Fuselage blocks are hard to get used to. If you get bored at all, try messing with the fuselage block to see what wierd shapes you can make. It’s a great way to familiarize yourself with the part, as well as the designer.
Eventually you will find multiple activities that are therapeutic and rewarding for you. Try some new things! I, for example, took up running a few years ago, and it helped (and continues to help) with some similar struggles of mine.
Detail and functionality are not exclusive of each other, and can actually come together. I like to create functional details, that either add to the body of the aircraft, or add to the functionality of a certain system.
There are a few ways to do it. Attach the bomb to a pylon, so it launches with force when you launch the bomb. Then either mod the pylon to have more power, OR decrease the drag and mass scales of the bomb.
@Mysweetbologna No drafts! I had a feeling for what I wanted to include in the aircraft, then just winged the rest (no pun intended). And yes, all the background is made by me. Thanks!
@Alexiozo Of course. I would greatly appreciate it if you mention me in the description to give credit. Also, feel free to tag me, so I can see what you create!
Looks good. It’s obvious that a lot of effort was put here. The flight model (ease of operation) could use some work, but otherwise this is a superb build!
@Imashovel Removing weight and drag should do the trick. Another way to add missiles is to embed them in the fuselage, so they don’t factor into the drag calculations.
Paneling is a technique where you make a plane body out of flat parts, or “panels”. This may result in the plane being hollow, or have high parts.
Looks like some other people already answered. If needed, you can try to panel it too, even if it’s tedious.
Sounds about right. Nice work!
It’s a very common issue that has annoyed me for a while. To fix it, try adjusting the suspension and/or traction of the wheel.
Fuselage blocks are hard to get used to. If you get bored at all, try messing with the fuselage block to see what wierd shapes you can make. It’s a great way to familiarize yourself with the part, as well as the designer.
Sounds cool. Futuristic submissions are probably a no-go?
@CK10 Yeah, I think you commented right when I logged on lol
@CK10 Thank you!
@Spaceflower Thank you!
I can’t see why not. Go for it.
Welcome back! Can’t wait to see what you upload next. There are some nice new parts that are pretty fun to use.
And many more. I remember that allstar was the first person to give me an upvote, as well as a follow.
@JDog3106 Thank you! It’s great to see that I am improving.
Eventually you will find multiple activities that are therapeutic and rewarding for you. Try some new things! I, for example, took up running a few years ago, and it helped (and continues to help) with some similar struggles of mine.
@Baldeagle086 Thanks, it was good to try something new.
@Baldeagle086 Thank you! I put a lot of effort into this one, so I’m glad that it stands out.
Don’t worry about upload schedules. Work at a pace that is fun for you! This is supposed to be a fun game, after all.
Detail and functionality are not exclusive of each other, and can actually come together. I like to create functional details, that either add to the body of the aircraft, or add to the functionality of a certain system.
It’s not too difficult, try dissecting it (with overload)!
Engine exhaust keeps it orientation if it is scaled weirdly.
Yep! It can be done with engines too!
@Baldeagle086 Pretty close! The Rhino was a good build.
No problem! The design is clean, and well sculpted.
I don’t follow, but that’s alright.
Whatever length is the longest!
There are a few ways to do it. Attach the bomb to a pylon, so it launches with force when you launch the bomb. Then either mod the pylon to have more power, OR decrease the drag and mass scales of the bomb.
Scale the hoverwheel to be smaller. Also, if you are only using one hoverwheel, you will probably have a bad time.
Chances are that the gun is damaging the hoverwheel. Disable collisions on the guns, and then see if that works.
EDIT: just saw the other comments. I’m not sure. Try using a smaller hoverwheel.
@ArcturusAerospace No problem!
@Bacondoggie No problem! This one was long overdue.
@ThatOneF15Eagle @Natedog120705 Thanks! I had already used numbers for my previous weapon collections, so Greek letters was the next logical step.
Thanks!
Angle on vertical stabilizers, anhedral on horizontal stabilizers, orbit camera, intakes, and the bar in the canopy.
Very nice, although part count could probably be reduced at the expense of (only a little) detail
Looks nasty. I like it.
@Mr1crystal Thank you! I have other projects planned, but I will probably get to making a heli sometime.
@Mysweetbologna No drafts! I had a feeling for what I wanted to include in the aircraft, then just winged the rest (no pun intended). And yes, all the background is made by me. Thanks!
Great quality, especially considering the part count and the fact that this is your first upload. Nice work!
@Alexiozo Tag by mentioning me in the comments. So just comment on your plane with something along the lines of “Here you go @spefyjerbf “
@Alexiozo Of course. I would greatly appreciate it if you mention me in the description to give credit. Also, feel free to tag me, so I can see what you create!
Looks good. It’s obvious that a lot of effort was put here. The flight model (ease of operation) could use some work, but otherwise this is a superb build!
@LancasterAce I might, as it has certainly been a while. In the meantime, Here is my most recent!
No problem @Bacondoggie
@Implosionstrikez Ouch. Try removing some of the guns to reduce the part count!
I had some as a kid. They’re good pets - much better than any other rodent.
@RYAviation Unfortunately those engines would consume fuel, so they would not be able to be installed. I could use other parts to make sounds though.
@Section3622 Unfortunately I will not be able to. Sorry!
@Imashovel Removing weight and drag should do the trick. Another way to add missiles is to embed them in the fuselage, so they don’t factor into the drag calculations.
@RYAviation That’s an unfortunate side effect of the fuel-efficient engine system that I used. Sorry about that!
No problem. Thanks for properly crediting me!