6,220 11qazxc Comments

  • A discovery (not sure) and a question 2.6 years ago

    as far from center of mass as possible.
    airplane rotates around it's CoM, and speed of part relative to CoM is proportional to distance from part to CoM and angular velocity of airplane.
    also if you have large ring on your airplane you can rotate cockpit inside ring, so it's velocity will not be same as velocity of airplane.

    +1
  • Sukhoi SU-75 Checkmate 2.7 years ago

    @DeltaLCI no, please, no!

    +1
  • black box 2.7 years ago

    click

    +1
  • Void case -H1 2.8 years ago

    not-to-forget comment.

    +1
  • The Queen Flies Again [TEASER] 2.8 years ago

    T

    +1
  • Turret Fighter Challenge 2.8 years ago

    Can i install more than one turrets? (you will need at least 2 to cover full sphere)
    How many engines can i install?
    Can it be jet-powered?
    Will 20mm cannon with 1400m/s muzzle velocity be considered as realistic?

    +1
  • CPF-3"Vulcan" 2.9 years ago

    Is it supposed to be a bomber?
    It flies (and looks) good, but it feels that 40m is a little too much for a fighter.

    +1
  • Alcubierre Drive 2.9 years ago

    Power/Weight Ratio 15.29
    Drag Points 0

    Is there any other way to build warp drive?

    +1
  • **Updated Rules** The Great SimplePlanes Dogfight Tournament 3.0 years ago

    @rexzion @Tookan
    Gun works in mp, but it doesn't remove parts from builds.
    https://www.youtube.com/watch?v=tb-9glHQFRg
    So we can set some time for fight and then count hits like in RC dogfights, or just see who gets hit first.

    +1
  • A-27 'Thunker' 3.0 years ago

    Don't worry about wings, with enough TWR even a chair can fly...

    +1
  • throttleable rotator challenge! (open) 3.0 years ago

    I just understood, your rotator settings is s̶h̶i̶t̶ wrong.
    It's angular velocity is Throttle*12*180, or 2160 deegres per second at full throttle.
    But it's speed setting is 1.5, so it can not rotate faster than 1.5**2*270 or 607.5 deegres per second.
    .
    So,
    1. You can not get fullpower of rotator,
    2. If you push throttle to full, wait a bit, and then back to zero, rotator will not stop, and will rotate almost 4x more time than you need.
    .
    What do i need to do with it?
    Must i use it "as is", or do i need to edit it's speed or input?

    +1
  • SimplePlanes Aircraft Renovation Challenge! [Closed] 3.0 years ago

    Is it okay, if i will change std jet|propeller to electric one?
    Is it okay, if i will add thrust vectoring (to quadcopter)?
    Is it okay, if i will use active wings or self-modifying systems (for airplanes)?

    +1
  • throttleable rotator challenge! (open) 3.0 years ago

    ok. This is my entry. It's a bit outdated, and if it doesn't fit rules i will modify it.

    +1
  • throttleable rotator challenge! (open) 3.0 years ago

    Are you alive?

    +1
  • throttleable rotator challenge! (open) 3.0 years ago

    Any rules?
    When is the deadline?

    +1
  • How ? 3.0 years ago

    In game any target despawns if range>16 km.
    Exceptions is dogfight, (maybe)race, and multiplayer.
    You can't change this range if you don't have exact location of this value in executable or source code of a game.

    +1
  • Winners of the Mega Dogfight Tournament! 3.1 years ago

    @Kangy @SPMTB OK.
    In any case human is weakest element of plane, and we need to replace it, because in videogame with such possibilities 9G is just nothing.

    +1
  • BT-42 Jatkosota team (Girls und panzer) 3.1 years ago

    @stevemc01 idk about gun, but it actually uses BT-7 chassis.

    +1
  • How do i make hovering 3.1 years ago

    basically you just need difference between input and real altitude
    sum(Input)-AltitudeAgl for variable-high hover
    but engine with this code must face directly to center of mass, and it must face above horizon.
    altitude above ground will be lower than given by input due to sin of engine rotation, and maximum acceleration (engine's thrust divided by craft's mass), but it will work with any mass and thrust.
    you can improve it's pricesion by using 2nd or 3rd power of difference.
    If you have more than 3 engines, you can also control pitch and roll just by adding PitchAngle or RollAngle to it.
    Also, you can use PID(target, current, p, i , d) function, but it need constants (p,i,d), and it will not work correct after change of mass or thrust.
    there are videos about pid.
    and there's some math for engines mounted with different angles

    +1
  • GR-HV 02 Visl 3.2 years ago

    I'm not sure i did not asked before, but why did you deleted your old builds?
    Or is it site|browser glitch?

