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Automated Floating Cannon

38.7k JoshuaW  one month ago
Auto Credit Based on JoshuaW's HoverBot

Brief Introduction

Inspired by the Psycho Funnel Beam Cannon in Mobile Suit Gundam

This drone(secondary cockpit), carried by a car(main cockpit), can follow the car itself, or chase the selected target, both with several moving patterns.



carried by car


following car and firing at target


chasing target and firing (circle mode)


chasing target and firing (direct mode)

If you think it cool, an upvote would be a great support to me, thank you.

Important Update

XML updated at 14:14 DEC 17th GMT
In order to fix some bugs
Please make sure the save name is Automated Floating Cannon v1.04


Controls:

AG1: activate drone (important)
AG2: circle mode
AG3: target chasing
AG4: vanguard mode

Instruction:

Self following
With AG3 disabled, the drone will follow the main vehicle
AG2 will make the drone to fly in circle around the main vehicle, and AG4 will make it move ahead of the main vehicle.

Target chasing
When AG3 enabled, the drone will chase the selected target.
AG2 for circle move, and AG4 for special vanguard mode.

Vanguard mode: if target selected, vanguard mode will move the drone to 3/4 of the horizontal distance between main vehicle and target, and keep the altitude 300m above target.


Variables explanation

see the in-game Craft Instructions


Spotlights

General Characteristics

  • Predecessor HoverBot
  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 17.1ft (5.2m)
  • Length 32.8ft (10.0m)
  • Height 11.8ft (3.6m)
  • Empty Weight 11,507lbs (5,219kg)
  • Loaded Weight 13,875lbs (6,293kg)

Performance

  • Power/Weight Ratio 24.294
  • Wing Loading 3,437.5lbs/ft2 (16,783.4kg/m2)
  • Wing Area 4.0ft2 (0.4m2)
  • Drag Points 4987

Parts

  • Number of Parts 99
  • Control Surfaces 0
  • Performance Cost 514
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  • Profile image
    38.7k JoshuaW

    well, if you think it cool, an upvote would be a great support to me, thank you.

    Pinned one month ago
  • Profile image
    38.7k JoshuaW

    XML updated at 14:14 DEC 17th GMT
    In order to fix some bugs
    Please make sure the save name is Automated Floating Cannon v1.04

    Pinned one month ago
  • Profile image

    @OrderlyHippo he is a Chinese, so, it's difficult to get in touch with him in different posts.Just thank him or praise him here is enough.Anyway,he's a master.

    12 hours ago
  • Profile image
    38.7k JoshuaW

    @Yellowsheepi
    Just avoid holding it in that way.
    quote from Steve Jobs

    +1 6 days ago
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    1,125 Zaineman

    Wow

    6 days ago
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    有个大问题:如果敌人在浮游炮上方,又进入了AG3的模式,浮游炮有可能会直接撞上去然后失控。

    6 days ago
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    Seems 26% throttle it stops moving on the carrier ;) @X99STRIKER

    10 days ago
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    All I got to say is WOW!

    10 days ago
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    2,584 X99STRIKER

    This is incredible.
    Just saying, I think it needs a way for the wheels to lock in place.
    I spawn it on the uss beast and it rolls off.

    15 days ago
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    It would be nice if I can attach it to my ship with credits! But how...

    19 days ago
  • Profile image
    38.7k JoshuaW

    @OrderlyHippo always glad to help, if you care to understand those codes(very difficult though), variable explanation is in the in-game craft instruction, it might help more or less.

    +1 20 days ago
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    HOLY GUACAMOLE DUDE I never knew variable setters existed. I thought it was for viewing variable outputs like the other button with the same image. That’s a lot of code!!! Thank you so much man! I’ve asked this so many times on different posts and absolutely no one responds @JoshuaW

    20 days ago
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    38.7k JoshuaW

    @OrderlyHippo The button with a (x) on the right bottom of editor screen, that is the custom variable menu, all my codes are there.

    20 days ago
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    Could someone please tell me where the heck the drone rocket's inputs are created?! They are not the outputs from the computer module...WHERE DOES THIS CODE EXIST i.e. where is vLAT declared? Is this done outside of the in game editor?

    20 days ago
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    水滴,攻击物是水滴

    24 days ago
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    水滴,攻击物是水滴

    24 days ago
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    0 SMQW

    B站打卡

    26 days ago
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    This is epic!
    could you make it so i can attach it to an aircraft of mine?
    imagine having a jet AND a drone targetting an enemy! or a cargo/reconnaisance plane that can deploy a drone to eliminate enemy threats!
    sadly i dont have enough points to upvote but if i did i would have upvoted this for sure!

    +3 one month ago
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    I don't know y but its always shaking

    +7 one month ago
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    This is awesome!

    one month ago
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    1,595 BlackZero

    Can this programming apply for more than just the hover drone. There's a plane I made a while ago that consists of a mothership and several parasite aircraft. But I can't control 2 aircraft simultaneously (at least without crashing) and I'd like a to have a craft that can do similar feats. I don't if it's possible, but would you like to try it out

    one month ago
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    1,425 Stanmich

    reminds me of the CGI egg floating thingies that Jim Carry eggman appreciates

    one month ago
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    This tracking algorithm is super cool! Nice work!

    one month ago
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    1,961 epicfard

    "if you think it cool, an upvote would be a great support to me, thank you." appeared in the desc 3 times idk why lol
    but cool cannon

    one month ago
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    105 Raptor787

    This is so cool do you think you can make an unlimited fuel version of this

    one month ago
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