PC controls (mouse joystick) are quite a bit easier to use than the on screen joystick in mobile (for precision stuff), although I don't really find one to be harder than the other.
@PZLAgencies as you probably know, I usually don't really take any build requests and besides that, this a321 might be my last build for a while (probably until summer) since I'm quite busy with my college life.
This is a completely rewritten FBW code that uses a PID controller which made the code shorter while having more functions.
Roll Logic
- Bank Angle hold from 0 degrees to 33 degrees
- Bank Angle limit up to 67 degrees with constant roll input and returns to 33 degrees of bank when the stick returns to neutral
- Limits the max roll rate to 15 deg/sec
Pitch Logic
- Maintains 1G and level flight with zero stick input
- Pitch Angle limits at -15 degrees and 30 degrees
- Limits max load factor (G limit) at 2.5G
- Pitch Input determines the load factor from -1G to +2.5G
@AuroraBrooke the camera on the cockpit is connected to two rotators that reacts to roll rate (for the side to side movement) and gforce (for the vertical movement)
Congrats to everyone that participated in the challenge!!
I certainly had a lot of fun building the cv990 and also learned a lot of things about it too.
The amount of research I had to do to make this build as accurate as possible is insane (especially since there are barely any documentation of this aircraft), anyways I hope you like this build :)
Its true that a lot of (aircraft) builds in sp lack proper flight models which pretty much ruins the entire build tbh, but doing a proper flight model takes just as much effort (or even more) than making the aircraft model itself.
Here are a couple comments:
3:00 (weight model)
- setting realistic weights for aircrafts is quite important but its not always applicable specially for larger, and heavier aircrafts due to parts freaking out at higher weights, in such cases, you could "simulate" the true weight of aircrafts as long as the other parts (thrust, lift, etc.) are also accurately scaled to the ingame weight
6:10 (drag model)
- today I learn something new (I guess)
9:30 (thrust)
- If you dont wanna do "math" you could instead use the runway requirement charts from the aircraft manufacturer, it should give you a decent acceleration value for the specific configuration (weight and aircraft configuration) and altitude (runway elevation), although doing it mathematically is more accurate.
Creating a good flight model takes a lot of time to do (a couple hours to even days) as it involves a lot of fine tuning, trial and errors, and testing, but the feeling once you get it just right is just amazing.
Anyways enough yapping, this is a pretty good video for those who are looking to make a good flight model and tbh I even learned a couple new stuff on this vid.
@B1 I'm glad there is no part count limit for this challenge, my thing just went from having barely any parts to having more than a thousand. Anyways my entry is kind of near completion now and I have posted the current progress if you're curious :)
@PZLAgencies you could reduce the aircraft weight to make it have a better takeoff performance, just refer to the irl takeoff performance chart of the b787-9 for the runway requirements for a specific weight since the takeoff performance is based on that.
I originally started this 787 build more than 2 years ago, on this build I tested several building techniques which has improved my building skills a lot. I also experimented making a realistic landing gear for the first time with all the braces fully modeled and functional, everything I have learned building this 2 years ago subsequently transferred over to my later builds. Sadly its complexity made my phone struggle which became the reason why I stopped working on it (plus some other personal reasons). I'm just happy I finally got to finish this thing along with one of the best liveries I have done to date.
@PZLAgencies sorry for the late reply, the 787 is currently at 1500 parts without a livery, and I probably wont release a mobile version of it since I wont be able to get the part count below 1000
@PZLAgencies it's a known bug with the auto-leveling thing. It needs to be completely re-tuned to work properly with the auto trim system. It's definitely on the list of things that need fixing but I currently have other priorities at the moment.
@PZLAgencies its probably just personal preferences
+1PC controls (mouse joystick) are quite a bit easier to use than the on screen joystick in mobile (for precision stuff), although I don't really find one to be harder than the other.
@PZLAgencies as you probably know, I usually don't really take any build requests and besides that, this a321 might be my last build for a while (probably until summer) since I'm quite busy with my college life.
This is a masterpiece
Also despite this thing having a cockpit, it still has less parts than my Air New Zealand B787 lol
@PZLAgencies yeah, the old auto trim code is pretty bad and I'll try to make it better after I finish some other stuff
+1@PZLAgencies this isn't really a teaser lol
This is a completely rewritten FBW code that uses a PID controller which made the code shorter while having more functions.
Roll Logic
- Bank Angle hold from 0 degrees to 33 degrees
- Bank Angle limit up to 67 degrees with constant roll input and returns to 33 degrees of bank when the stick returns to neutral
- Limits the max roll rate to 15 deg/sec
Pitch Logic
- Maintains 1G and level flight with zero stick input
- Pitch Angle limits at -15 degrees and 30 degrees
- Limits max load factor (G limit) at 2.5G
- Pitch Input determines the load factor from -1G to +2.5G
@RaySriwijayaAeronautics I'll try to make a simplified version but idk if I could get it below 1000 parts
+1@AuroraBrooke the camera on the cockpit is connected to two rotators that reacts to roll rate (for the side to side movement) and gforce (for the vertical movement)
@fltltSTIG sure, just make sure to enable the lift force variable on the wings for it to work properly
Congrats to everyone that participated in the challenge!!