    +1
  • jet engine efficiency 3.6 years ago

    UPD:
    Thrust in newtons.
    Fuel consuption is in liters per second, and is a multiple of 3.785, in this list it's rounded to integer or to tenth.
    UPD2, 28/11/2021:
    no, fuel consumption isn't rounded and is used as-is.
    the most effective jet engine for now is BFE300, it it can produce 66.666 kN per liter per second.

    +1
  • XT-F 08 Flügel Asteria 3.7 years ago

    @Sadboye12
    SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.

    +1
  • XT-F 08 Flügel Asteria 3.7 years ago

    Someday FT will be heavier in calculation than collisions and air drag..
    Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..

    +1
  • Gundam GP01 Zephyranthes (RX-78GP01) 3.7 years ago

    Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
    For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.

    +1
  • electric fighter 3.8 years ago

    @AtlasSP
    It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.

    +1
  • HSIFV Tank 3.9 years ago

    external, it's just misprint.

    +1
  • HSIFV Tank 3.9 years ago

    High Survivability with enternal suspension, lol.

    +1
  • Convertible Car 3.9 years ago

    SP cars still 2-20 times heavier than real-live prototypes...

    +1
  • SP ep15 | Vertical propeller 3.9 years ago

    T

    Also if you want me to make your design so on video, please leave the link below.
    https://www.simpleplanes.com/a/m5RE0k/electric-fighter

    +1
  • Non Menacing Box 3.9 years ago

    in this world, I can't even trust myself.

    +1
  • F-5 in 5 parts 3.9 years ago

    Suggestions are welcome!
    Can you make Lavochkin La-9, please?

    +1
  • Blast from the past 4.3 years ago

    Nice gears!

    +1
  • u-boat 4.5 years ago

    @randomusername @Tums said i should tag you.

    +1
  • Pocket Battleship (BRP Bohol) 4.5 years ago

    It's ship from future.

    +1
  • Recon Bike final ride tests 4.5 years ago

    T

    +1
  • Coming Soon: NOD Recon Bike 4.5 years ago

    T

    +1
  • D-188A VS Orca II Flight testing Part II 4.8 years ago

    I made a mistake. But it will be an experience...

    +1
  • D-188A VS Orca II Flight testing Part I 4.8 years ago

    Don't know how you thought to compare the two crafts, because they are quite different! D188A is an aircraft with a narrow fuselage and a cone-shaped fairing. Orca is a helicopter with a wide fuselage, and very powerful engines. And I'm pretty sure the D188A will win speed race.
    I made a mistake. But it will be an experience...

    +1
  • Community City 4.8 years ago

    @shahram15 Last version here:
    https://www.simpleplanes.com/a/ChqW0u/CommCity-Finished

    +1
  • autopilot 4.9 years ago

    @AWESOMENESS360 @DeezDucks @AndrewGarrsion
    May be just insert base into each airplane/vtol/vehicle, which will evolve under the airplane/vtol/vehicle and then loaded to site with xml of aircraft? And then we need only three presets.

    +1
  • Cluster bomb test 4.9 years ago

    I especially liked fireworks at the end. (1:06)
    I don't know about the tutorial. I've already disassembly some of cluster bombs, and structure is visible. (0:06)

    +1
  • Orca Heavy Testing 4.9 years ago

    @Freerider2142 Black ops!

    +1
  • Bomber versus fighter... who would win? 5.0 years ago

    @JamesBleriot It's a BOMBER!
    Compare superheavy tank and car with fixed gun.

    +1
  • B-35 E Valkyrie (edit) 5.1 years ago

    two turning, two burning, two smoking, and two more unaccounted for

    +1
  • Flying Bacteriophage 5.3 years ago

    Superbugs adapts to the drugs, but can't defend against bacteriophages... But bacteriophages somehow can't destroy the useful bacteria...

    +1
  • New-Ardennes Republic RADAR tower 5.3 years ago

    Cool tower! How about adding some 16 lb cannons?

    +1
  • P-2 Stork Maritime Patrol Patrol 17 days ago

    Maritime Patrol Patrol

  • 1-part custom images: easier, larger, lighter 26 days ago

    @TRS051
    If code's generated but doesn't shows in SP, try to:
    - increase label's width and height;
    - set label's alignment to top-left;

    if image's displayed but is cut off, try to decrease image's size and generate code again. apparently label's limited to 100k dots and it's not something i can change

    If it doesn't generates label's code, try to:
    - make sure image isn't svg;
    - if you're using image link, make sure that hosting allows cross-origin resource sharing (or download image and try again);
    - check browser's dev console (usually F12) to see what's wrong