Dev AndrewGarrison Comments

  • How do YOU pronounce “Jundroo”? 3 days ago

    jun - u like in fun
    droo - like drew

    +15
  • Please help me ?? 6 days ago

    Since this is on iOS, our options are unfortunately limited because we don’t have access to Apple’s purchase systems. Even though you’re sure it’s the same Apple ID, I’d still recommend searching your email for the original App Store receipt just to confirm which account was used. Sometimes purchases end up tied to a secondary or family account without realizing it.

    If the purchase doesn’t appear in your history and you can’t locate the receipt, the next step is to contact Apple Support since they’re the only ones who can restore access to iOS purchases.

  • SP2 | Propeller Engines 16 days ago

    @RSH10Thunderbeam We don't have an electric engine yet, but we do plan to add one at some point. It would work with the powertrain system just like an ICE does so you could hook it up to a transmission part and wheels or to a propeller... or both.

    +5
  • SP2 | Propeller Engines 16 days ago

    @IzzyIA We did a lot of work for this in JNO and I'm hoping we can incorporate some of that in SP2. At least having fuel tank priorities so you can pull from a drop tank first before pulling from wings, etc. It won't make the initial release so it would be something we'd have to tackle during early access.

    +5
  • SP2 | Propeller Engines 16 days ago

    @StockPlanesRemastered I believe it's the rate at which the throttle changes per second. So if it's 0.5 it will take 2 seconds to each 100%. If it's 4 then it will sake 0.25 seconds to reach 100%

    +3
  • SP2 | Propeller Engines 16 days ago

    @Boeing727200F No plans for rotary engine at this time, but who knows what the future holds while we're in early access.

    +5
  • SP2 | Propeller Engines 16 days ago

    @Conjure76 My dad owned a Stinson with his brother when I was a kid and I remember he'd have have to hand prop it occasionally. Always made me nervous watching him do that! Fortunately he still has all of his fingers. We don't have any plans for that, for the safety of Chad's fingers.

    +4
  • SP2 | Propeller Engines 16 days ago

    @HuskyDynamics01 I’d prefer to keep the limit where it is for now. The radial engines get pretty heavy on the poly count, and until we can bring that down a bit I'd like to avoid having 4 rows as an easily accessible option.

    +3
  • SP2 | Propeller Engines 16 days ago

    @Timplanes It technically could support effects like that, but we aren’t simulating it at that level. In practice it didn’t feel worth the added complexity, and the benefit would be hard to notice while the downsides could end up feeling confusing for some players.

    +3
  • SP2 | Propeller Engines 17 days ago

    @Rakoval500k yes, engines have a throttleResponse attribute in XML.

    +2
  • SP2 | Propeller Engines 17 days ago

    @Rakoval500k That's interesting. There's no built in mechanism to control the prop's angle when the engine is stopped, but I guess you could move the propeller a bit with Chad, just be extra careful.

    +6
  • SP2 | Propeller Engines 17 days ago

    @StockPlanesRemastered Still shooting for March 2026 for our initial early access launch.

    +4
  • SP2 | Propeller Engines 17 days ago

    @SomeSPGuyWhoLikesLore @CenturyAerospace Audio for the engines is still a work in progress.

    +1
  • SP2 | Propeller Engines 17 days ago

    @FinnDia The intake will be a separate part so you can adjust its position. It's not procedural, so it won't auto-adjust its mesh but you can build your own piping out of fuselages if you want to go the extra mile for that kind of detail.

    +2
  • SP2 | Propeller Engines 17 days ago

    @MonsNotTheMonster To keep things simple, engines are configured using size and cylinder count and this allows the player to get a wide range of size, horsepower, rpm, and mass.

    +2
  • SP2 | Propeller Engines 17 days ago

    @DustofPrey We do have a thrust vectoring nozzle on the procedural jet engines.

    +2
  • SP2 | Propeller Engines 17 days ago

    @Johnnyynf That's the one current limitation of the powertrain system is that it only supports a single engine at the root of the powertrain. We're not simulating reaction torque and gyroscopic precession.

