Well, I might do the obligatory tagging of @MrMecha before anyone else beats me to the punch. Awesome WIP. The final version will be very well received.
@Thepilot172 Interesting. I might look into that. I think the underlying mechanism for breaking the lock of those launchers is simply shedding a lot of weight, to trick the launchers into thinking that the plane has been critically damaged.
@Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.
@ShatSlanger Ah yes. In overload, it is simple to set the hinge rotators to only go one way. So, in overload, go into the inputcontroller section, then set the max (or min) input to 0. That will make the rotator only rotate in one direction.
@CoBros2 I still use it when needed. If something is highly experimental, I mount it into a testbed to make sure it works. Turrets like this are guaranteed to work, as well as vortex cannons, since I only have to test the mechanism itself. Combat effectiveness for my most recent weapons is very predictable without a testbed.
@Flash0of0green @AstleyIndustries This building's organization acts more like a police force than an actual mercenary association. It is more of a main office, too, as it has other facilities that actually do military work.
@Rexisfun Yeah, that happens with bridge destroying guns.
Thumbnail has been removed?
@FlyingThings @BogdanX Thanks! The desc has been updated.
@Treadmill103 @Sgtk @EternalDarkness Wow. All of you were quick! Thanks, I have finished the desc.
Hehe, my email in my bio isn't the one used for my SP account, so I'm actually safe from this.
@Rexisfun Mediocre by my standards. It can destroy bridges, but it can't do much else.
Hm, what color is the box around the air target?
@jlewisifer Thanks! The challenge was quite fun. I'm glad that you hosted it.
@TehNewDucky If I can easily unmount it, then it should be fine.
Great ship, and the modified ARC-1 guns are awesome.
Good tutorial. What's the aircraft in the last picture?
@WNP78 ok. I'll try that. Thanks
@EternalDarkness @BogdanX Thanks! This plane really stretched my abilities, so I am glad that you like it!
@F4f879 The gun can be found here.
@CALVIN232 Cool. Remember that it must be a successor to the challenge. Linked posts will not be accepted.
@Mumpsy Thanks! I was going for an organic look. Also, the desc has been updated. @BaconEggs
Well, I might do the obligatory tagging of @MrMecha before anyone else beats me to the punch. Awesome WIP. The final version will be very well received.
@Thepilot172 Interesting. I might look into that. I think the underlying mechanism for breaking the lock of those launchers is simply shedding a lot of weight, to trick the launchers into thinking that the plane has been critically damaged.
@AstleyIndustries Yes. The AI makes one pass then crashes into the ground.
@Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.
@Blue0Bull It should be. So far it is minimally laggy.
@MrMecha hehe, my keyboard died when typing
@MrMecha Thanks! I have finished the desc.
@Zk0rp1on I used scaled wheels. I might make a tutorial in the near future.
@BirdOfSteel I'll reveal my methods after the map is released.
Welcome back!
@AfterShock I also prefer a more subtle color scheme. I just needed something to fit within my new map project.
Cool. I think this or this would satisfy you.
I assume that linking the craft is allowed?
@AfterShock Temporarily. This color scheme is just to fit with one of the styles of an upcoming map.
@ThomasRoderick Of course I am. Gof2 is still one of the best games on the app store, even with its age...
@Intensifier Yes. I assume you recognized my use of "T. Maxwell"? Very observant. GOF2 is definitely one of my favorite games for iOS.
@ShatSlanger Ah yes. In overload, it is simple to set the hinge rotators to only go one way. So, in overload, go into the inputcontroller section, then set the max (or min) input to 0. That will make the rotator only rotate in one direction.
@saturn28 @ShatSlanger Thanks! I have finished the desc.
@Intensifier @Viper28 @FlyingThings Thanks! I have finished the desc.
@TrainDude Export the designs as obj files, then import all of the contents of the export folder (that being the obj file and the texture file).
@Thepilot172 @TheFlyingDerp Yes. It was inspired by that ship.
@CoBros2 Ah, yes. I post with the testbed when the weapon is highly experimental, and requires extensive testing.
@Swiftsure That was what I was going for. Futuristic but still gritty. Far from utopian.
@BogdanX Thanks! That kind of architecture will be used in about half of the valley in the pictures.
@Cadin I used PowerPoint, then used the "snip" app to take a screenshot. The map pictures were taken in the Unity editor.
@CoBros2 I still use it when needed. If something is highly experimental, I mount it into a testbed to make sure it works. Turrets like this are guaranteed to work, as well as vortex cannons, since I only have to test the mechanism itself. Combat effectiveness for my most recent weapons is very predictable without a testbed.
@Thepilot172 I'm not able to download, but I'll assume that it propels itself with miniguns?
@DatGuy117 No, it's a design by Ephwurd. The link is in the desc.
@randomusername Yep. And if you mount a few of these then you can rack up quite a high score.
@Ihavenorealideawhatiamdoing Yes, and entries must be successors.
@Flash0of0green @AstleyIndustries This building's organization acts more like a police force than an actual mercenary association. It is more of a main office, too, as it has other facilities that actually do military work.
@SHCow @AceOfSpade @randomusername thanks! I have finished the desc.
Good shape. I think you could greatly improve designs like this by adding some minor details, perhaps some form of cockpit.
Wow! This is amazing!