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Ranger 1 (Interstellar)

10.5k Mattangi2  10 days ago
Auto Credit Based on Mattangi2's Ranger 1.5 2 big

The first of my Interstellar Series that I will probably finish within the next 2 years cause my build speed is like that.

The Ranger was utilized by the crews of the Lazarus Missions, and then by the 4 man crew of the final stage of the Lazarus, called the Endurance. The crew, lead by Dr. Brand, consisted of Pilot Joseph Cooper, Mission Physicist Romilly, and Team Dead Boy Seneca Crane.

I’m sorry, that was a terrible description but if you haven’t watched Interstellar yet, then most of this description is not going to make sense to you, and if you haven’t watched the Hunger Games, then that last part of the vehicle description is not going to make sense either.

Controls

Throttle: Throttle
Pitch: Pitch
Roll: Roll
Yaw: Yaw
AG 2: VTOL mode
AG 2 + VTOL Slider: Move Up/Down
AG 1: “We’re Gonna Spark It!”
AG 4: Inner Airlock Door
AG 5: Outer Airlock Door
AG 6: Outer Airlock Door Airlock Door (idk what its called)
Landing Gear: Landing Gear

Some Pics

Miller’s Planet at Sunset


Miller’s Planet (These two Pictures Taken using a Custom Map I Threw Together)


Ranger Flying Through Miller’s Clouds


Ranger Flying Around Miller’s Planet

This movie is a good movie.

And there, I present the most accurate Ranger on this site.

And though part count is high, most parts are set to "calculateDrag = false" so it should be fine.

here i've posted a link to the map that I threw together in 10 minutes that I used to take the two Miller's Planet landed in-water pictures. It's literally just terrain 1.5 meters under the water. And there's also a giant iceberg shaped thing that I tried to use as a giant wave but it didnt work out. So yeah, just kind of ignore that i guess.

Spotlights

General Characteristics

  • Predecessor Ranger 1.5 2 big
  • Created On Windows
  • Wingspan 40.1ft (12.2m)
  • Length 90.1ft (27.5m)
  • Height 22.9ft (7.0m)
  • Empty Weight -4,734,385lbs (-2,147,483kg)
  • Loaded Weight 101,830lbs (46,189kg)

Performance

  • Power/Weight Ratio 5.497
  • Wing Loading 10.5lbs/ft2 (51.1kg/m2)
  • Wing Area 9,730.6ft2 (904.0m2)
  • Drag Points 204

Parts

  • Number of Parts 1824
  • Control Surfaces 2
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  • Profile image

    Yes! Ive been wanting one of these!!

    yesterday
  • Profile image
    51.8k Tessemi

    @Mattangi2 yeah, sure. Tell me wht you got out of them!

    4 days ago
  • Profile image
    51.8k Tessemi

    @Mattangi2 yeah, sure. Tell me wht you got out of them!

    4 days ago
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    10.5k Mattangi2

    @Tessemi my coulds look fine when i run it in unity as a shader, but the two problems im facing in SP is how the light gets through (it looks so weird, idk how to explan it, like a white turd maybe? idk, it does not follow the lighting of its surroundings at all), how it looks when youre viewing it from inside the cloud, and yes, 0.5 fps lag.
    I know i said a couple hours, i meant couple days, im away and my laptop is therefore also away, i will send you a copy then. sorry about that.
    and i didnt even think to contact them, i will do. Thanks!

    +1 4 days ago
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    51.8k Tessemi

    @Mattangi2 me too really. my cloluds didnt look good. yours look realistic. until you look straight through them right?

    i tried it with a volumetric cloud thingy that was free. it only showed when you pressed the play button in the unity editor and it wasnt seen as an asset by the mod maker window.

    anyway do you have it working in the game with just immense lag? or not at all.

    id also suggest getting in contact with jundroo for this. they reply in about a day.

    4 days ago
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    10.5k Mattangi2

    @Tessemi I would have just used your cloud mod, it's really good, but I just needed like 10x more clouds lmao

    4 days ago
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    10.5k Mattangi2

    @Tessemi yep, you got most everything right. With the noise and all.
    What I'm actually trying to do is set the clouds as a shader.
    The shader works perfectly. My problem and where I lack coding skills is implementing the shader into SP.
    I'll send you a copy of the shader code once I get home in a couple hours.

    4 days ago
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    51.8k Tessemi

    @Mattangi2 hm you probably know i tried a cloud mod too. I guess you're using perlin noise? It might actually be the ground of the map. Those reflective maps always lag my pc to death...

    Are you using proper volumetrics or a simlar layering technique like what i used..?
    I persume layering because of those lines i can see.
    Anyway i think maybe if you you change the noise so that less clouds will appear it would lift fps too.
    Nonetheless would you mind giving a version of it to me? No source code i just wanna run it and see.

    4 days ago
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    10.5k Mattangi2

    @Tessemi its a little bit of both i guess
    Its a screenshot of a cloud mod im working on (that i wanted to release before i release this plane but turns out im trash at using unity and C#, and at this point, i dont think ill ever release it, it just is so bad and buggy) that i green screened behind the ranger.
    And also thanks!

    5 days ago
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    51.8k Tessemi

    Hey nice replica.

    Is that with the clouds a map or is that greenscreen?

    5 days ago
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    10.5k Mattangi2

    @MrTyTheGreat also my favorite. Thanks!

    6 days ago
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    7,894 MrTyTheGreat

    Probably my favorite fictional spacecraft of all time. Amazing.

    6 days ago
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    10.5k Mattangi2

    @Sammablam they waaaves

    +1 6 days ago
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    10.5k Mattangi2

    @mrpeng thank you good sir

    6 days ago
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    Lol I can just hear “Mountains” while flying this

    6 days ago
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    187 mrpeng

    Very similar to the real one
    Awesome!

    6 days ago
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    Almost giant leap for mannkind (until the endurance exploded) @Mattangi2

    7 days ago
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    10.5k Mattangi2

    @Tang0five best movie

    7 days ago
  • Profile image
    10.5k Mattangi2

    @Ehelium2 giant leap for mannkind

    7 days ago
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    30.9k Tang0five

    Awesome movie!

    7 days ago
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    One (almost) giant inverted leap for mankind @Mattangi2

    7 days ago
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    @Mattangi2 nah man, you do you. It's not your fault I don't have a device that can run that design.

    7 days ago
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    10.5k Mattangi2

    @TheLatentImage thank you my dude, it means a lot! And ill try to keep part counts low in the future...

    8 days ago
  • Profile image
    10.5k Mattangi2

    @Ehelium2 one small step for mann

    8 days ago
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    10.5k Mattangi2

    @Samhimstone turn right to go left

    8 days ago
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