idk
does seem to infringe on the rules about edited thumbnails a little
I mean if its related to the build thats fine I suppose
just doesn't make sense to fill up the whole pic with it
I wouldn't say it's "cancerous" or negative in a way separate from thumbnail usage
anime seems to be a punching bag for random users tho, which isn't as justified
something with PitchAngle < 0 in the activationGroup tab should probably work. If the specific angle needs adjusting just mess with the 0 a bit.
I might warn you an altitude toggle might work better in terms of not damaging your car, in which case clamp01(AltitudeAgl < 5) might do better. Or you could just set heath high and collisions to none.
Try clamp01(AltitudeAgl < 10)
Should auto-hover and stay at 10 metres off ground level. You can replace the 10 with whatever height you need. Add it into the 'input' parameter on a downward-facing engine.
Also tag me when it comes out, I love Cad Bane.
there's actually a ridiculously convoluted route that involves a high-force detacher, a cleaver, ignitionDelay, maxFuelTime, and proximity detonation but uh I'd honestly advise going the way @Xenotriver said.
@SuperRoto yeah, I might use them as an imploder or gravity bomb
+1I've noticed it seems to have a reverse explosion force effect as well, it drags the trucks towards the explosion site
+1idk
+1does seem to infringe on the rules about edited thumbnails a little
I mean if its related to the build thats fine I suppose
just doesn't make sense to fill up the whole pic with it
I wouldn't say it's "cancerous" or negative in a way separate from thumbnail usage
anime seems to be a punching bag for random users tho, which isn't as justified
Horsepower
Llamathrust
Donkeyforce
Zebravigour
zoom in and out?
scroll works fine, if you're on a phone try whatever you would normally do for zoom
idk I don't use a phone
everybody gangsta till the anime girl pulls a machine gun
+3T
@Hira629 Thanks, I only regret beta smoothing came too late
+1@Hira629 thank you!
+1I'd say T but I follow you so never mind
looks very fun, you're probably one of the most diverse builders on the site
damn wow
Pretty! Great job for a first build.
@Jauntyccmbr Happy to help!
+1epic
@BagelPlane I stand corrected, RollAngle works better.
Tho AltitudeAgl measures altitude above ground level, not above sea level, so it will work.
something with PitchAngle < 0 in the activationGroup tab should probably work. If the specific angle needs adjusting just mess with the 0 a bit.
I might warn you an altitude toggle might work better in terms of not damaging your car, in which case clamp01(AltitudeAgl < 5) might do better. Or you could just set heath high and collisions to none.
lmao why is this so fun
Epic, tag me
I could get behind this
...
I feel like physics students would be horrified by the abomination of sp
Try clamp01(AltitudeAgl < 10)
+5Should auto-hover and stay at 10 metres off ground level. You can replace the 10 with whatever height you need. Add it into the 'input' parameter on a downward-facing engine.
Also tag me when it comes out, I love Cad Bane.
Cool, I'll join
ngl that kinda hurts
+2@Ferrolon it does, doesn't it
@zzoop Thanks, appreciate the support!
@Akaban12
I'm not sure whether to laugh or cry
@Abakan12 thank
First, nice
+1Great job tho!
Nice aesthetics, good job!
T
T, very epic
Lmao
On builds I go for quality
+1Unlisteds, on the other hand...
epic
Very nice, great job!
ngl these planes have some of the highest level of fuselage art I've seen
+2"in the future we will have flying cars"
me, an intellectual:
+1explosionScale also allows speed upscale due to less need for accuracy btw
T
Very nice!
For some reason my eyes insist on telling me the tank is flying in the thumbnail
Nice work tho!
nyoom
looks great!
Triangle
Okay, please everyone just chill. This guy shouldn't have to always build with the GC over his head.
+2@Highground @ReignSUPREME @ShootsPlanes
there's actually a ridiculously convoluted route that involves a high-force detacher, a cleaver, ignitionDelay, maxFuelTime, and proximity detonation but uh I'd honestly advise going the way @Xenotriver said.
@AWESOMENESS360 Thanks for the spotlight!
@chibikitsune Thanks! It was pretty fun to build in this style, appreciate your support!
@Plooperman lol ok
@Valaritas2 Nope, I made the body by hand, unless you count overload and fine tuner