110k GuyFolk Comments

  • Escape busy city with this personal sea plane 2.5 years ago

    @Zaineman
    It somewhat resemble real aircraft.

    +1
  • Fat Amy? No. Battle Penguin? Yes. 2.5 years ago

    @Sparky6004
    Still need some work to be done,

  • Fat Amy? No. Battle Penguin? Yes. 2.5 years ago

    @BaconEggs
    Yeah, it's War Tinder AB with a twist.
    And yeah, Gaijoob going to sue me for this.

  • Fat Amy? No. Battle Penguin? Yes. 2.5 years ago

    @Bellcat
    Yeah.
    It help me see parts separation better.

  • Fat Amy? No. Battle Penguin? Yes. 2.5 years ago

    @ShinyGemsBro
    lol
    It's fat, it's cute but also kills.
    So battle penguin it is.

    +1
  • Electronic Scale 2.5 years ago

    Suspicious substances on the scale....
    Might be salt.
    Might be snow.
    But I think it's crystal Math.

    +5
  • Afterburner engine acceleration problems 2.5 years ago

    @BeeEngineer
    Just Google it.
    You need thrust force of the plane and you need to match the weight of the build to the real one.

  • 5 HUD Pack 2.5 years ago

    You can find HUD with full functionality in these builds!!
    Top left HUD.
    Top middle HUD.
    Top right HUD
    Bottom middle HUD

  • 5 HUD Pack 2.5 years ago

    @LuminoxBiotechCompany
    The thing is I'm not that active on Discord, mostly just afk or not even logged in at all lol.

    +1
  • Afterburner engine acceleration problems 2.5 years ago

    If you want to accelerate realistically you need physics.

    F = m*a
    a = F/m

    So not only you need to make the thrust force right (F), you'll need to make the aircraft weight right too (m) to get the acceleration right (a).

  • F-64-A2 Crowhawk 2.5 years ago

    @SkyJayTheFirst
    idk if I'll be available by then.

    +1
  • 5 HUD Pack 2.5 years ago

    @LuminoxBiotechCompany
    Thanks.
    So do you mind if I post links to the plane that use those HUD with full functionality here?

    +1
  • F-15S/MTD 2.5 years ago

    @Lifewald
    I think I get it now, it's kind of flat spin but not quite lol.
    Differential thrust can certainly fix it but it'll need more work especially in throttle response speed.

  • 5 HUD Pack 2.5 years ago

    @LuminoxBiotechCompany
    Can you credit me in the description too?
    I'm the one who modified 1 part HUD and 4 of them can be found in my builds.

    +1
  • [TEASER] Su-30SM for REA challenge 2.5 years ago

    Having pitch rate, roll rate and yaw rate correction change depend on airspeed I see.
    This could work well from the look of it.

  • F-15S/MTD 2.5 years ago

    @Lifewald
    I don't think differential thrust have anything to do with roll, it is to make you don't cheat lol.
    Roll at high aoa is tricky I'm not fully understand it yet.

  • F-64-A2 Crowhawk 2.5 years ago

    @IceCraftGaming
    Thanks.

    @SkyJayTheFirst
    My potato PC has big screen so resolution is high lol.
    It's still image so I crank every graphic setting to max.

    +2
  • HELP 2.5 years ago

    The plane is unstable, no code can help it.

    +2
  • F-15S/MTD 2.5 years ago

    Have you try differential thrust?
    That could work beautifully with this plane.
    You can just take engines from my Raptor if you don't have time.

    +1
  • F-64-A2 Crowhawk 2.5 years ago

    @IceCraftGaming
    I'm not normally take screenshot request because my quality is low lol, no editing, no custom map, just vanilla game and Reshade.
    SkyJayTheFirst insisted so here it is.

    +2
  • F-22 'Raptor' update 1.11 2.5 years ago

    @SasuValentin1234
    idk.

  • AI bomber - work in progress 2.5 years ago

    Any chance that you going to make some movie with this build?
    That'd be so awesome.

    +1
  • F-22 'Raptor' update 1.11 2.5 years ago

    @Viperonursix
    idk, not anywhere soon I guess.

  • F-15S Agile Eagle (V2) 2.5 years ago

    This Eagle is indeed agile.
    Good job.

    +2
  • The "Z-13" 2.5 years ago

    6 turning.
    7 burning.
    This poet doesn't make sense.
    Bing Chilling.

  • 1st Thrust Vectored Plane 2.5 years ago

    Fly nicely, no major bug or anything.
    Good job.
    You nailed the first step!!

    +1
  • F-15S Agile Eagle (V1) 2.5 years ago

    @Gryphus322
    Nice.
    If you can get the nose right where you left it first time, you are a god lol.
    Even I can't do that.

  • F-22 'Raptor' update 1.11 2.5 years ago

    @Viperonursix
    lol idk what I'll have you do.
    I'm happy you really like my builds.
    And I'd not say anything about the next build. 🤐
    I'll keep it as a surprise.

  • SU-57 'Felon' 2.5 years ago

    @BRNavyPilot
    Actually, engine's exhaust color are the same as this plane but SP patch 1.11 ruined the look of the exhaust somehow.
    So, to further solidify the point about stability, I'd say there are 2 difference things working together.
    For example, PitchRate RollRate YawRate are for dampening unwanted movement, angle of attack and angle of slip are for limiting said angle so the plane will not stall and control surfaces remain functional, angle of attack and angle of slip are not needed if the plane is already hard to stall.

