@TheNightmareCompany create a mechanism that closes the engines on a fighter, kinda like a camera lens, giving them a watertight seal. Give them JATO Rocket Boosters, and fire them out of the water via submarine, like a missile. Now that’s an idea!
@Jetter9199 I tried that after someone else suggested it to me. Turns out there’s a slight lack of sound at the beginning of the magnet’s audio file, and if you play the sound faster than the file can progress from the silence to the actual sound, it just plays constant silence, as it never reaches the audible part before replaying. Unfortunately, I don’t think a realistic-to-movie Foghorn is possible in SP, unless the Devs someday implement custom sound files that you can attach to AG Groups or possibly FT Codes as well.
@TurtlesThatFly thanks, I think you’re the first one to mention those. I worked my arse off on that dripping nuclear sign and the biohazard sign, and nobody said anything about it lmao
@birb26 click on the menu button in the top right, there should be a “videos” section. In this section, there’s a button that says “create” in the top left, click on that, and the rest should be straightforward.
I find it impressive that not only are the beacon lights reacting to this immense speed, much like actual light sources irl would react to traveling at the speed of light, but that also the craft itself is surviving these speeds, usually most SP crafts disintegrate at such unfathomable speeds.
This is really cool, I’ve never seen something like this in SP! The way you’ve used magnets to actually accelerate and decelerate aircrafts is absolutely genius, and the actual functioning elevators are wonderfully done! I will say, there are a couple notable bugs, for instance the elevators are a little jiggly, which can sometimes make it difficult to actually use them properly. Additionally, the magnets that operate the arresting wires sometimes don’t work properly, and they don’t snag onto the aircraft effectively. Other than that, this is, what I feel, the next step towards even better player-made aircraft carriers, your concepts here are amazing, all they need is a little refining and polishing, and this could become a seriously impressive feat. of SimplePlanes engineering! I’ll have to spotlight this tomorrow, as I’ve hit my limit unfortunately.
@Heneepr nah, a bus would break down too easily. If it were me, I’d want a massive truck, not like an 18 Wheeler Hauler, but a military grade truck, like those huge fuel trucks or the Missile carrier trucks, they’d last a lot longer and if refitted with weapons, could become a devastating threat in an apocalypse scenario. However, I am imagine that despite their weight, the ramp car could probably flip one over with relative ease.
@TrojanAircraftSystems yeah, it’s pretty bad. There’s a bridge in our neighbors backyard that goes across a creek, and the car got wedged under the bridge, idk how the hell anyone is gonna get that thing out of there. I proposed the idea of getting a CAT down there, and hauling the car out with a towing cable to load it onto a truck or something.
Honestly after looking at every single forum post you’ve ever made, I think I’m gonna follow you simply because holy shit these are hilarious to read, keep being whatever the hell it is that you are cause damn this was entertaining
This is an overhaul of my original ramp car, I saw it fitting to give it a second chance and recreate the vehicle, with my more experienced knowledge on how the game works.
Easily one of the coolest helicopters to ever exist, I’m sure Boelin would be happy to know you finished their build, or atleast brought it closer to the finished product.
@realSavageMan I really hope the god-tier panellers of SP aren’t impacted too negatively, seeing that their once difficult task perfected by only few, is now easily achievable by even the newest of players. I agree though, the talent will always be apparent, even if it becomes a thing of SP Past, which I hope it doesn’t.
@TheNightmareCompany create a mechanism that closes the engines on a fighter, kinda like a camera lens, giving them a watertight seal. Give them JATO Rocket Boosters, and fire them out of the water via submarine, like a missile. Now that’s an idea!
+5@Jetter9199 I tried that after someone else suggested it to me. Turns out there’s a slight lack of sound at the beginning of the magnet’s audio file, and if you play the sound faster than the file can progress from the silence to the actual sound, it just plays constant silence, as it never reaches the audible part before replaying. Unfortunately, I don’t think a realistic-to-movie Foghorn is possible in SP, unless the Devs someday implement custom sound files that you can attach to AG Groups or possibly FT Codes as well.
Angry German Toatser
@TurtlesThatFly thanks, whenever I do custom cockpits I try to make sure every function of the vehicle/aircraft is visible inside the cockpit.
+1Don’t call me a pleb, I prefer to be called dumbass
Good luck, I hope it isn’t anything like what we got, or what New Orleans got for that matter.
