@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
I think it’s
100 for bronze.
1000 for silver
5000 for gold
25000 for plat
Blue is dev
Red is mod
Green is VR stuff.
I might have that wrong it’s been a while lol
@Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.
@Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1
@Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
@Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis
@Mixx ahhhhh yeahhh i think i lost my hyper low part versions I'm afraid, good luck either way, not many parts actually contribute to it its mostly vanity
@Alucardox hmm, yes kinda, i made an aircraft carrier called the USS hydra which has a sub if that's better for you, as for torpedoes; weapons disappear under a certain depth so i find them redundant on subs unfortunately
@Nerfaddict fair enough
@Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is
+1Good luck lol
+1@MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance
@Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy
@Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
@Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable
@F1Fan8910 I feel that lol, I can’t do it either
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
+1@Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.
+1@Sakorsky what inspires your building, do you start with an aim, or just build and it ends up being something?
+2Not really sure if there is an input function for gyroscopes. But in theory I think it’s: (v<600)&(v>200)
+1I just downloaded them on simple planes website (chrome) and it dealt with all the nitty gritty for me :/
Horton ho 229. Or freehand smth
+1I think it’s in one of the helpful links forum. But if I remember right it’s ! [] (imagehyperlink) with no spaces in it.
I think it’s
100 for bronze.
1000 for silver
5000 for gold
25000 for plat
Blue is dev
Red is mod
Green is VR stuff.
I might have that wrong it’s been a while lol
Do you prefer to build from blueprints, or freehand?
+2@Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.
I like it, v. Classy lol
@Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1
You absolute god send.
@Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!
@EasyEight I feel that lol, even the stuff I make to be realistic is freehand
+1I like the freehanding chimera esque way of building. Good job
@iic011 thanks lol, I ended up using a simpler solution which is part of the series to make a sawtooth wave and messing with it
+1@Grob0s0VBRa I couldn’t splice it using abs or max because of that fact that they were both sinusoids, but the less than is a good idea thanks!!
+1@Grob0s0VBRa oh that’s clever, I wish I’d thought of that
+1pistons, rotators to physically hold it in place, or use a funky input for brakes if you can
thanks! @POMPAJ
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
+1@Blub00The00Builder I don’t think there’s a speed modifier for rockets, I could be wrong however
+2@Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis
Hahaha, it’s all good mate, how’d you end up stumbling across a 3 Yr old forum? @DogmanRad
It’s out! It even had a remake with upgraded features, have a looksies through my profile thanks for taking notice @DogmanRad
@Mixx ahhhhh yeahhh i think i lost my hyper low part versions I'm afraid, good luck either way, not many parts actually contribute to it its mostly vanity
I don’t really have any experience with that tbh, I could, it was a throw away build tbh@ChamDel7
It was only basic programming lol, I might have an old lower part version if you want? @Mixx
You might be a little disappointed it only has enough explosives to take out a small skyscraper lol@AcePlayer
Lol, touché that is the entire thing @TheWeebREBORN
Thanks! @TheNightmareCompany
Lol @TheWeebREBORN
@Alucardox hmm, yes kinda, i made an aircraft carrier called the USS hydra which has a sub if that's better for you, as for torpedoes; weapons disappear under a certain depth so i find them redundant on subs unfortunately
+1Thanks!@Tsuchiisan
Idk I assume there’s some testing based reason, maybe ppl upload more than the plane limit
+1Thanks, I didn’t think it was good enough for an upload at the time so I’m glad @goboygo1
thanks @goboygo1 didnt expect anything out of this
Thanks people, I just uploaded it because it was kinda late to the 2020~ trend
im pretty sure at least in the UK social media is 13+ legally, forums and all that so prob not.
Yeah the undo button is my worst nightmare, I hate using it no matter how necessary @V