cool idea do you mind if I borrow it I'll give credit of course edit: its negative weight right? edit no2: I probably wont upload it last edit: I am miserably failing negative weight doesnt work nvm any of this.
Not sure my idea is use the basic flapping contraction if you want an example look at my build for this challenge. Then put it inside the body of the plane make sure there is a slot in the side so you make a rod come out of the body and add wings. This hardly makes sense on reading I’ll mock up a quick example soon today or tommorow @Pickman762
@HuskyDynamics01 Im really not savvy with american law; is this meaning that chat is likely to come back or merely the prohibition of storage of underage biometric data
for like perma on once activated you can do smooth(Activate1,clamp01(!Activate1)) I think, if thats what youre going for. You could add a manual way to turn it off with like smooth(Activate1,(clamp01(!Activate1)+clamp01(Activate2)) using activate 2 as an example. Hence to turn it on you press AG1, then for it to turn off you press AG2 then turn off AG1.
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If this isnt what you meant then please just give like a flow chart of what you want to happen so I can get a better idea
@Lettuceman43 wait lemme rephrase that I said it badly; minimise the weight the piston has to fight against; making the piston heavier (massScale) should make it less springy
well usually the best thing to do is to minimise the mass put on the piston, i think if its anything like rotators massscale on the piston itself affects bendiness. Your other option is to use multiple pistons in conjunction because kinda like springs they become less bending in parallel but way more bendy in series
@Pnut I cant build in designer atm so dont worry about that yet; also tbh it performs fine for me on potato settings for builds with part counts ~<750 but over that it gets a bit rocky, so I think the way forward for me is to continue building 99% of stuff on sp1 then if I need newer parts moving it to sp2 because the designer performs fine
I only find this happens at high speeds slow down a bit lol@Ryn176
+1yesssss 4+ I nee me mafs now
@CrashFighter05 @ChiyomiAnzai
+1Planey McPlaaneface
+1thanks
+1you could use jets aiming downwards or fuselage with increased weight on the front
+1Hmm interesting i’ll Have a go @TrueSlav
+1Thanks @TrueSlav
+1@DeidaraEnterprises thank you! hope its worth the wait
+1thanks @randomusername
+1@TrueSlav @Syabil @DeidaraEnterprises
+1Yeah lol I need to fix that @TrueSlav
+1@BlackhattAircraft i gathered this is a forum lol
+1@BlackhattAircraft idk really but u made one also i have only been able to make forums since 2k points
+1Thx @DemXu
+1thanks @DemXu
+1Thanks@DemXu
+1@0n33 lol thanks loads!
+1thanks @SodiumChloride and @SakuraSaku
+1@EliteArsenals24 yeah Lol I found that out it just makes the ‘balloon attempt’ shake on the floor and move around thanks
+1cool idea do you mind if I borrow it I'll give credit of course edit: its negative weight right? edit no2: I probably wont upload it last edit: I am miserably failing negative weight doesnt work nvm any of this.
+1thank you @ChiyomiAnzai
+1As a resident of wright isles, we hope the best for krakabloa
+1thanks @JonTKocz
+1@BlitzBombers bitte schon
+1Sorry for probably ruining a peaceful upload so to speak @IanORedfield
+1You didn’t just happen your parents planned that (I hope)@Chancey21
+1@randomusername
+1Cheers
+1I agree with chances small sips@Chancey21 @Spacedoge12345plane
+1@Pickman762 i have published a basic unworkable design plan
+1@Pickman762
+1Not sure my idea is use the basic flapping contraction if you want an example look at my build for this challenge. Then put it inside the body of the plane make sure there is a slot in the side so you make a rod come out of the body and add wings. This hardly makes sense on reading I’ll mock up a quick example soon today or tommorow @Pickman762
+1@speshy you did will I like it
+1No worries all intricate fun unique inventions deserve an upvote@MethaManAircraft
+1@Rocketlover more useful or less useful?
+1Ugh gg why am I cursed with always beating just two
+1Well I just checked his is xml modded but can go 6000 mph+ plus no nudging @randomusername
+1Wow lol
+1@HuskyDynamics01 Im really not savvy with american law; is this meaning that chat is likely to come back or merely the prohibition of storage of underage biometric data
you exist. Like i mean that nicely, I dont know many ppl atm
for like perma on once activated you can do smooth(Activate1,clamp01(!Activate1)) I think, if thats what youre going for. You could add a manual way to turn it off with like smooth(Activate1,(clamp01(!Activate1)+clamp01(Activate2)) using activate 2 as an example. Hence to turn it on you press AG1, then for it to turn off you press AG2 then turn off AG1.
.
.
If this isnt what you meant then please just give like a flow chart of what you want to happen so I can get a better idea
@YourLocalJetNut to my knowledge no, im assuming its probably related to the overall flight duration though
@Handlewithcare the input for the rotators is the sin(Time*90) stuff, Mech example, some behind the scenes honestly better explanations too here
omds will this image work or what
theyre ancient, i think theres a stock plane in there somewhere
Dawg, just build what you want, its not that deep, planes are highkey boring
its online plane website, im sure it aint that deep. come back some time and say hi
@Lettuceman43 wait lemme rephrase that I said it badly; minimise the weight the piston has to fight against; making the piston heavier (massScale) should make it less springy
well usually the best thing to do is to minimise the mass put on the piston, i think if its anything like rotators massscale on the piston itself affects bendiness. Your other option is to use multiple pistons in conjunction because kinda like springs they become less bending in parallel but way more bendy in series
@Pnut I cant build in designer atm so dont worry about that yet; also tbh it performs fine for me on potato settings for builds with part counts ~<750 but over that it gets a bit rocky, so I think the way forward for me is to continue building 99% of stuff on sp1 then if I need newer parts moving it to sp2 because the designer performs fine