+1I certainly had a lot of fun building the cv990 and also learned a lot of things about it too.
@PZLAgencies yes lol
@PZLAgencies yes
@PZLAgencies a full interior 777 would kill my laptop lol, so how about a full interior saab instead? (It might take a while to finish tho)
+1welp, I just finished mine just in time lol
+2The amount of research I had to do to make this build as accurate as possible is insane (especially since there are barely any documentation of this aircraft), anyways I hope you like this build :)
Tags:
@MoonlightPuffin
@RedTrinity
Tags:
@CaptainNoble
@PZLAgencies
@ChihiroFujisaki
@B1
@PZLAgencies dont worry about that
I guess I'm not the only one thats gonna submit an entry just before the deadline lol
+1hmmmm
Its true that a lot of (aircraft) builds in sp lack proper flight models which pretty much ruins the entire build tbh, but doing a proper flight model takes just as much effort (or even more) than making the aircraft model itself.
Here are a couple comments:
3:00 (weight model)
- setting realistic weights for aircrafts is quite important but its not always applicable specially for larger, and heavier aircrafts due to parts freaking out at higher weights, in such cases, you could "simulate" the true weight of aircrafts as long as the other parts (thrust, lift, etc.) are also accurately scaled to the ingame weight
6:10 (drag model)
- today I learn something new (I guess)
9:30 (thrust)
- If you dont wanna do "math" you could instead use the runway requirement charts from the aircraft manufacturer, it should give you a decent acceleration value for the specific configuration (weight and aircraft configuration) and altitude (runway elevation), although doing it mathematically is more accurate.
Creating a good flight model takes a lot of time to do (a couple hours to even days) as it involves a lot of fine tuning, trial and errors, and testing, but the feeling once you get it just right is just amazing.
Anyways enough yapping, this is a pretty good video for those who are looking to make a good flight model and tbh I even learned a couple new stuff on this vid.
+3nice plen
@B1 I'm glad there is no part count limit for this challenge, my thing just went from having barely any parts to having more than a thousand. Anyways my entry is kind of near completion now and I have posted the current progress if you're curious :)
+1After finishing my "modern jetliner", now I have finally decided on what to build for this challenge, I guess its time...
Btw, whats the part count limit?
@PZLAgencies you could reduce the aircraft weight to make it have a better takeoff performance, just refer to the irl takeoff performance chart of the b787-9 for the runway requirements for a specific weight since the takeoff performance is based on that.
+1@PZLAgencies all of them are getting updated, same with the a330
+1Additional Tags: (From the Original Post from +2 years ago)
+1@Guywholovestransports
@Zhixunlin23
Additional Tags: (From the Original Post from +2 years ago)
@RobertsAerodymanics
@Transair56
@XProAerospaceAircrafts
Additional Tags: (From the Original Post from +2 years ago)
@Bryan5
@XAircraftManufacturer
@Pilotgoose
Tags:
+2@PZLAgencies
@Kav
@RedTrinity
Just a quick background on this build
I originally started this 787 build more than 2 years ago, on this build I tested several building techniques which has improved my building skills a lot. I also experimented making a realistic landing gear for the first time with all the braces fully modeled and functional, everything I have learned building this 2 years ago subsequently transferred over to my later builds. Sadly its complexity made my phone struggle which became the reason why I stopped working on it (plus some other personal reasons). I'm just happy I finally got to finish this thing along with one of the best liveries I have done to date.
@PZLAgencies maybe this week
@PZLAgencies sorry for the late reply, the 787 is currently at 1500 parts without a livery, and I probably wont release a mobile version of it since I wont be able to get the part count below 1000
@PZLAgencies the save file of the 777 was lost and sadly I don't have any unlisted post of it
Hmmmm
+1nice livery
+4should I?
I wonder if you could get yeeted fast enough to be able to leave the map borders lol
This is "how to explode your mobile and potato devices"
+2hmmm
@PZLAgencies yes.
Ad Astra Abyssosque, Welcome to the World of Simpleplanes
@DJRianGamer2009 there will be a simpler version built for mobile players that is based on the airliner variant (Saab 340B)
@PZLAgencies it only sets a bias on the auto trim code
@PZLAgencies The pitch oscillation should be somewhat fixed now, check the change log for the stuff that got fixed/added
@PZLAgencies it's a known bug with the auto-leveling thing. It needs to be completely re-tuned to work properly with the auto trim system. It's definitely on the list of things that need fixing but I currently have other priorities at the moment.
If you find things that may be broken, just leave them here in the comments.
@PZLAgencies sure
+1