@Alanthelegendaryfighter if there are any, you should be able to see them on your home page, above your bio. The ones from old system, which you can't see, aren't relevant anymore.
@Blaize1380 not bad in terms of proportion, but you should also have the shape in mind. Most higher quality blueprints also provide cross sections. On f-109, bottom corners are mostly "smooth", and canopy has sloped sides and hard corners.
@Blaize1380 yaw is vey powerful. Maybe even too powerful. Pitch is a bit weak. But let's take it one step at the time. Your biggest issue currently is the proportion.
It's nice, though I suggest investing some effort into proportion. Wingspan is far too big. I advise trying to build a replica. Even if it fails, it'll give you experience for making more realistic planes.
What changes did you make to the original? Reposting builds without major modifications is against the rules. A moderator will probably remove this build. I encourage you to make some changes, like making a new weapon system for it or adding interior, and post again.
Thank you all for support. I wasn't expecting so many of you will be there. I can't possibly hope to reply to each of your comments individually, but I appreciate them all.
Oh, and another suggestion. Quit posting them from the side against a black background. Be a bit creative with each thumbnail. Load a image into the editor as blueprint and take a picture of it instead of the build itself.
@Atoka220 when you start building, set that property to the very first fuselage block you get. Then just build the rest by cloning that block (right click the block and drag). That way all fuselage blocks you use will be drag free. Set the same property to any inlets and hollow blocks you use. Then, when you're done, give drag back to the biggest block you can find and adjust dragScale. The property is in part tab of Overload.
My technique is to have an enormous buoyant block, as long and wide as possible, placed exactly on the center of mass. Move it up or down and adjust buoyancy, and have those four on each side simply to trim it a bit as CoM moves and to improve stability a bit.
As stevemc01 mentioned, calculateDrag = false makes builds run better. It will also help with performance, as you will be able to easily adjust drag with a single huge part to get both realistic speed and acceleration. I advise giving the underwater part of the bow some love too.
Just opt out of beta. Devs have been notified of this problem, and hopefully it will be remedied in the next beta.
It's a bit rough around the edges, but fun to fly. Very nice for the part count.
@GeneralOliverVonBismarck it's an obsolete project that isn't worth upgrading to 1.11. I'm keeping it around as a testbed for various things.
@Halphas I hope you'll find the time. Good luck with the research.
@MrShenanigans I'm glad you like it.
@Alanthelegendaryfighter if there are any, you should be able to see them on your home page, above your bio. The ones from old system, which you can't see, aren't relevant anymore.
@Kingmjm0000 thanks.
@Kingmjm0000 no worries mate. Just enjoy the build. I'm not a moderator anymore, as you can see, and I don't care if you're copying my builds :)
@Lerkov1991 that's unlikely. My builds are of the fictional M.Corp brand, not national, and never replicas.
@WiFly of course.
@WiFly literally copy each piece individually, then play with it a bit.
@WiFly downlead it, and make an exact same one next to it.
Congratulations.
I suggest finding me on Discord if you wanna chat. It's a lot handier.
@Blaize1380 more or less. It was a bit boring.
@Pnicks15 looks good.
@Usaf5745 I don't mind.
@Blaize1380 not bad in terms of proportion, but you should also have the shape in mind. Most higher quality blueprints also provide cross sections. On f-109, bottom corners are mostly "smooth", and canopy has sloped sides and hard corners.
@Blaize1380 my advice is still to try to build a replica. Download blueprints and try to follow them ingame.
@Blaize1380 yaw is vey powerful. Maybe even too powerful. Pitch is a bit weak. But let's take it one step at the time. Your biggest issue currently is the proportion.
It's nice, though I suggest investing some effort into proportion. Wingspan is far too big. I advise trying to build a replica. Even if it fails, it'll give you experience for making more realistic planes.
@Blaize1380 I don't really have one. Some people find it interesting.
@Blaize1380 nah, it's fine.
@Blaize1380 I was indeed. But not anymore :)
You should have used flight computer instead of the cockpit block. It doesn't have a camera, and can be easily hidden.
@Skylerr your tag must have failed. I'm still here.
Welcome back :)
@21212123 I have used some tricks to reduce part count.
@SimpleHelper thanks :)
@Strucker have someone else do it.
@sharkysSPacc it wouldn't fly. Or it would require a complex input on a set of jets to artificially simulate lift.
@sharkysSPacc not having any wings seems to break the calculation, as it tries to divide with zero.
@sharkysSPacc unfortunately, since I'm no longer a moderator, I can't do that. @Vincent can, or @DeezDucks.
@JuanNotAnAlt hi
@JuanNotAnAlt hi. How may I help you?
@Clutch nope.
What changes did you make to the original? Reposting builds without major modifications is against the rules. A moderator will probably remove this build. I encourage you to make some changes, like making a new weapon system for it or adding interior, and post again.
That's the most creative way of reloading I've ever seen.
Edit: I have launched nine balls at once.
Yes, it looks impressive. Four commander/driver cupolas might be a bit of an overkill, but it's a very nice vehicle regardless, @JuanNotAnAlt.
@JuanNotAnAlt I'm not much of an expert on tanks. I can do it if there's nobody else though.
@RC1138Boss it will never be a community without me. Only difference is that I can't ban people anymore.
Thank you all for support. I wasn't expecting so many of you will be there. I can't possibly hope to reply to each of your comments individually, but I appreciate them all.
@Karzigg thank you.
@RC1138Boss thanks for support.
@AvalonIndustries thanks for the kind words.
@Atoka220 you can find a link to the server in the list pinned on the forums. It's near the top (totally not because it's my own server).
Oh, and another suggestion. Quit posting them from the side against a black background. Be a bit creative with each thumbnail. Load a image into the editor as blueprint and take a picture of it instead of the build itself.
Are you in PortSP Discord server? We discuss this kind of stuff all the time there.
@Atoka220 when you start building, set that property to the very first fuselage block you get. Then just build the rest by cloning that block (right click the block and drag). That way all fuselage blocks you use will be drag free. Set the same property to any inlets and hollow blocks you use. Then, when you're done, give drag back to the biggest block you can find and adjust
dragScale. The property is inparttab of Overload.My technique is to have an enormous buoyant block, as long and wide as possible, placed exactly on the center of mass. Move it up or down and adjust buoyancy, and have those four on each side simply to trim it a bit as CoM moves and to improve stability a bit.
As stevemc01 mentioned,
calculateDrag = falsemakes builds run better. It will also help with performance, as you will be able to easily adjust drag with a single huge part to get both realistic speed and acceleration. I advise giving the underwater part of the bow some love too.