23.8k Axartar Comments

  • Had my First day of college today 2.8 years ago

    @Nerfaddict fair enough

  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is

    +1
  • Had my First day of college today 2.8 years ago

    Good luck lol

    +1
  • How to make a mech walk. 2.8 years ago

    @MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance

  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy

  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.

  • How to make a mech walk. 2.8 years ago

    @Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done

  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable

  • Fighter Jet Build Requests? 2.8 years ago

    @F1Fan8910 I feel that lol, I can’t do it either

  • SP had two types of AA Tanks (at least) 2.8 years ago

    if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.

    +1
  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.

    +1
  • New planes in the works + Q&A?? 2.8 years ago

    @Sakorsky what inspires your building, do you start with an aim, or just build and it ends up being something?

    +2
  • Speed-triggered Gyroscope 2.8 years ago

    Not really sure if there is an input function for gyroscopes. But in theory I think it’s: (v<600)&(v>200)

    +1
  • downloading mods 2.8 years ago

    I just downloaded them on simple planes website (chrome) and it dealt with all the nitty gritty for me :/

  • Fighter Jet Build Requests? 2.8 years ago

    Horton ho 229. Or freehand smth

    +1
  • Bronze Car release!!! 2.8 years ago

    I think it’s in one of the helpful links forum. But if I remember right it’s ! [] (imagehyperlink) with no spaces in it.

  • Question 2.8 years ago

    I think it’s
    100 for bronze.
    1000 for silver
    5000 for gold
    25000 for plat
    Blue is dev
    Red is mod
    Green is VR stuff.
    I might have that wrong it’s been a while lol

  • New planes in the works + Q&A?? 2.8 years ago

    Do you prefer to build from blueprints, or freehand?

    +2
  • SP had two types of AA Tanks (at least) 2.8 years ago

    @Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.

  • new name yay 2.8 years ago

    I like it, v. Classy lol

  • How to make a mech walk. 2.8 years ago

    @Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
    I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1

  • how to build a fully functional mech 2.8 years ago

    @Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!

  • KPW-2 "Skif" AA 2.8 years ago

    @EasyEight I feel that lol, even the stuff I make to be realistic is freehand

    +1
  • KPW-2 "Skif" AA 2.8 years ago

    I like the freehanding chimera esque way of building. Good job

  • I have no idea anymore 2.8 years ago

    @iic011 thanks lol, I ended up using a simpler solution which is part of the series to make a sawtooth wave and messing with it

    +1
  • Funky trees question.[][ 2.8 years ago

    @Grob0s0VBRa I couldn’t splice it using abs or max because of that fact that they were both sinusoids, but the less than is a good idea thanks!!

    +1
  • Funky trees question.[][ 2.8 years ago

    @Grob0s0VBRa oh that’s clever, I wish I’d thought of that

    +1
  • How to make brakes? 2.8 years ago

    pistons, rotators to physically hold it in place, or use a funky input for brakes if you can

  • Hexenkönig 2.8 years ago

    thanks! @POMPAJ

  • New XML properties 2.9 years ago

    @sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps

    +1
  • New XML properties 2.9 years ago

    @Blub00The00Builder I don’t think there’s a speed modifier for rockets, I could be wrong however

    +2
  • New XML properties 2.9 years ago

    @Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis

  • [Teaser] Portable bunker 3.1 years ago

    Hahaha, it’s all good mate, how’d you end up stumbling across a 3 Yr old forum? @DogmanRad

  • [Teaser] Portable bunker 3.1 years ago

    It’s out! It even had a remake with upgraded features, have a looksies through my profile thanks for taking notice @DogmanRad

  • Mech dog... 3.2 years ago

    @Mixx ahhhhh yeahhh i think i lost my hyper low part versions I'm afraid, good luck either way, not many parts actually contribute to it its mostly vanity

  • tank 3.2 years ago

    I don’t really have any experience with that tbh, I could, it was a throw away build tbh@ChamDel7

  • Mech dog... 3.2 years ago

    It was only basic programming lol, I might have an old lower part version if you want? @Mixx

  • Mech dog... 3.2 years ago

    You might be a little disappointed it only has enough explosives to take out a small skyscraper lol@AcePlayer

  • Mech dog... 3.2 years ago

    Lol, touché that is the entire thing @TheWeebREBORN

  • Mech dog... 3.2 years ago

    Thanks! @TheNightmareCompany

  • Mech dog... 3.2 years ago

    Lol @TheWeebREBORN

  • A basic low part submarine 3.2 years ago

    @Alucardox hmm, yes kinda, i made an aircraft carrier called the USS hydra which has a sub if that's better for you, as for torpedoes; weapons disappear under a certain depth so i find them redundant on subs unfortunately

    +1
  • A basic low part submarine 3.2 years ago

    Thanks!@Tsuchiisan

  • The alt question 3.2 years ago

    Idk I assume there’s some testing based reason, maybe ppl upload more than the plane limit

    +1
  • tank 3.2 years ago

    Thanks, I didn’t think it was good enough for an upload at the time so I’m glad @goboygo1

  • tank 3.2 years ago

    thanks @goboygo1 didnt expect anything out of this

  • This 3.2 years ago

    Thanks people, I just uploaded it because it was kinda late to the 2020~ trend

  • Should Jundr00 make the min age start at 10 3.2 years ago

    im pretty sure at least in the UK social media is 13+ legally, forums and all that so prob not.

  • I may have deleted my favourite design to date 3.2 years ago

    Yeah the undo button is my worst nightmare, I hate using it no matter how necessary @V