@CookieCrumz That is correct, we are switching to a monthly subscription model. Please read the FAQ for more information. Thanks for paying! I mean, playing!
Unfortunately, it is because the website has very limited support for automatically building links with non-English characters. Other players can get to your profile with a direct link like this. We could also change your username to a fully English username if you would prefer. If that's what you want, just tag me in a comment with the username that you want.
@Rsouissi @Kakhikotchauri1 @BlackhattAircraft @Gameboi14 We don't have any plans to bring the procedural landing gear to SP, but it will make it to SP2, when we get to that...
@jamesPLANESii I don't know what happened between you two, but at some point you have to let the past go and move on. I've seen several players act childish and then mature to become great members of the community.
I looked into it this morning, but I was not able to make any progress and I have to get back to SR2. If you find any more information, please update this post. I have added this to the bug list to investigate the next time we are actively working on SP.
@AWESOMENESS360 We're not sure yet. I've been so wrong in the past, I'm afraid to even venture a guess at this point, otherwise, I'll find myself back on camera eating more black licorice!
The drag attributes are for the Part tag in the XML. The dragScale let's you multiply the drag the part receives. You can set it to any non-negative number. 0 indicates no drag. 1 is normal drag, 1.5 is 50% more drag, etc.
The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just set dragScale to 0.
The diffuseInertiaTensors attribute is for the Aircraft tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings is true.
@Tully2001 When this was uploaded, there was a bug in the game when taking pictures on Android devices. This upload will serve as a memorial of said bug. Let's have a moment of silence.
@RSH10Thunderbeam We don't have an electric engine yet, but we do plan to add one at some point. It would work with the powertrain system just like an ICE does so you could hook it up to a transmission part and wheels or to a propeller... or both.
@IzzyIA We did a lot of work for this in JNO and I'm hoping we can incorporate some of that in SP2. At least having fuel tank priorities so you can pull from a drop tank first before pulling from wings, etc. It won't make the initial release so it would be something we'd have to tackle during early access.
@AModernDayBoomer @jamesPLANESii it should be fairly easy to add an inline engine. Kevin has already done some modeling on it. We'll definitely get to it at some point.
@Graingy We are planning to support a supercharger option for the Liquid Cooled V-Engine. Yep, you can definitely XML mod crazy engine configurations or you can simply override power, rpm, and mass through xml if you're going for something specific.
@Bryan5 It's a highly requested features so of course it is something that we are considering, but ultimately that will come down to if we have enough time before release. If not before the initial release then I suspect that we will tackle it in a future, tank themed update.
This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
Very cool build, but one thing I noticed while trying this in VR is that the cockpit is very big. I'm able to comfortably stand up in the cockpit without hitting my head on the canopy.
@jamesPLANESii I would recommend the Oculus Quest 2. It's $299 and you can plug it into your computer with a USB-C cable and play VR games from your PC. It also supports Oculus Air Link so you can wirelessly stream games from your PC and of course it supports standalone Quest games when you don't have access to your PC. Another nice thing about it is that it uses inside-out tracking, so you don't need to plug in external sensors and place them around your room.
@UraniumOxide @Urya @Bishobe The update was submitted to Amazon on September 24th, but it is still in review. This is the longest we've ever seen an app take to pass Amazon's review. The current status says: "App Submission Under Review - The app submission is taking longer than expected to go live. Stay tuned for further updates."
@WarHawk95 I'm sorry to hear about your loss. Of course, everyone grieves differently, but I can ask my dad when I see him next. Also, I recently ran across this interview between Stephen Colbert and Anderson Cooper having a touching conversation about grief. They both lost their fathers at a young age.
I'm just trying to limp this tournament along to the finish, but tomorrow when I'm back in the office I would like to investigate what is causing the game to crash. If I can fix it, I'd like to do a redo tournament next Sunday. After that, I'll probably disallow airbrake propulsion for future tournaments.
