52.9k Graingy Comments

  • Worst way to fly 29 days ago

    oh my

  • hi, i still exist 29 days ago

    Oh god if it's happened again I will be dead laughing

  • hi, i still exist 29 days ago

    @keiyronelleavgeek566 ... Has it happened again?

  • Boeing 367-80 Prototype 29 days ago

    I believe the fuselage should be an oval shape, not circular, if my memory serves me right.

  • It's been 122 years, and what have we learned? 29 days ago

    @Mrcooldude 🧯

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    @HuskyDynamics01 Nice.
    Yeah, sometimes the allure of the Faux Preset is too strong.
    Funny thing, the other day the patterns on it just... disappeared. Wonder if I should've submitted a bug report for that...

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    @BaconEggs You are the death of all whimsy and joy.
    I want my Green Slime and I shall have it at will!

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    @HuskyDynamics01 Oh absolutely.
    Messing around with textures a bit for the first time a moment ago (if only for a few minutes), it's clear the compatibility with the old system may not be quite as great.
    Of course, all this doesn't seriously impact the crafts as they were designed, but it's nice if you want your craft to look a little different with only a few clicks of a button. Want a red plane? Boom, red plane. Blue plane? Beige plane? Green plane? No problem, all those work quickly. It also helps quickly get yourself oriented if you want to modify another paintjob; you immediately know what slot changes what.
    Frankly I'm surprised none of the Devs told you.
    At the same time, most of the old 1.2(?)-era stock craft don't use it properly either, including (ironically) the P-51. So, uh, Devs don't seem to use it either. Hm.
    For all I know, I'm one of a small handful of people who actually bother to get the paints to line up.

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    @HuskyDynamics01 Gotcha.
    Not every part, as far as I'm aware, has a direct tie (or at least not one that's obvious). Some of them do appear to be unused (such as the unrepentant yellow).
    Probably the easiest way to work it out is to take TutorialPlane and see what changes between presets.
    I'm a bit short on time, but I'll boot up SP2 to see what goes where.
    Aight.
    First is fuselage (and other Primary slots), second is wing, third is surfaces, fourth is Trims, fifth is propeller hubs, sixth is engine nozzles, seventh is tires, eighth is canopies, ninth I think is pylons, tenth appears unmapped, annnd pretty much everything past that I believe is also unmapped, except for sixteen which is glass and nineteen which is instruments.
    Is that what you meant? Or did you mean something else?

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    If my memory serves me right, going from right to left and then down a row...
    Fuselage, wing, control surface, trim, gun barrel,
    engine nozzle, tire, cockpit, ?, ?, ?,
    Glass, ?, instrument(?), ?, ?
    It's been a while since I've played SP, so my memory is foggy. That's the gist, though.

  • A pet peeve of mine with craft in SP/SP2 29 days ago

    @HuskyDynamics01 ... I would figure someone would work it out themselves after a few years when finding how ugly other presets would look if done wrong, but apparently not.
    When each part type is taken out of the inventory its paint is already mapped to a given slot (e.g. the top right being minigun and cannon barrels, if my memory serves). This is reflected in the other presents (e.g. tires being grey, canopies usually being blue/grey, etc.), which all behave accordingly. The whole point here is that if mapped correctly, all presets can be used while looking as they are supposed to. If your plane's fuselage turns yellow when switching to "Military" you've done something very wrong.
    Not all craft with these mistakes have them especially badly (as mentioned, Stinker in SP2 is mostly good with the notable exceptions of the canopy and tires), but it's still annoying. It should be noted, of course, that's there's a cockpit and a glass preset. The cockpit colour varies by preset, while glass is always the same.
    The paint presents only work if mapped correctly, otherwise they have errors. Sometimes these errors are only noticeable on some presets but not others; sometimes they're incredibly obvious in all of them (usually the worse with the unchanging/barely changing paints on the bottom and right).

  • Walking With Doro! 29 days ago

    @SuperSuperTheSylph I couldn't make sense of it.

    +1
  • {Z} First time getting front paged! 29 days ago

    congarats

  • Walking With Doro! one month ago

    @LunarEclipseSP I looked up Nikke Doro, yes. Not fond of what I saw.
    @SuperSuperTheSylph What?

    +1
  • a pattern i noticed in SP2 one month ago

    @Randomplayer That wasn't directed at you, thus the break before I tagged you.
    Though it is often very tempting to let a missile loose. I'll be flying a GLF-80A and have the Hellpit of BuzzBird missile selected (both of which have high firing angles) and just... mmmm I need it I need it.
    I rarely do, though, since I have some manners.
    Issue is when someone blows you up it's hard to tell if it was an on purpose with intent to anger you (thus warranting retaliation or a kick), or just an accident/not expecting to actually do anything/hit.

  • Walking With Doro! one month ago

    Ah.
    Gacha goonbait game. Yuck.
    Upvote is for the craft itself, not for the source material. Even then, leaving it is highly reluctant.

    +1
  • Walking With Doro! one month ago

    It gave something.
    What on Earth.
    Why was the first search result an NSFW reddit post.

  • Walking With Doro! one month ago

    @LunarEclipseSP Google gives nothing.

  • a pattern i noticed in SP2 one month ago

    Are you firing them at random people?


