@Shippy456 Of course! Just mention me in the description for crediting purposes. Also, if you want to, tag me when its uploaded, so I can see what you built.
@asteroidbook345 It’s the internet, so the ideas were already there. It’s just a matter of availability that has prevented people from actually doing it.
There are valid reasons for not adding custom thumbnails in stock SP, such as people posting misleading posts, NSFW content, etc.
. However, custom thumbnails are becoming increasingly necessary to have a successful build. Perhaps there could be some sort of barrier so only trusted players use them. That way someone who just joined the site won’t have a tool to post NSFW content.
Oops! I forgot to say where the attachment points are. Each attachment point is the highest part of the weapon. This means that you can grab the weapon by selecting its top part.
@ThomasRoderick The Wild West times of SP lol. Impulse cores don’t work anymore because of how part health was reworked. I’m pretty sure this one lags on my computer too when I try to fly it.
@ArcturusAerospace Ty! I'm surprised that I managed to finish it in a month too. I suppose being stuck inside makes it a little easier to find the time to crank out a build.
@ArcturusAerospace It took me about a month to finish the build. That would be wild if I did take 3 years lol. The old timestamp is because I recycled an old forum post of mine. I don't like to make unnecessary forum posts.
Ah. In that case, you should only have one gyroscope, at the CoM of the aircraft. Adjust the location of your engines to balance your CoT with your CoM, if you haven’t already done that. You will need to tweak with your gyroscope’s speed and stability. Let’s say, a stability of 2 with a much higher speed (start with 10).
@JustDatGuy Two users can agree to always add each other as collaborators to effectively double their points from each upload. There would be plenty other ways to abuse the system, too. Given the questionable habits that players already have to maximize their points, I have no doubt that the system would be heavily abused regardless of how it would work.
@CookieCrumz Ty! I try my best to avoid using too many parts. This build has a high part count compared to my other builds, but it is also quite complex. I think it’s flight systems take a total of at least 30 parts.
@Flightsonic No problem. I like talking about funky trees. That code should work, too, for a basic delay function. If you will be using this delay more than once, then you will need this modification:
.
The smooth function needs to return to its default state instantly when Activate1 is false. To do this, add a conditional statement in the delay part of the code.
.
While the technical documentation that I mentioned is really dense, it does shed some light on why the conditional statement is nice to have. Feel free to check it out. The TL:DR is that the smooth function, in its basic form, isn’t reset instantly when the user lets go of the input.
@deadzoro333 As much as I would love to make that tutorial, I wouldn't be able to. There is no one-size-fits-all solution to design. It takes a lot of inspiration, practice, and a lot of trial-and-error to make a good design. It's a long journey, but its a fun one!
Very nice, especially for a first build. Great build, and good job explaining the theory. While variations of this technique have been done before, you are the first to put a name on it, and execute it well.
@Bob9998 In overload, add the attribute, name to the weapon. Assign whatever name you want to that attribute! Feel free to dissect some of the weapons to see what it looks like in overload.
@ViBiNgPiGeOn Ty!
@AstleyIndustries Yeah, I was thinking of something like that. That should work.
@Shippy456 Of course! Just mention me in the description for crediting purposes. Also, if you want to, tag me when its uploaded, so I can see what you built.
@MinecraftKidGuy Ty!
@asteroidbook345 It’s the internet, so the ideas were already there. It’s just a matter of availability that has prevented people from actually doing it.
Physics >>>>>>
There are valid reasons for not adding custom thumbnails in stock SP, such as people posting misleading posts, NSFW content, etc.
.
However, custom thumbnails are becoming increasingly necessary to have a successful build. Perhaps there could be some sort of barrier so only trusted players use them. That way someone who just joined the site won’t have a tool to post NSFW content.
@Alpha6 Nice find! Looks like they beat me to the url
@MAHADI You’re welcome! These are fun to do once in a while.
@EliteArsenals24 ty! It’s good to hear that from you, given your skill with these types of builds.
Oops! I forgot to say where the attachment points are. Each attachment point is the highest part of the weapon. This means that you can grab the weapon by selecting its top part.
@MinecraftKidGuy Thanks!
Congrats!
@offenator Unfortunately, that is probably an issue on your device. I haven’t heard any complaints of lag besides this one.