@Notaleopard @Oski If you are using footage from SimplePlanes, then that is fine. If you are just linking to a random fail compilation on YouTube that has nothing to do with SimplePlanes, then that is not allowed.
If the successor system doesn't work, you can tag me and I can link it manually. If you want me to link this plane, just give me the post URL of the predecessor.
@MrSilverWolf @EternalDarkness Thanks for the feedback. I'm glad to hear there's a small performance improvement. @NathanMikeska do you think the black lines could be related to the reverse z-buffer changes in Unity?
@AN2Felllla @Thecatbaron @Kangy Thank you for the clarification. That would be a tough part to implement.
+6@CookieCrumz That is correct, we are switching to a monthly subscription model. Please read the FAQ for more information. Thanks for paying! I mean, playing!
+6Unfortunately, it is because the website has very limited support for automatically building links with non-English characters. Other players can get to your profile with a direct link like this. We could also change your username to a fully English username if you would prefer. If that's what you want, just tag me in a comment with the username that you want.
+6@Rsouissi @Kakhikotchauri1 @BlackhattAircraft @Gameboi14 We don't have any plans to bring the procedural landing gear to SP, but it will make it to SP2, when we get to that...
+6@jamesPLANESii I don't know what happened between you two, but at some point you have to let the past go and move on. I've seen several players act childish and then mature to become great members of the community.
+6I looked into it this morning, but I was not able to make any progress and I have to get back to SR2. If you find any more information, please update this post. I have added this to the bug list to investigate the next time we are actively working on SP.
+6That’s really cool. Launching vengeance with science! I was able to fire it over Wright Isles from Yeager.
+6I can't promise it will get fixed in 1.8, but I will add it to the list.
+6@AWESOMENESS360 We're not sure yet. I've been so wrong in the past, I'm afraid to even venture a guess at this point, otherwise, I'll find myself back on camera eating more black licorice!
+6@WhiteRabbit lol, thanks! we'll get you that SR2 as soon as we can!
+6Must be a bug. Sorry about that. I'll fix it when I'm back in the office next week. In the meantime, just ask the OP to delete your comments :D
+6The drag attributes are for the
Parttag in the XML. ThedragScalelet's you multiply the drag the part receives. You can set it to any non-negative number.0indicates no drag.1is normal drag,1.5is 50% more drag, etc.The
calculateDragattribute can be set tofalseto exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just setdragScaleto0.The
+6diffuseInertiaTensorsattribute is for theAircrafttag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings istrue.@EternalDarkness :D
+6@Tully2001 When this was uploaded, there was a bug in the game when taking pictures on Android devices. This upload will serve as a memorial of said bug. Let's have a moment of silence.
+6Nice work trolling the troll!
+6@RSH10Thunderbeam We don't have an electric engine yet, but we do plan to add one at some point. It would work with the powertrain system just like an ICE does so you could hook it up to a transmission part and wheels or to a propeller... or both.
+5@IzzyIA We did a lot of work for this in JNO and I'm hoping we can incorporate some of that in SP2. At least having fuel tank priorities so you can pull from a drop tank first before pulling from wings, etc. It won't make the initial release so it would be something we'd have to tackle during early access.
+5@Boeing727200F No plans for rotary engine at this time, but who knows what the future holds while we're in early access.
+5@AModernDayBoomer @jamesPLANESii it should be fairly easy to add an inline engine. Kevin has already done some modeling on it. We'll definitely get to it at some point.
+5@Graingy We are planning to support a supercharger option for the Liquid Cooled V-Engine. Yep, you can definitely XML mod crazy engine configurations or you can simply override power, rpm, and mass through xml if you're going for something specific.
+5@Graingy @IzzyIA Here's a working link
+5@Superliner350 it's been added
+5@Numbers2 We do plan to have multiplayer on mobile, but probably more limited with maybe only 2-3 players at the same time.
+5I would recommend checking if you can update your graphics card drivers if you haven't already tried it.