Now it’s 2025, the years go by so quickly.
+2@TurtlesThatFly thanks, I think you’re the first one to mention those. I worked my arse off on that dripping nuclear sign and the biohazard sign, and nobody said anything about it lmao
@birb26 click on the menu button in the top right, there should be a “videos” section. In this section, there’s a button that says “create” in the top left, click on that, and the rest should be straightforward.
This is a very high density missile pod, very cool! Also the name is very fitting as well.
+1Minceraft durgon
+4This is a level of dedication that I have yet to reach
@asteroidbook345 ah ok, the lack of drag definitely helps with immense speed, both with reaching said speed and dealing with it as well.
Nice low-part Shinden, great performance and visual fidelity while keeping it simple.
+2I find it impressive that not only are the beacon lights reacting to this immense speed, much like actual light sources irl would react to traveling at the speed of light, but that also the craft itself is surviving these speeds, usually most SP crafts disintegrate at such unfathomable speeds.
Dario Costa: flies Extra-300 through tunnel
+5AC Players: “Hey, I’ve seen this one!”
Very fun to fight with another tank, great work here!
e🅱️ic :DDDDD 😎
+1This is really cool, I’ve never seen something like this in SP! The way you’ve used magnets to actually accelerate and decelerate aircrafts is absolutely genius, and the actual functioning elevators are wonderfully done! I will say, there are a couple notable bugs, for instance the elevators are a little jiggly, which can sometimes make it difficult to actually use them properly. Additionally, the magnets that operate the arresting wires sometimes don’t work properly, and they don’t snag onto the aircraft effectively. Other than that, this is, what I feel, the next step towards even better player-made aircraft carriers, your concepts here are amazing, all they need is a little refining and polishing, and this could become a seriously impressive feat. of SimplePlanes engineering! I’ll have to spotlight this tomorrow, as I’ve hit my limit unfortunately.
The community needs to see this!
+3@Heneepr nah, a bus would break down too easily. If it were me, I’d want a massive truck, not like an 18 Wheeler Hauler, but a military grade truck, like those huge fuel trucks or the Missile carrier trucks, they’d last a lot longer and if refitted with weapons, could become a devastating threat in an apocalypse scenario. However, I am imagine that despite their weight, the ramp car could probably flip one over with relative ease.
Ah, factory green. The finest of paint jobs.
+2@JustLookingForFriends probably won’t disintegrate, but it would definitely launch itself into the air a good height without the variable ride height.
F-104 Starfegghter
+1@TrojanAircraftSystems yeah, it’s pretty bad. There’s a bridge in our neighbors backyard that goes across a creek, and the car got wedged under the bridge, idk how the hell anyone is gonna get that thing out of there. I proposed the idea of getting a CAT down there, and hauling the car out with a towing cable to load it onto a truck or something.
Why are you on SP at 7:43 AM
Panzer CD
+1I feel your pain
@jaynnie071621 lock onto a target, and fire a missile. Simple.
@Heneepr it has variable ride height to combat this.
@TrojanAircraftSystems nope, other than a car that floated through our backyard, nobody got carried away.
@Botfinder got it
Good fun!
The Snoot Drooped
@aks2161989 no? Just enable the mod, it takes literally three seconds
i a m c o n f u s i o n
+4@jamesPLANESii bruh moment
Honestly after looking at every single forum post you’ve ever made, I think I’m gonna follow you simply because holy shit these are hilarious to read, keep being whatever the hell it is that you are cause damn this was entertaining
E🅱️ic
+1Use this website to get the link of an image. To insert an image, type

.This is an overhaul of my original ramp car, I saw it fitting to give it a second chance and recreate the vehicle, with my more experienced knowledge on how the game works.
@Strucker
@BeastHunter
@Chancey21
@V
@V
@Nerfaddict
Play nicely you two.
These are really cool!
+1@Kennneth Schwenksville actually, in PA
@Kennneth oh god
Easily one of the coolest helicopters to ever exist, I’m sure Boelin would be happy to know you finished their build, or atleast brought it closer to the finished product.
I’ll have what he’s having. ⬇️
@JuanNotAnAlt indeed.
+1@realSavageMan I really hope the god-tier panellers of SP aren’t impacted too negatively, seeing that their once difficult task perfected by only few, is now easily achievable by even the newest of players. I agree though, the talent will always be apparent, even if it becomes a thing of SP Past, which I hope it doesn’t.