162k spefyjerbf Comments

  • How to make a rotator rotate infinitely (Heading) 5.3 years ago

    There is a small chance that sum(rate(heading)) / 180 might work.

  • AXIS Flight System 5.3 years ago

    @robloxweponco Thanks! I’ll mess with wings a bit to see how it flies.

  • AXIS Flight System 5.3 years ago

    @Tarquez Thanks! This is a fun flight system. It works wonderfully in my upcoming build.

  • AXIS Flight System 5.3 years ago

    @Diloph No wings are needed.

  • AXIS Flight System 5.3 years ago

    @Randomdoggo If you go high enough, then you will get to a vacuum, where the air is extremely thin. However, if you want a nice VTOL system, 2D AUTOTOL will work nicely. I can link you to a build that uses it, if you want.

  • AXIS Flight System 5.3 years ago

    @Diloph Are you using throttle, pitch, roll, and yaw? Those should work. Note that you will need to angle your nose up a bit to gain altitude.

  • AXIS Flight System 5.3 years ago

    @Randomdoggo Cannon recoil is, at the moment, the most consistent way to produce thrust in a vacuum.

  • AXIS Flight System 5.3 years ago

    @Randomdoggo I have a few concepts for space flight systems, but all of them are really cumbersome. Your best bet is to use cannon recoil as your thrust.

  • AXIS Flight System 5.3 years ago

    @Diloph Controls are standard. You must start in the air though!

  • IDK Why But... 5.3 years ago

    Or... Follow your passions. Build something fictional, if that’s what you want to do!

  • Irreversible Boolean Activation System 5.3 years ago

    Sounds about right. I would have done it myself, but I don’t have much time to play SP. Thanks!

  • Irreversible Boolean Activation System 5.3 years ago

    Very nice. I was actually thinking about trying to do something like this. Another possibility with the smooth function may be adding a delay to a Boolean input. Perhaps you could look into that for me?

  • NoGo YaHei 5.4 years ago

    The font is also in PowerPoint. I use that font a ton when I make graphics for sp. Tbh it might be my favorite!

  • Elapsed Time - Working Stopwatches 5.4 years ago

    Wonderful! That’s one heck of a function. Now clamp01 Booleans are actually quite useless

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.4 years ago

    Ah. Also the clamp01 functions can vary between 1 and 0, which helps smooth things out.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.4 years ago

    RIP clamp01(y-x) expressions. You will be forever missed.

  • [1.9.202 Beta] New Features Explained + Impressions 5.4 years ago

    Hold up. I must have missed the selection operator._ Ah, that’s hot. That’s hot._

  • Beta 1.9.202 5.4 years ago

    @SnoWFLakE0s That’s ok. I’m really thankful that we finally have a way to express angular velocity.
    .
    And a question for @AndrewGarrison : does the rate function stack? In other words, can I do a derivative with an order higher than one?

  • Ethos of Settlement 5.4 years ago

    @BogdanX Thanks! I’ll let you know.

  • PROJECT: Empress 5.4 years ago

    @Minecraftpoweer Thank you! The part efficiency of the star shape is really quite surprising - I even surprised myself with this part count.

  • Spefyjerbf at a Glance - Archived Builds 5.4 years ago

    @unium Thank you! I try my best

  • Chaser Lights with Funky Trees 5.4 years ago

    Nice. I did something like this on the lighting of my most recent build too! It’s a fun way to make a design come alive.

  • FEISAR2 5.4 years ago

    Thanks! The build has a nice shape to it.

  • Fuel Consumption Rates? 5.4 years ago

    @Starbound Just did some testing on the BFE 150. These values are certainly accurate. Turns out they are in liters/sec though.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @sheepsblood Awesome. Programming is also really useful in any technical field these days. I’m not pursuing CS, but my degree path (aerospace engineering) actually requires a good amount of coding!

  • A simplified explanation of greater than or less than statements 5.4 years ago

    The multiplication by 2 on the speeds is because the units for speed are, if I remember right, meters per second.

  • Generation Gamma | Weapons Collection 5.4 years ago

    @DJCOOL101 The generations go by alphabetical order, so the next one will be delta. Sorry!