    +4
  • SP2 | Propeller Engines 17 days ago

    @terine we plan to add a turboshaft engine that you can connect to a propeller or to wheels or to both if you are so inclined. That's the beauty of the new powertrain system.

    +3
  • SP2 | Propeller Engines 17 days ago

    @Thad23 Yep, the old prop engines will still be in the game for backwards compatibility so that you can load old crafts but they'll be removed from the main part list. You can always create a subassembly with them to access them quickly.

    +4
  • SP2 | Propeller Engines 17 days ago

    @TheUltimatePlaneLover we still need to work on the audio side of things, but we'll do our best.

    +3
  • SP2 | Propeller Engines 17 days ago

    @ThatRandomCouchPotato We don't have an electric engine yet, but we do plan to add one at some point.

    +4
  • SP2 | Propeller Engines 17 days ago

    @Zero0Two2 Kevin hasn't finished modeling the hub styles yet, I'll pass that on to him.

    +4
  • SP2 | Propeller Engines 17 days ago

    @Boeing727200F I suppose you could do 16 rows of 7 via xml, but that's going to be a lot of polys.

    +4
  • SP2 | Propeller Engines 17 days ago

    @AModernDayBoomer @jamesPLANESii it should be fairly easy to add an inline engine. Kevin has already done some modeling on it. We'll definitely get to it at some point.

    +5
  • SP2 | Propeller Engines 17 days ago

    @alexJgameYTukraine000000 turboprops are planned, but not sure if they'll make the initial release. I'm really looking forward to building a turboshaft powered car at some point.

    +3
  • SP2 | Propeller Engines 17 days ago

    @Superliner350 @Thad23 That's exactly our plan, put the engine above water and connect a drive shaft to an underwater propeller and you have something that can work in water. I just need to figure out the physics on making the new prop simulation work underwater but it should be fairly straightforward.

    +8
  • SP2 | Propeller Engines 17 days ago

    @Graingy We are planning to support a supercharger option for the Liquid Cooled V-Engine. Yep, you can definitely XML mod crazy engine configurations or you can simply override power, rpm, and mass through xml if you're going for something specific.

    +5
  • The site is borderline unusable right now! 20 days ago

    Of course now that I'm looking into it, things appear to be working more smoothly today...

    +10
  • The site is borderline unusable right now! 21 days ago

    I agree, the performance has really taken a hit the past week or so. I'm looking into this today.

    +12
  • SP2 Bug Report(Alternate) 22 days ago

    I'm not able to reproduce the issue. Are you using any modified binaries with SimplePlanes 2? Can you send your log file?

  • Website bug : ads 26 days ago

    Thanks for letting us know. I have removed ads from the login and register pages.

    +2
  • Ok. Thats it. Thank you for not running at all, SP2 Playtest... one month ago

    @BRNavyPilot The minimum system requirements for SP2 on Steam include a dedicated GPU. Since your system uses integrated graphics, that’s likely the cause of the crashing. You can try updating your graphics drivers to see if that helps during the next playtest, but the game may still have performance and stability issues without a dedicated GPU.

    +1
  • Ok. Thats it. Thank you for not running at all, SP2 Playtest... one month ago

    Sorry to hear you weren’t able to run the playtest. Could you share your computer specs? If you’re using integrated graphics, that might be the issue since the game requires a dedicated GPU. It could also help to update your graphics drivers, as outdated ones often cause crashes during loading.

    +4
  • SP2 CRASHING EVERYTIME I TRY TO GO TO DESIGNER. one month ago

    The minimum system requirements for SP2 on Steam include a dedicated GPU. Since your system uses integrated graphics, that’s likely the cause of the crashing. You can try updating your graphics drivers to see if that helps, but the game may still have performance and stability issues without a dedicated GPU.

    Let us know if updating your drivers improves the crashing.

    +4
  • All my files are gone. one month ago

    Ouch, so sorry to hear that Graingy! Sadly there's nothing we can do to help. Hopefully you're able to recover them! Steam Cloud can really stab you in the back if you misclick in that dialog.