    @Randomplayer The issue a lot of the time is that nothing is standardized. SP became less video game engineering and more actual engineering mixed with game design, since the most advanced craft were essentially a flight model built using mathematics wearing a plane-shaped decorative skin (a way of doing things that, if I'm to let my own opinions shine through for a moment, I quite strongly dislike; it's incredible disingenuous). Different builders would do this to varying extents. Some people did it to the max (were the actual functional part is a fuel tank, engine, and a couple wing parts), while some did it barely (maybe some modified drag or engine thrust here or there). Obviously the former is far more powerful than the latter since it rejects all normal limitations from SP engineering in favour of straight math.
    On top of that, how do you determine that two aircraft are a match? A 6th gen UFO triangle is certainly above a 4th gen, but what about a budget 4th gen vs a very maneuverable and expensive 4th gen?
    It really doesn't help that for some stupid reason respawning in place gives you zero preserved airspeed, meaning you just fall to Earth. If you're shot down you need to climb again from the ground.

    +1
  • Walking With Doro! one month ago

    @LunarEclipseSP what even is this

    +1
  • Walking With Doro! one month ago

    You quote me wrong.
    Also what the hell

    +1
  • SP2 Holiday Playtest is LIVE!!! one month ago

    @SupremeDorian WAIT IT WILL?!?
    Damn do I wish I knew that earlier!
    I have a Autonomobile to exploit!

  • Has anybody noticed this yet? one month ago

    @COM9927 Yeah it was months ago.

  • SIMPLEPLANES 2 HERE I COME one month ago

    @Kav ok

    +1
  • Project PEA Collection (W. Community Submissions!!) one month ago

    @Monarchii If it's only 7 wings then does that mean the stock craft aren't PEA?
    Wasp has far more than seven. (Original Wasp, to be clear.)

  • SIMPLEPLANES 2 HERE I COME one month ago

    @Kav ?

    +1
  • Really off topic question one month ago

    @Pakdaaircraftindustries C'est la vie.

  • SIMPLEPLANES 2 HERE I COME one month ago

    @Kav There is singleplayer of course, but without the ability to actually make anything or explore much it's definitely the lesser mode. Multiplayer is the main draw at present.

    +1
  • I GOT HIM BACK one month ago

    huzzah

  • SIMPLEPLANES 2 HERE I COME one month ago

    Be sure to make good decisions.
    Be responsible if you're carrying munitions; carelessly crashing nearby somebody and blowing them up one too many times while they're trying to do something may get you kicked from the server.

    +1
  • Everyone. You know this date? one month ago

    Bro is younger than the Wii U.

  • I feel that my skills in building airplanes and other things are better now than when I first played this game... one month ago

    I've been playing for nearly nine years and have barely improved.
    How do you people improve so much so quickly!?

  • Has anybody noticed this yet? one month ago

    Was months ago, I believe.

  • Has anybody noticed this yet? one month ago

    They announced it IIRC.

  • Part 1 of 5. Simplplanes 2 Stock Planes review Redux one month ago

    @StockPlanesRemastered Mass is measured in kilograms. SP craft use metric internally and then convert to imperial for interfaces. This includes using kN for thrust. You can even see this in SP1 by outputting propeller thrust to a variable.
    Probably would've gotten there faster had you been using metric.

  • SP2 badly needs a system to keep track of who died when. one month ago

    @Mrcooldude The novelty wears off within a few hours, unless you've actually found something to do. A lot of it is just getting blown up because of troublemakers or people being irresponsible with planes carrying armaments. I'm sure it'll be better once actual building is available with the full game. Old planes have poor compatibility with the new features, particularly Chad; you can't enter an old cargo plane unless it was made with paneling (which basically nobody does anymore since hollow fuselage).

  • SP2 badly needs a system to keep track of who died when. one month ago

    @Mrcooldude what mess? SP2 multiplayer?

  • Part 1 of 5. Simplplanes 2 Stock Planes review Redux one month ago

    @StockPlanesRemastered kN is the correct form. What I mean is that I believe it was still giving me foot-pounds even though I have the game set to metric units. Horsepower too.

  • Really off topic question one month ago

    @Pakdaaircraftindustries well you could just get out and push as Boeing said. As long as you can find a stable orbit then you have all the time in the world.

  • Im going to miss SP 1 one month ago

    @Numbers2 It is pretty terrible. SP1’s tutorials are already severely lacking.

  • Project PEA Collection (W. Community Submissions!!) one month ago

    @Monarchii Scribbles in notebook
    Monarchii... has... a... brother...
    ...
    That looks like it says "hninunhil hai a brothgs". Hard to handwrite when you don't have hands.

  • Project PEA Collection (W. Community Submissions!!) one month ago

    @Monarchii uh what

  • So, um, is Chad actually forklift certified? one month ago

    @Axartar FUCK

    +1
  • Im going to miss SP 1 one month ago

    What's worrying me is that basically all the stock craft in SP2 just... aren't simple. At all. Most of them have complicated FT functions which are not remotely beginner friendly or realistic to emulate unless you've taken an engineering course to understand the math behind them and why it was done that way.

    +4
  • Part 1 of 5. Simplplanes 2 Stock Planes review Redux one month ago

    Wait, does SP2 have metric units for engine power? I haven't checked.

  • F/A-18 HARV [VR] GOLD SPECIAL one month ago

    Nice paint

  • Project PEA Collection (W. Community Submissions!!) one month ago

    @Monarchii You need to make other forums (or unlisteds) to act as folders for categories. This just doesn't work well.