OK turns out I’m a dumbass and had my coordinates all wrong so it wasn’t working, tysm regardless, it was much neater than what I’d written.@DeveloperKorzalerke I’d left my latitude thing in seconds so it was just wrong coordinates
For delay it’s its own variable on the parachute, I think. If it exists. The altitude seems a little difficult. I’m not great at funky trees. I’ll have a look
Ooohh ok all good, I’ll throw in a couple more if you want a challenge. A mech, idk pacific rim like, maybe a helicopter like the heli things from maze runner. And I’ll throw in a plane and a boat. Just try a carrier, they’re fun, and as for a plane, a horten ho. @PakPuma75
Oh huh think that might be my ancient sub in the pic lol, and I agree tbh, all the physics are there, and so is the underwater map parts, or at least a good backbone if they don’t think it’s up to scratch.
Overload, then go into the winch properties and I think extension is a variable, up that by a bunch. Imma be honest I have no idea what value gets you 15 miles, I’d just type in an arbitrarily big number tbh
I mean any of it just takes time, I hate building replicas personally so I just tend to freehand things until they look nice. Try to use preexisting parts for detail you can always scale them around. Like the joystick base and the big block rotator are personal favourites.
I mean yeah I’m an old ish account now, it happens sometimes, memes happen some are just fun to handle. And tbh most of my builds are lowish quality, at best 15k quality. It happens, some people just make fun things that maybe don’t look the best, it’s happened since even before I got my account. I sound really harsh there, just don’t think about it too much I guess
@Nerfaddict i didn't actually expect anyone to bother answering seriously, i expected 42, or some other dumb stuff, so thanks for averting my expectations
A way to multi apply an xml attribute to something, like the fine tuner multi select but then being able to apply say, no collision to a variety of pieces, or colour changing etc. Although this might be more of a mod maker thing
luck I got three post featured in quick succession but nothing before or after then, the first one didn't work, the second one , was kinda cool I still like it but it wasn't great, and lastly This which was actually pretty cool. The theme for me was obscurity, the two star wars vehicles being pretty much unseen. So I guess for a feature the trick is trying something new or trying a new effect or amount of detail on a build, or a new funky tree magic thing. I was around high silver to low gold for these so im not sure if that helps
OK turns out I’m a dumbass and had my coordinates all wrong so it wasn’t working, tysm regardless, it was much neater than what I’d written.@DeveloperKorzalerke I’d left my latitude thing in seconds so it was just wrong coordinates
Ah okay@HuskyDynamics01
Ooohh, ok thank you, I’ll have a try @DeveloperKorzalerke
I guess I could try with = instead of AND. @ZeroWithSlashedO
Basically. It’s checking if the current latitude and longitude are greater than (-79) and less than (621)@ZeroWithSlashedO
Any help would be great, I’m pretty unfamiliar with any funky trees past basic level
Yeah, my funky trees knowledge is short, but with the variable outputs is there an altitude variable parts?@HuskyDynamics01
For delay it’s its own variable on the parachute, I think. If it exists. The altitude seems a little difficult. I’m not great at funky trees. I’ll have a look
Unfortunately no, automatic countermeasures would be great tho
+1Ooohh ok all good, I’ll throw in a couple more if you want a challenge. A mech, idk pacific rim like, maybe a helicopter like the heli things from maze runner. And I’ll throw in a plane and a boat. Just try a carrier, they’re fun, and as for a plane, a horten ho. @PakPuma75
Oh huh think that might be my ancient sub in the pic lol, and I agree tbh, all the physics are there, and so is the underwater map parts, or at least a good backbone if they don’t think it’s up to scratch.
+2Freehand an attack plane, or idk a steampunk style aircraft
+1It’d be cool to see an apocalypse prepper-esque truck, maybe some dystopian method of transport
I’ll have a looksies@Rakoval500k
+1Sounds good if you need any help give me a shout!@TheFlyingHusky
+1Sounds fun, good luck, you’d make a good moderator
Nice to see someone who actually backed up their proposal with a neat presentation and modelling the parts, nice job!
+11Thanks @X99STRIKER
+1Wow
Thanks! @X99STRIKER
I dropped this project tbh. Might pick it up again one day. Unlikely. It was just a pain
Overload, then go into the winch properties and I think extension is a variable, up that by a bunch. Imma be honest I have no idea what value gets you 15 miles, I’d just type in an arbitrarily big number tbh
+3T
I’ve played this game for so fucking long and now I know what it means@CinnamonCBF
Thanks @BeastHunter
+1What sorta quality was it, any telltale builder design bits?
+1I mean any of it just takes time, I hate building replicas personally so I just tend to freehand things until they look nice. Try to use preexisting parts for detail you can always scale them around. Like the joystick base and the big block rotator are personal favourites.
Well done, T :)
+3Same story for the last xyz years, it’s a chunky Boi island, it ain’t gonna happen on mobile
+1Great start, maybe smooth out the wings a little, and throw on some texture and detail and it’ll be perfect.
+1I mean yeah I’m an old ish account now, it happens sometimes, memes happen some are just fun to handle. And tbh most of my builds are lowish quality, at best 15k quality. It happens, some people just make fun things that maybe don’t look the best, it’s happened since even before I got my account. I sound really harsh there, just don’t think about it too much I guess
+1Happy birthday jundroo
+3Ohhhhhhh clever, usually every time I add shaking parts they end up tainting flight, thanks! @laSoul
Woooaaahhh it’s incredibly stable, good job, just curious how did you counteract the shaking from the wings to make it fly stable?
+1Nice build, fun to play around with
@Nerfaddict i didn't actually expect anyone to bother answering seriously, i expected 42, or some other dumb stuff, so thanks for averting my expectations
FireWeapons basically whenever you’re firing a weapon it activates and then deactivates again@AAAagent7
+1A way to multi apply an xml attribute to something, like the fine tuner multi select but then being able to apply say, no collision to a variety of pieces, or colour changing etc. Although this might be more of a mod maker thing
+2@xXeno I know its been a year but you asked to be tagged on this so, voila i guess
@DumbPlaneMaker not to my knowledge however try minrange and max range that might work
Oh and you can’t set lock time to zero sometimes er it to 0.001 or something small@MrShenanigans
I think it’s max speed and maxVelocityAngleAdjustmentRate @MrShenanigans
Lol it’s funny to see my dead account still gaining @Strucker
+1@Strucker hahah same well I joined on my account i have now later but i deleted my old one
+1Dear god anime is a controversial topic on simple planes
hi
luck I got three post featured in quick succession but nothing before or after then, the first one didn't work, the second one , was kinda cool I still like it but it wasn't great, and lastly This which was actually pretty cool. The theme for me was obscurity, the two star wars vehicles being pretty much unseen. So I guess for a feature the trick is trying something new or trying a new effect or amount of detail on a build, or a new funky tree magic thing. I was around high silver to low gold for these so im not sure if that helps
SimpleLego
Yeah? It’s real in the Star Wars universe, not irl @Kopooo
@X4JB i exposed my age, u caught me lol