    +6
  • Monty Tank one month ago

    MONTY HAS SEEN SOME THINGS

    +2
  • i made a bug post, so where do i see it? one month ago

    Bug report posts are currently unlisted, so you can view them in your unlisted posts in your profile.

  • Weapons one month ago

    Hey @MOPCKOEDNISHE, this is really impressive work. The level of detail and quality you’ve put into the models is outstanding.

    You’re right that mods with executable code can’t be distributed through the Play Store, which is why Android doesn’t currently support them. At this point, we don’t have plans to add new modding tools or systems to SimplePlanes 1 since our focus is on SimplePlanes 2.

    That said, when SimplePlanes 2 releases next year, we’d love to explore more flexible modding options. Would you be interested in porting your mod to SP2 when it’s out? It would be great to see your work make its way into the next generation of the game.

    +2
  • found a bug when uploading old unlisted builds one month ago

    I just pushed an update that should fix this. Let me know if it's showing up in the correct place for you now.

    +1
  • Unlisted to public post 2 months ago

    @Unwanted Thanks! Those posts have been fixed.

  • HK - 81 2 months ago

    The image and xml links for this post have been fixed. I apologize for the inconvenience.

  • [GEV] LMT-102 2 months ago

    The image and xml links for this post have been fixed. I apologize for the inconvenience.

  • New download system 2 months ago

    @MIGFOXHOUND31BSM26 Here's more context about why the change was made and in response to player feedback we have added a Download .splane button to the new download dialog.

  • Jundroo's change this time is a huge mistake! 2 months ago

    It's always interesting to hear how other players are using the game. Personally, I really dislike the .splane files cluttering my Downloads folder. I prefer to just copy the URL. It's quick 'n easy: Alt+D, CTRL+C, CTRL+L.

    The reason behind the new dialog is due to significant time spent dealing with the confusion from players about the .splane files over the years.

    • It doesn't work at all on Mac.
    • It often breaks on Windows because the user's file extensions are not properly set up.
    • Mobile users accidentally download them because they have their browser to Request the Desktop site.
    • Players think it contains the entire craft, so they think they can play offline as long as they download the .splane files ahead of time.
    • SP2 is coming soon which means there will be two apps fighting over the single file extension.

    The dialog is much more clear for new players so they don't end up in those dead ends, confused, and emailing our support.

    However, I am sensitive to our veteran creators and I understand your frustration, so I have just pushed a change that adds the Download .splane button to the new dialog.

    @ChingRail @FlightClipper @Boeing727200F

    +10
  • Jundroo's change this time is a huge mistake! 2 months ago

    @ChingRail why not use the Steam overlay browser for downloading crafts?

  • Jundroo's change this time is a huge mistake! 2 months ago

    Thanks for the feedback. Out of curiosity, what store did you purchase SimplePlanes from? @FlightClipper @ChingRail

  • FB-40M "Marine Falcon" 2 months ago

    The image and xml links for this post have been fixed. If anyone else has an issue with their craft, please tag me on the post and I'll try to fix it. I'm sorry for the inconvenience.

    +1
  • New download system 2 months ago

    These are different issues with bad timing, so it is understandable why players would think they are related. I have fixed the issue with images and xml links being broken on future crafts but if anyone has a craft with broken links please tag me on the post and I'll try to fix it.

    We do need to have this new dialog now that SimplePlanes 2 is coming soon. What issues do you have with it? Do you miss the .splane file? We could add a button to download that if it helps.

  • Unlisted to public post 2 months ago

    Thanks for letting me know. The issue was related to publishing a post from unlisted to public. I have fixed that issue, but any posts that went live in the past few days will likely have broken links if published more than a day after they were uploaded.

    If anyone has a craft with broken images/xml then please send me a link and I can try to fix it.

  • Jundroo's change this time is a huge mistake! 2 months ago

    The post in your screenshot that failed to download is a completely different issue. I'm pushing a fix for that now.

    Given the failure to download is unrelated to the new download dialog, do you have any other suggestions about it? Is it just that there is no option to download the .splane file? I can add a button to easily download that if players would like that functionality back.