@RestlessGalaxies
Planning, I can definitely do. I am considering using a different vehicle for this concept, which would help in putting time between your challenge and the next like it.
@RestlessGalaxies
To ease the strain, I suggest maybe doing a plane a day. It would draw out the final results, but it should theoretically make for a less stressful judging.
@RestlessGalaxies
In Skypark lore, the was a previous aircraft that also wielded a laser gun, but it had to have a large reactor mounted on it to power the gun, which also took up the entire weapons by. This plane is essentially a successor to that original aircraft, with the same pilot as the original, so the chosen paint scheme of said pilot was migrated to this plane.
@Grob0s0VBRa
I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting CalculateDrag to False. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.
@Mod
Do you mind if I make a forum post wishlist that I link here? Cause I have a lot of thoughts(and regular wishlist stuff) that I really haven't voiced properly.
@StockPlanesRemastered
True, that Doe seem to work, but I am of the opinion that you shouldn't have to edit a basic, non-funky tree function just to make it work. better to remove the wobble then to try to work around it, being that it is not a result of massive edits or complex FT codes.
I would like point out a small issue that's kinda annoying. The rotators & hinges tend to have a wobbling problem when you start using them on big things, upscaled or not, be it on slightly unusual things like mechs, or more normal things like ships or cranes. IF there is a way to remedy that with this maintenance update, that'd be nice. If not then hopefully it can be prevented in SP2
@SupremeDorian please forgive the @, but I just remembered this one detail that is actually sorta significant to the aforementioned problem.
Edit, a day later: I forgot to mention that the wobbling occurs on both ends, aka if the base is big(upscaled or not), the part the joint is moving will wobble like it's really big, even though it's not.
@CrestelAeronautics
Also, yes, this plane(and by extension my country are part of the overall Simpleverse that the MDA is. Also, mind telling me how you involved the elestrosphere(cause I'm pretty sure it will differ from how I involved it)?
???: It would seem you think bringing some outdated plane is going to save you.
[ Dismissive laugh]
You will not succeed in your futile effort to defend yourself, just like Skypark.
@RestlessGalaxies
I was able to get a G-limiter, though I had to get a bit creative. Also, it's funny you have VTOL capability as a requirement. That I have found, almost all current and planning next-gen fighters aren't VTOL.
@11qazxc
I know a very simple hover controller: the gyro. Now, fairness in advertising, I actually tried to make a gyro-less stabilization system with a prior plane, the F-2 Longbow, but I just couldn't figure it out. I'd probably need way more time then the challenge allows to properly figure out how to create a stabilization system.
@windshifter1
I should point out, time between upvotes is only around 15 seconds. Now if he was giving out spotlights on the other hand, that would take forever.
@RestlessGalaxies
When in between phases of barely-having-the-motivation-to-move, I can get sh*t done. Besides, I've always found making the plane is the easy part. Adding all the functionality and interiors and FT codes is the difficult part.
Hope the multiplayer has an off button(I'm probably the only one on this game that isn't thrilled about multiplayer).
+1@YarisSedan
Been some time since I did a Siren War thing. That's about to change.
If I may ask, when will the small update be available in Amazon?
+1Wait, there's an SP wiki? :|
+1@RestlessGalaxies
Planning, I can definitely do. I am considering using a different vehicle for this concept, which would help in putting time between your challenge and the next like it.
@RestlessGalaxies
Yes, I did see that post.
Also, this whole challenge is making me get equally ambitious ideas.
@RestlessGalaxies
+4To ease the strain, I suggest maybe doing a plane a day. It would draw out the final results, but it should theoretically make for a less stressful judging.
I too have drawing skills.
I actually really like spam.
+3👍
@RB107
+1Sure.
@Technicalstrat
Then I suppose you can.
Perhaps you could make more stock hulls for other types of warships.
+1@Technicalstrat
For the walking system?
@BlinIndustry
I've already got something in the works for space combat.
So, the Sirens are now operating in space. This changes things.
+1@ShinyGemsBro
Sounds good. Might do a mini episode or two that relate to Skypark.
What side are you on?(everyone else isn't doing anything with the RP, and I want to keep going with it 😐)
I dunno, I still want to do war stuff.(Though it would seem I'm the exception in that regard)
@RepublicofWrightIsles
Then it looks like covert operations will have to deal with them.
