@Darjeelings183 and that's why I took time to write a nice comment to show you that I care. I know the feel when you make something you are proud of and only get lots of upvotes without a single nice comment.
@Supercraft888 weapons aren't custom. Try making simple aesthetic modifications to weapons. For example, use single rockets in custom pods, and make wing guns not look like wing guns by replicating a barrel of, let's say, Mauser BK-27. The rest of the plane is as great as the example you submitted to my challenge.
This build would have scored better if there wasn't TSAD tag on it. People have grew to expect a certain level of quality (read "very high level of quality") from TSAD, and this simply doesn't do it. You need custom control surfaces, and you need to clean up the area around the cockpit. I know you can do it.
@Tank6376 there is a version with anti-tank missiles. It's not ment for amphibious operations, as you can conclude from the camo. You can find amphibious stuff elsewhere on my profile.
@nightsquad12 well, now you know to regularly check for CoM, CoL, and CoT. Getting them right is 80% of the stability. Other 20% is having a big enough vertical stabilizer (not huge, that looks stupid).
@ljf4421 much better. However gear should be closer to CoM for lower takeoff speed. Also, there's a better way to make custom weapons. Here's the one I'm using. Would you like me to make you a wing with control surface set to trim, so you don't need to have a pitch surface behind elevators?
@nightsquad12 what do you mean? It flies better than most planes made by experienced users. It could just use a bigger vertical stabilizer to better dampen the yaw oscillation.
@ljf4421 you can get all the parts you need from my builds, no credit needed. Rotators with LG input, fuselages and wheels without collisions, wheels with reduced brake torque... With this kind of quality, it's a shame to have that ugly stock landing gear under the plane. You don't have to go too complex. Just make it vaguely look like the real thing, better fitting the shape of the plane.
@nightsquad12 all-moving tail or stabilators are tail fins that move entirely instead of having a control surface on them. You can see the tail of aircraft such as F-18, MiG-29, or pretty much any modern combat aircraft to see how it works.
A rotator without base mesh is the one that doesn't have the bulky part. It looks like rotator when you set it to free spin. You can get that through xml editing, which is unavailable on iOS. Since you are on Android, you can do it by installing Overload mod (you can find it in mod section of the site).
Not bad for the first plane. I suggest using structural wings on rotators to get all-moving tail, like on real planes. You can find some with disabled base mashes (without the base, rotator rod only) on my builds.
1) CoM is too far forward. You can check CoM, CoL, and CoT positions in editor by pressing space, or by tapping the button in the top right corner and finding an option in the menu that pops out.
2) Your landing gear might be too far back. It should be around a foot behind CoM.
3) You might be lacking pitch authority. Elevators must be big enough to push the nose up and down at speed, but not too big. If they are too big, they stall and lose effectiveness.
4) Maybe you don't have enough wing surface to fly at your desired speed.
In case you can't find your way with CoM/CoL/CoT, here's a little explanation:
CoM: Represented by red sphere, this is your center of mass. If you put a pin under that point, the plane will balance on it.
CoL: Shown as blue sphere. This is the point of the plane that is trying to go up. It need to be behind the center of mass. If it overlaps the center of mass or is in front of it, your plane will be extremely unstable, often unflyable.
CoT: Yellow sphere. This is where your thrust is pushing. Basically, combined output from all engines is observed as a vector pushing at that point. It needs to be in the middle of the plane, roughly at the same height as center of mass.
@Zotya I have other amphibious vehicles. It wouldn't work for this one, as in real life, getting in the water would kill its engine. There's a large grill on the front end that would let in a lot of water.
Too short. None of this stories has the right form. You failed to introduce the information, explain it, and give a conclusion. These are just titles for the news.
Nice idea, but most of the kids don't know British sailors songs (shanties).
+5@Darjeelings183 no problem buddy :)
@Darjeelings183 and that's why I took time to write a nice comment to show you that I care. I know the feel when you make something you are proud of and only get lots of upvotes without a single nice comment.
Why not?
@Darjeelings183 no problem. Keep up the good work. I'm following you so I don't miss your future builds.
This looks very nice. Good job. I'd test it, but my PC can't run that many parts.
UnstableOrbit. Now there's one I haven't heard of in a while.
+2@Supercraft888 weapons aren't custom. Try making simple aesthetic modifications to weapons. For example, use single rockets in custom pods, and make wing guns not look like wing guns by replicating a barrel of, let's say, Mauser BK-27. The rest of the plane is as great as the example you submitted to my challenge.
This build would have scored better if there wasn't TSAD tag on it. People have grew to expect a certain level of quality (read "very high level of quality") from TSAD, and this simply doesn't do it. You need custom control surfaces, and you need to clean up the area around the cockpit. I know you can do it.
P.S. Engines are underpowered.
+5You can place another set of rotators for elevators, and set them to trim, or you can add more mass to the nose.
@zerogamer you might need to manually transfer it to the mod folder. Some Android devices have that issue.
+1@nightsquad12 that's good to know.
