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This sounds fun... If it's ok, I'd like to join this challenge.
Be warned; my computer broke recently so I'll have to use my phone, resulting in a fewer part count.
@HeavyChip It was kinda tough to get the blended wing together. I mostly used a series of sideways facing fuselages in order to make a curve, and thanks to the smoothing brought in the recent update, I'm content with it.
You could just control all that from the gyro itself. the Hinge rotators only have max authority of 10 degrees, which is the same for gyros, as far as I know.
You'd have to use tons of logic gates for this.
so basically, you would want to use the following expressions: ammo(weapon name) should be the specific missile you want to fire. They are ordered by last placed in designer, I think.
Then you would want to use SelectedWeaponName to make sure its the right weapon type.
Optionally you can use TargetSelected and TargetDistance (Set TD to the range of the weapon) to make it only popped out when you've selected and/or locked onto a target.
I hope this helps. I'm not great at writing the strings themselves, but if I was to do it, those are the variables I'd use
@SPairforce yeah those wierd shapes take forever to do
Intriguing
Really neat. It is not often that I see rhomboidal fuselages on planes.
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@RedFox65 It flies decently. take care at low speeds though. It has a tendency to do rapid unplanned PSM.
@Kaiteniisan Alright I'll try that. Thanks! :D
@Astro12 thanks!
"Not made in china"
That's the most important part
@2008abdupro Thank you!
Count me in
Definitely and interesting paint job
Neat
@STUKAWOLF87 I dunno my phone's just not good enough
My phone isnt beefy enough for 1000 parts
I like the styling
Neat
I stole your sideways fuselage trick and its working wonderfully.
3000 PARTS
Quoth the raven...
@MtecCommand Is there a discord or some other materia I can got to for a bit of context? If there is, my discord is in my bio
Congrats on gold!
@MtecCommand I know I wasn't asked, but that sounds neat.
It's got a neat shape That's for sure
@Tomcatbetterthanhornet alrighty. 4 digit code?
@ChrisETH why thank you!
w i d e P-38
I always found that kind of wing structure quite cool
hella cool
@Tomcatbetterthanhornet cool. I'm "Cheesey Zerglet#8117" if you would like to PM
@Tomcatbetterthanhornet Sounds like a plan to me. Do you have a discord? so we can discuss things without having a billion comments on this plane XD
@Tomcatbetterthanhornet yeah go ahead. might want to lessen the rotator range for less sweep though cause 85 degrees is kinda obsessive in hindsight
Heretics shall be vanquished
da red uns go fasta
Intriguing
awesooome
This sounds fun... If it's ok, I'd like to join this challenge.
Be warned; my computer broke recently so I'll have to use my phone, resulting in a fewer part count.
made a filler post to get to silver cause I was, like, 20 away at the time
@HeavyChip It was kinda tough to get the blended wing together. I mostly used a series of sideways facing fuselages in order to make a curve, and thanks to the smoothing brought in the recent update, I'm content with it.
Epic. Looks like an Me-262 HG II Except for the tail
@lilgreen06 nah just ended a few days ago
@lilgreen06 It was a contest to se who can build the best model of a toy from their childhood.
<< A little overkill for hunting scorpions though >>
(The Almighty Joint Assault fan hath been summoned)
That is a massive rudder
There was just a competition all about this.
I dunno he actin kinda sus
@Hellosss38 Alright. (I'm really sad there wasn't more entries though)
@Airglider112 Too bad my PC broke today. It's so old I cant send it in to Dell for repairs, so I'm gonna have to get a new one :/
You could just control all that from the gyro itself. the Hinge rotators only have max authority of 10 degrees, which is the same for gyros, as far as I know.
You'd have to use tons of logic gates for this.
so basically, you would want to use the following expressions: ammo(weapon name) should be the specific missile you want to fire. They are ordered by last placed in designer, I think.
Then you would want to use SelectedWeaponName to make sure its the right weapon type.
Optionally you can use TargetSelected and TargetDistance (Set TD to the range of the weapon) to make it only popped out when you've selected and/or locked onto a target.
I hope this helps. I'm not great at writing the strings themselves, but if I was to do it, those are the variables I'd use
pretty cool