limiter to be able to do PSM.)
- AG2: Arm missiles.
- AG3: Flaps.
- AG4: Fold wings. (Also useful for PSM and extreme side slipping. This mode have no yaw stability when use with AG1)
- AG5: Arm railgun.
- AG6: No function.
- AG7: Open canopy.
- AG8: Toggle navigation lights.
- Trim: Trim.
Supermaneuverability
When AG1 is activated, the plane will ignore angle of attack and angle of slip and will turn aggressively until it is stall when it slow enough. (about 300 km/h)
When you press AG1 There is visual indication that aoa limiter is off in the cockpit.
Gun lead calculator
The reticle will appear automatically when target is selected
and the target is in the firing zone.
To hit the target you need to bring the reticle to the target box and gently squeeze the trigger.
For railgun, a thick green circle will appear once railgun is armed and will turn red when the target is in aim-assist zone.
Gallery
- Cobra maneuver.
- Kulbit maneuver.
- My signature maneuver.
There are pilots like you in every generation.
And I felled every last one of them.
Specifications
Spotlights
- This craft is curated
- MAHADI 3 months ago
- BIue 3 months ago
- WIZARD2017 3 months ago
- Marine 3 months ago
- AWESOMENESS360 3 months ago
General Characteristics
- Successors 4 airplane(s) +84 bonus
- Created On Windows
- Wingspan 60.4ft (18.4m)
- Length 73.0ft (22.3m)
- Height 11.5ft (3.5m)
- Empty Weight 20,948lbs (9,501kg)
- Loaded Weight 39,353lbs (17,850kg)
Performance
- Power/Weight Ratio 2.398
- Wing Loading 77.5lbs/ft2 (378.3kg/m2)
- Wing Area 507.9ft2 (47.2m2)
- Drag Points 298
Parts
- Number of Parts 943
- Control Surfaces 6
- Performance Cost 4,612
@Korzalerke
Thanks for pointing it out.
It just a wording error, it's function is still the same nothing to worry about.
That what I get when I recycled the switch lol.
i've never seen a plane like this, i love the cockpit and i love how the wings move wt serntend speeds
@GuyFolk thanks. I found a forum post that mentioned you can flip individual characters within a label & blah blah you already know. Very nice.
I forgot this thing has Canards.
@TRD6932
idk, now I think I'm leaning toward replica.
@WarringMunky
Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.
Will you do more AC planes? Or go back to replica craft?
I might make an even more bare-bones of this if I can, my phone still can't fly it. We'll see how I rip it apart.
Anyway, this might be my favorite SP plane. I'm curious how you get all of those designs with the label tho. I'd like to use that. I have a Flag of Odin to make, as well as other stuff...
Also your presentation in pics & vids is pretty pro.
@BigBoy772
idk
I'm jumping back and forth between irl replica and AC replica lol.
So, are you thinking about doing the CFA-44 Nosferatu? Cuz that would be really cool along side with all the other craft.
I've done the cobra maneuver on one plane I use the cobra maneuver for doing a different kind of the take of
wow great !!!
@GuyFolk oh of course not.......I was half kidding anyway...... Lol
@Zaineman
I can't do that for now, I reserve my spotlight for something extra ordinally only.
Hope you don't mind.
@GuyFolk I saw his original post about the smoke and downloaded it and tried it. Good stuff. Yeet Detector Version 4 is posted with your fixes. I can't believe I left my rudders on roll rather than yaw what a rookie mistake. It flies so much better now without it sliding around in the air. Maybe a spotlight from the great and powerful guyfolk would kick things off for the new version ? Lol. Z. ;)
@Zaineman
That's WIZARD2017's work, tires rubbing the engine part to produce smoke I guess.
But there are a rev down noise when stop firing which I like it a lot. (if you look over the tire screeching noise of course)
When I heard that tire screeching , I knew I was making smoke by shooting that gun. I actually chuckled out loud.....
This is when I fought against Mr X
@GuyFolk So, I'm flying the X-02 but why is it going up and down when it's flying at 280-300 mph so why is that happening?
@GuyFolk I'll tweak the code n' stuff, I just needed the nozzle part itself. Thanks a lot though!
@Husky25
Yes.
But no guarantee that it'll work well lol.
There are so many things that can go wrong.
@Dracul0Anderson
Not surprise, there are many ways that the code can go wrong lol.
But I guess you miss the variable setting.
@ShootsPlanes
A slim chance I guess.
@GuyFolk Very nice plane you made there, good work. Could I have your permission to use the nozzles (or at least a part of them) and some funky trees code? I will make sure to credit you for everything I "borrowed" (lol) from this build.
So, I don't know how, but for some reason the xml codes for the engines don't work on my device.