@Alpha6 In a way, yes. Lore-wise, the company, "Orbid Dynamics", was formed when this plane was designed.
USA. I bounce between California and the American Midwest.
The code would go in here. The attribute is the
input
attribute, underinputcontroller
.It's good to see a new build from you!
@Alpha6 Yep! That’s the major downside of using a fighter like this one.
@Alpha6 The flight is somewhat similar, yes. Although the methods used are quite different.
That’s ok. I’m sure they would understand.
@ThomasRoderick The Wild West times of SP lol. Impulse cores don’t work anymore because of how part health was reworked. I’m pretty sure this one lags on my computer too when I try to fly it.
What kinds of indicators are you trying to make?
@ArcturusAerospace Ty! I'm surprised that I managed to finish it in a month too. I suppose being stuck inside makes it a little easier to find the time to crank out a build.
@ArcturusAerospace It took me about a month to finish the build. That would be wild if I did take 3 years lol. The old timestamp is because I recycled an old forum post of mine. I don't like to make unnecessary forum posts.
Ah. In that case, you should only have one gyroscope, at the CoM of the aircraft. Adjust the location of your engines to balance your CoT with your CoM, if you haven’t already done that. You will need to tweak with your gyroscope’s speed and stability. Let’s say, a stability of 2 with a much higher speed (start with 10).
@switdog08 Ah. That would be an input then.
Hm. Just by looking at it I can say that the gyro setup is what is wrong. Is this build supposed to always have the gyro on?
@switdog08 Depends. What part are you using it on?
@DEVINBOSS Sure! I’ll try to answer some questions, although my response times are usually slow. My discord is spefyjerbf#8985
@DEVINBOSS Hmmmm, I have yet to see a great globemaster replica. Maybe you could give that plane a shot!
@DEVINBOSS No problem. I love talking about the technical aspects of my builds. I’m glad that you enjoy them. Thanks for the feedback!
@JustDatGuy Two users can agree to always add each other as collaborators to effectively double their points from each upload. There would be plenty other ways to abuse the system, too. Given the questionable habits that players already have to maximize their points, I have no doubt that the system would be heavily abused regardless of how it would work.
Ooh, nice cosmetic use of the magnet!
All good. The system is free for everyone to use and modify. I haven't tested it, but great work!
@Perfectron I used a custom designer mod that I made myself.
@Alpha6 Ty! In general, the disruptors are best for anything on the ground, while Radicor is best against naval ships.
@CookieCrumz Ty! I try my best to avoid using too many parts. This build has a high part count compared to my other builds, but it is also quite complex. I think it’s flight systems take a total of at least 30 parts.
@Flightsonic No problem. I like talking about funky trees. That code should work, too, for a basic delay function. If you will be using this delay more than once, then you will need this modification:
.
The smooth function needs to return to its default state instantly when Activate1 is false. To do this, add a conditional statement in the delay part of the code.
.
While the technical documentation that I mentioned is really dense, it does shed some light on why the conditional statement is nice to have. Feel free to check it out. The TL:DR is that the smooth function, in its basic form, isn’t reset instantly when the user lets go of the input.
@deadzoro333 As much as I would love to make that tutorial, I wouldn't be able to. There is no one-size-fits-all solution to design. It takes a lot of inspiration, practice, and a lot of trial-and-error to make a good design. It's a long journey, but its a fun one!
Looks like you are using a bunch of VTOL nozzles to make those afterburn effects? One of them probably disconnected.
Thanks! It looks like you are well on your way. This is an excellent first build.
@OmegaDestroyer Ty!
@TheFlyingGyro Lots of practice, some luck, and the right inspiration. I have 4 years of experience here on SP!
Very nice, especially for a first build. Great build, and good job explaining the theory. While variations of this technique have been done before, you are the first to put a name on it, and execute it well.
@BogdanX Sounds good. That's probably the best way to do it. Ty!
Add more
#
to change the size. I think it goes up to 5Put
#
in front of your text@Bob9998 In overload, add the attribute,
name
to the weapon. Assign whatever name you want to that attribute! Feel free to dissect some of the weapons to see what it looks like in overload.@Zanedavid Ty! Unfortunately I won't be able to work on your zeppelin. School and work are going to occupy a lot of my time in the near future.