  • Congrats to Win on 100,000 points ! 2.5 years ago

    @IAlsoBuildPlane
    It's so shiny.

    +1
  • F-15S Agile Eagle (V1) 2.5 years ago

    @Gryphus322
    Good job and whoosh... now you can't make plane without PitchRate because it is too good to miss out. :P
    Joke aside, RollRate, YawRate and PitchRate are holy trinity and they are the first thing I've learn in building Funky Tree plane, they make so much difference by taking the burden of correcting unwanted movement away from the pilot.
    And also, I've been building FT stuff for years, if I'm not get good at it then no one can lol.

    +1
  • SkyJayTheFirst's ATMG "Auto Tracking Mini Gun" 2.5 years ago

    1) First, easy on the yolk upon take off after all you are in a PSM aircraft......

    Hmm... I completely agreed, the yolk might break if you are not careful when cracking an egg. :P

    +2
  • Congrats to Win on 100,000 points ! 2.5 years ago

    @Zaineman
    lol
    true true.

  • Congrats to Win on 100,000 points ! 2.5 years ago

    100k already?
    That's fast.

    +1
  • T.P.P.S.M.A (Twin Prop Challenge) 2.5 years ago

    @Wake8472
    That's pretty much it.
    Understand the concept first then code later. XD

    +2
  • SU-57 'Felon' 2.5 years ago

    @BRNavyPilot
    The thing is airplane will have it's own critical AoA, exceeding that AoA will result in stall so the most important thing is to not exceed the AoA limit.
    AoA apply to pitch axis only, yaw axis will have angle of slip instead, it's the same thing but on yaw axis.
    Rolling alone can't stall the plane and yaw is almost always stable because the plane have rudder so it's the pitch axis that need focus.

  • F-15S Agile Eagle (V1) 2.5 years ago

    @Gryphus322
    It's not even the final form lol.

  • F-15S Agile Eagle (V1) 2.5 years ago

    I've noticed that you use RollRate and YawRate but no PitchRate?
    You missing out big chunk of fly by wire I think.
    PitchRate can dampen your unwanted pitch movement so the nose will more or less stay where you left it.
    Maybe adding PitchRate in elevator and canards and tvc the way you add RollRate and YawRate.

    +1
  • T.P.P.S.M.A (Twin Prop Challenge) 2.5 years ago

    @Wake8472
    Zaine explained almost all of it lol.
    If you want to get into it, start with Zaine's plane will be good because the code isn't too complicate.
    Or take apart my very old plane.
    The thing is the plane must PSM-able first (somewhat unstable like Zaine's explanation about red and blue ball), adding thrust vectoring alone don't guarantee PSM.

    +1
  • SU-57 'Felon' 2.5 years ago

    @BRNavyPilot
    Thanks.
    I think you'll need to know general concept such as wing loading and CoM and CoL because that's what make or break the plane.
    TVC help in one area only, to control the plane where aerodynamic control surfaces are not effective. (or when you don't want to use any control surfaces.)

    +1
  • Chengdu High Alpha Mastery Project (CHAMP) 2.5 years ago

    @GorillaGuerrilla
    😅

  • Chengdu High Alpha Mastery Project (CHAMP) 2.5 years ago

    @GorillaGuerrilla
    lol
    Do like EA perhaps? (cut some features XD)

  • I need help. 2.5 years ago

    @ACEVIPER9710
    Thanks.
    And I think that movie you described might be doable if somehow I were to make 4th gen jets.

    +1
  • Chengdu High Alpha Mastery Project (CHAMP) 2.5 years ago

    Fly nicely.
    And I think this need some polish, there are so many features and it'll require too much time to polish all of them I guess.

    +1
  • RD Cockpits - Add Cockpits Into ReinMcDeer Styled Aircrafts (Trailer Video) 2.5 years ago

    @WolfHunter9111
    lol
    Some free software just make you accustom to it and then suddenly charge money.
    But you did it so well with limited features.
    So... it's not the software, it's the editor right?

    +2
  • X-02S Strike Wyvern ''Archange'' 2.5 years ago

    @Erectus01
    Loaded roll is basically changing the plane velocity vector rapidly (more than just normal turn) so it spoils gun solution. (or just move out of the way of the bullet while they are on the way)
    Other PSM is just trading energy for nose position so that combine with hi-tech missiles work very well.

  • X-02S Strike Wyvern ''Archange'' 2.5 years ago

    @Erectus01
    I think yaw on the X-02S is closer to snap roll if any, idk I've never research about it that much.
    It happen because of the dihedral angle of tails and canards rolling the plane when angle of slip is introduced and it's too much for the plane to correct this roll.

  • Almost blind carrier landing 2.5 years ago

    @Tydude
    This one.

  • [FINAL TEASER] X-02S -Mister Blue- 2.5 years ago

    @DenizLion
    Thank you.

    +1
  • New SAMPLE-Cartoon image of simpleplanes 2.5 years ago

    I guess the body proportion is not an issue here, this is pro level in my eyes.
    Also, I think it'll be funny if she have to constantly balance her head to prevent her hair from falling off since it's unconnected-grey.

    +11