Wright better control their protestors. Skypark is going to be smack a reformist held airfield close by, and we don't want civilians getting bombed.
Skypark will not be interfering with internal affairs, unless asked for.
Feel free to let me know what you think of this, or if you feel similarly.
@RestlessGalaxies
In Skypark lore, the was a previous aircraft that also wielded a laser gun, but it had to have a large reactor mounted on it to power the gun, which also took up the entire weapons by. This plane is essentially a successor to that original aircraft, with the same pilot as the original, so the chosen paint scheme of said pilot was migrated to this plane.
If you don't see it as a war crime....why are we here?
@RepublicofWrightIsles
+1Skypark is willing to send our covert operations to deal with these extremists. Also, yes, Skypark is loyalist.
@Grob0s0VBRa
I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting
CalculateDrag
toFalse
. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.Fascinating.
+1@Mod
Do you mind if I make a forum post wishlist that I link here? Cause I have a lot of thoughts(and regular wishlist stuff) that I really haven't voiced properly.
@StockPlanesRemastered
True, that Doe seem to work, but I am of the opinion that you shouldn't have to edit a basic, non-funky tree function just to make it work. better to remove the wobble then to try to work around it, being that it is not a result of massive edits or complex FT codes.
I would like point out a small issue that's kinda annoying. The rotators & hinges tend to have a wobbling problem when you start using them on big things, upscaled or not, be it on slightly unusual things like mechs, or more normal things like ships or cranes. IF there is a way to remedy that with this maintenance update, that'd be nice. If not then hopefully it can be prevented in SP2
@SupremeDorian please forgive the @, but I just remembered this one detail that is actually sorta significant to the aforementioned problem.
+5Edit, a day later: I forgot to mention that the wobbling occurs on both ends, aka if the base is big(upscaled or not), the part the joint is moving will wobble like it's really big, even though it's not.
@CrestelAeronautics
Also, yes, this plane(and by extension my country are part of the overall Simpleverse that the MDA is. Also, mind telling me how you involved the elestrosphere(cause I'm pretty sure it will differ from how I involved it)?
Kinda looks F-18 inspired, with a pinch of Su-27.
+1@CrestelAeronautics
What does CSV stand for?
This sucker took most of a week to make. I nearly lost my mind(again) trying to make this work.
???: It would seem you think bringing some outdated plane is going to save you.
[ Dismissive laugh]
You will not succeed in your futile effort to defend yourself, just like Skypark.
My plane is nearly ready.
+4@RestlessGalaxies
+1I was able to get a G-limiter, though I had to get a bit creative. Also, it's funny you have VTOL capability as a requirement. That I have found, almost all current and planning next-gen fighters aren't VTOL.
@11qazxc
+1I know a very simple hover controller: the gyro. Now, fairness in advertising, I actually tried to make a gyro-less stabilization system with a prior plane, the F-2 Longbow, but I just couldn't figure it out. I'd probably need way more time then the challenge allows to properly figure out how to create a stabilization system.
This is why I still stick to ol' reliable: uploading a fixed version of whatever the original was.
+1@Wasifhero3
How's your plane going? I'm going through hell putting in all the functionality of mine.
Also, @RestlessGalaxies, do you know the kind of pain trying to implement a G-limiter brings?
+3@windshifter1
I should point out, time between upvotes is only around 15 seconds. Now if he was giving out spotlights on the other hand, that would take forever.
@RestlessGalaxies
When in between phases of barely-having-the-motivation-to-move, I can get sh*t done. Besides, I've always found making the plane is the easy part. Adding all the functionality and interiors and FT codes is the difficult part.
My entry for this challenge is already half done.
+1I like the format, might try it.
Coming back to this, I now realize that my Epsilon class carrier is even bigger then this.
+1@RestlessGalaxies
I hope this doesn't effect the making of a strengths-and-weaknesses forum. Remember, not everyone has a Discord.
Cool, very cool.
Also, another Arbiter is coming. Her alignment is....murky.
@SemedianIndustries
+1I don't suppose you'd be willing to explain how to make a flying thing like that(once you've published your build of course)?
@LunarEclipseSP
+1I'm assuming M-War II is still going? (I'm actively planning out my next part)