Suits your username. It really is a flying... thing :)
@Tank6376 there is a version with anti-tank missiles. It's not ment for amphibious operations, as you can conclude from the camo. You can find amphibious stuff elsewhere on my profile.
@Tank6376 I'm glad to hear that.
That turret looks like a Dalek from Dr. Who :)
@nightsquad12 well, now you know to regularly check for CoM, CoL, and CoT. Getting them right is 80% of the stability. Other 20% is having a big enough vertical stabilizer (not huge, that looks stupid).
@nightsquad12 maybe your CoL is too close to your CoM. Try making bigger horizontal stabilizers, or moving trailing edges of wings forward.
@ljf4421 much better. However gear should be closer to CoM for lower takeoff speed. Also, there's a better way to make custom weapons. Here's the one I'm using. Would you like me to make you a wing with control surface set to trim, so you don't need to have a pitch surface behind elevators?
@ljf4421 no problem.
@GritAerospaceSolutionsLTD no problem.
Set them on pistons that will extend on pitch, pushing actual beacons out through the dummy reverse lights.
+4@nightsquad12 what do you mean? It flies better than most planes made by experienced users. It could just use a bigger vertical stabilizer to better dampen the yaw oscillation.
@ljf4421 you can get all the parts you need from my builds, no credit needed. Rotators with LG input, fuselages and wheels without collisions, wheels with reduced brake torque... With this kind of quality, it's a shame to have that ugly stock landing gear under the plane. You don't have to go too complex. Just make it vaguely look like the real thing, better fitting the shape of the plane.
You are making good progress with every build. Keep it up.
@KSPFSXandSP they certainly are. The rest of the thing is proportionate, so I guess disproportionate wings are there on purpose.
It performs very well. Only thing I really dislike about this build is the landing gear.
@nightsquad12 all-moving tail or stabilators are tail fins that move entirely instead of having a control surface on them. You can see the tail of aircraft such as F-18, MiG-29, or pretty much any modern combat aircraft to see how it works.
A rotator without base mesh is the one that doesn't have the bulky part. It looks like rotator when you set it to free spin. You can get that through xml editing, which is unavailable on iOS. Since you are on Android, you can do it by installing Overload mod (you can find it in mod section of the site).
Not bad for the first plane. I suggest using structural wings on rotators to get all-moving tail, like on real planes. You can find some with disabled base mashes (without the base, rotator rod only) on my builds.
Some of the problems you might be having are:
1) CoM is too far forward. You can check CoM, CoL, and CoT positions in editor by pressing space, or by tapping the button in the top right corner and finding an option in the menu that pops out.
2) Your landing gear might be too far back. It should be around a foot behind CoM.
3) You might be lacking pitch authority. Elevators must be big enough to push the nose up and down at speed, but not too big. If they are too big, they stall and lose effectiveness.
4) Maybe you don't have enough wing surface to fly at your desired speed.
In case you can't find your way with CoM/CoL/CoT, here's a little explanation:
CoM: Represented by red sphere, this is your center of mass. If you put a pin under that point, the plane will balance on it.
CoL: Shown as blue sphere. This is the point of the plane that is trying to go up. It need to be behind the center of mass. If it overlaps the center of mass or is in front of it, your plane will be extremely unstable, often unflyable.
CoT: Yellow sphere. This is where your thrust is pushing. Basically, combined output from all engines is observed as a vector pushing at that point. It needs to be in the middle of the plane, roughly at the same height as center of mass.
I hope this was helpful.
Spotlight the build by a low ranking users that you think deserves more attention. Quality will attract followers over time.
+1@Sgtk I noticed. I made the cockpit on Dingo/Lake Dove that way because I just couldn't make a proper one :)
@Chancey21 no problem. I like overkills, and these wheels definitely are one.
+2No problem @Sgtk
@DannyBoyToTheDoctor sure.
@Zotya I have other amphibious vehicles. It wouldn't work for this one, as in real life, getting in the water would kill its engine. There's a large grill on the front end that would let in a lot of water.
Yet another amazing creation. I hope we'll be seeing more from you now that your game is working again.
+1@Strikefighter04 sure
@Strikefighter04 check out my later trucks. They are much better.
Incredible. I've seen tons of planes with detailed interiors, but detailed electronics bay is something completely new to me. Good job.
+1@Strikefighter04 thanks. The hardest part of this build was figuring out that to do with lights so they don't look plain stupid.
@Texasfam04 thank you. It's the best representation of M.Corp flag I managed to do without launching part count through the roof.
Turboprop
Not bad. It's still slightly lacking in terms of details, but it's nice. Your grips are too thin though.
+2It lacks butterfly trigger. It's a plate between the grips that you depress to fire the weapon. Other than that, good job.
@Theplanelover78 that rule is made in compliance with some laws and general guidelines for safety of children on the Internet.
Exactly why my trainer challenge had a "description" requirement that was worth 10 points.
+7Nice boat m8.
@DerekSP it's easy to fill a commuter flight. But filling an intercontinental is far bigger task. 747 is too big, I think.
Too short. None of this stories has the right form. You failed to introduce the information, explain it, and give a conclusion. These are just titles for the news.
+2