+5@Bryan5 It's a highly requested features so of course it is something that we are considering, but ultimately that will come down to if we have enough time before release. If not before the initial release then I suspect that we will tackle it in a future, tank themed update.
+5@Ashdenpaw1 I recently turned 43, so my main goal is getting to bed at a reasonable hour.
+5Very cool craft and I enjoyed checking out the cockpit in VR. The desk with the rolled up map was a nice touch!
+5This is fixed in 1.12.203 which will roll out today. Sorry for the delay.
+5Update v1.12.201 is now available on Steam, iOS, and Android. It fixes the weird rotation bug and Fine Tuner.
@Kangy @jamesPLANESii @BaconEggs @Ian_Yashima If you have the chance, can you verify the rotation bug is now fixed in your test case(s)? Thanks!
+5@Skyler101 no worries, I appreciate your understanding!
+5@Lostpurse I believe the formula would be 1 - (1 - 0.35) * (1 - 0.15) = 0.4475, but please do let me know if you see an error!
+5This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
+5Amazing build! Any possibility we could get a collective lever in the cockpit for VR players? I'd love for VR players to be able to experience this!
+5Very cool build, but one thing I noticed while trying this in VR is that the cockpit is very big. I'm able to comfortably stand up in the cockpit without hitting my head on the canopy.
+5Very cool, but the cockpit camera is too far back and too low in VR.
+5@jamesPLANESii I would recommend the Oculus Quest 2. It's $299 and you can plug it into your computer with a USB-C cable and play VR games from your PC. It also supports Oculus Air Link so you can wirelessly stream games from your PC and of course it supports standalone Quest games when you don't have access to your PC. Another nice thing about it is that it uses inside-out tracking, so you don't need to plug in external sensors and place them around your room.
+5@UraniumOxide @Urya @Bishobe The update was submitted to Amazon on September 24th, but it is still in review. This is the longest we've ever seen an app take to pass Amazon's review. The current status says: "App Submission Under Review - The app submission is taking longer than expected to go live. Stay tuned for further updates."
+5@jamesPLANESii We are on < day 30 of lockdown here in the US and people are getting pretty antsy already...
+5@WarHawk95 I'm sorry to hear about your loss. Of course, everyone grieves differently, but I can ask my dad when I see him next. Also, I recently ran across this interview between Stephen Colbert and Anderson Cooper having a touching conversation about grief. They both lost their fathers at a young age.
+5I'm just trying to limp this tournament along to the finish, but tomorrow when I'm back in the office I would like to investigate what is causing the game to crash. If I can fix it, I'd like to do a redo tournament next Sunday. After that, I'll probably disallow airbrake propulsion for future tournaments.
+5I'm just here for the free wifi.
+5@Nerfaddict @Sm10684 @demoman9 This race is for Snow Crawl. Sorry for the copy-paste mistake!
+5I just ran a validation check. If you were in violation, you will have received a notification. No news is good news.
+5Thank you for the kind words. That really means a lot to us to hear that our game has impacted you in a positive way. Enjoy your winter break!
+5@Awsomur Thanks, I'm glad you enjoyed it. He's an interesting guy who's lived an interesting life.
+5@Dinoairplanes Yep! This is my first mod.
+5@Notaleopard @Oski If you are using footage from SimplePlanes, then that is fine. If you are just linking to a random fail compilation on YouTube that has nothing to do with SimplePlanes, then that is not allowed.
+5If the successor system doesn't work, you can tag me and I can link it manually. If you want me to link this plane, just give me the post URL of the predecessor.
+5@MrSilverWolf @EternalDarkness Thanks for the feedback. I'm glad to hear there's a small performance improvement. @NathanMikeska do you think the black lines could be related to the reverse z-buffer changes in Unity?
+5@CrazyCatZe Are you on iOS? If so, this is a known bug and we'll look into it with the 1.8 update.
+5