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @sheepsblood Thank you! Knowing that my programs are going to good use keeps me motivated to keep learning python!

  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 5.4 years ago

    @Sm10684 I slammed my hand on a keyboard when I was about 12. Many years later, I still use this username for all sorts of things.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @sheepsblood @SnoWFLakE0s @Nerfaddict An online version of the program is now available. It should run on all platforms. Please note that, while it is a pain to run on mobile, it does somewhat work.

  • New Portum 5.4 years ago

    @destroyerP Wonderful! Thanks for being patient with me.

  • New Portum 5.4 years ago

    @destroyerP Looks like I said the wrong app name. The app that I use is called Microsoft 3D builder. I think the adding texture is under the "edit" tab.

  • Collection: Gen 6 Weapons Systems 5.4 years ago

    @KhaimaKhaiz Thank you! Feel free to check out the newer ones too, they are even better.

  • New Portum 5.4 years ago

    @destroyerP No worries. It’s a convoluted process. There are some paint-like options where you can add a texture (like papyrus, for example) to the file. After that, simply save it as an obj.

  • New Portum 5.4 years ago

    @destroyerP Windows? Ah I think it’s coming back to me. I usually export the STLs, then open it up in the Windows 3D viewer or whatever it’s called. I then would apply a texture to all faces on the parts. Then I export as obj. After that, I apply a color to each part through unity textures.

  • New Portum 5.4 years ago

    @destroyerP It has been quite a while, so my memory is fuzzy. Maybe I can remember though. What platform do you have unity on?

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @Nerfaddict The program is only compatible with Windows PC at the moment. However, once when I host it online, it should be usable on all platforms. I’ll let you all know when I put the script online, as I have an incredibly busy week coming up.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @SnoWFLakE0s Repl.it should work for this program. I forgot about online resources like that. Do I have to have the source code visible though? I’m kindof embarassed by the amount of spaghetti that I used to make this program.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 5.4 years ago

    @SnoWFLakE0s I have not tested this on a mac, so I honestly do not know if it is even compatible. I don’t really have the expertise or motivation to make it Mac compatible either.

  • Some 777X Problems That Are Solely Due to SP Physics 5.4 years ago

    Attaching a negative mass block to the wheel location might work too!

  • Steam Frigate "Obsidian" 5.4 years ago

    Looks like I'm definitely gonna lose the competition now. Just kidding, this is awesome!

  • Some 777X Problems That Are Solely Due to SP Physics 5.4 years ago

    Try a few more orders of magnitude, while increasing rotator speed - that usually negates the unwanted reduction in rotation speed. Otherwise maybe a way to shift the gear's center of mass towards the rotator might work.

  • Some 777X Problems That Are Solely Due to SP Physics 5.4 years ago

    What multiplier? This job would need a multiplier with a pretty high order of magnitude.

  • Some 777X Problems That Are Solely Due to SP Physics 5.4 years ago

    Try using the damperMultiplier XML attribute on the rotator.

  • Funky trees help with rate of climb indicator (It’s all good I got it working :D) 5.4 years ago

    It sounds like you want the behavior of a cosine, but negative values when the angle is negative. In that case, just multiply the cosine by sign(angle).

  • New forum tag: Funky Trees 5.4 years ago

    Are we allowed to retroactively add relevant forum posts to this tag (i.e. add the tag to an existing forum post)? I have done so with some of my forum posts and I cannot find them under the funky trees tag.

  • Infantryman(50parts Walker) 5.4 years ago

    Realistically sized, too! Good work.

  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 5.4 years ago

    @robloxweponco something along the lines of clamp01(500 * Throttle - GS * cos(AngleOfAttack)) should work. You may need to make the entire expression negative.

  • All electric Idea 5.4 years ago

    @randomusername I like the look of that spaghetti code! Are the terms with pitch designed to accommodate for pitch angle (isolate longitudinal speed)? Did this code come from a lot of fine-tuning with trial-and-error? I have had an idea for a nice electric engine input for a while now, and my idea doesn’t look much like yours.