162k spefyjerbf Comments

  • Orbidyn-L 5.2 years ago

    @ViBiNgPiGeOn Ty!

  • Why the people of SP need universal uploading with screenshots! 5.2 years ago

    @AstleyIndustries Yeah, I was thinking of something like that. That should work.

  • Generation Delta | Weapons Collection 5.2 years ago

    @Shippy456 Of course! Just mention me in the description for crediting purposes. Also, if you want to, tag me when its uploaded, so I can see what you built.

  • Cleaver Rocket Pods - Quantitas 5.2 years ago

    @MinecraftKidGuy Ty!

  • Why the people of SP need universal uploading with screenshots! 5.2 years ago

    @asteroidbook345 It’s the internet, so the ideas were already there. It’s just a matter of availability that has prevented people from actually doing it.

  • Why the people of SP need universal uploading with screenshots! 5.2 years ago

    There are valid reasons for not adding custom thumbnails in stock SP, such as people posting misleading posts, NSFW content, etc.
    .
    However, custom thumbnails are becoming increasingly necessary to have a successful build. Perhaps there could be some sort of barrier so only trusted players use them. That way someone who just joined the site won’t have a tool to post NSFW content.

  • The Nexus 5.2 years ago

    @Alpha6 Nice find! Looks like they beat me to the url

  • Generation Delta | Weapons Collection 5.2 years ago

    @MAHADI You’re welcome! These are fun to do once in a while.

  • Generation Delta | Weapons Collection 5.2 years ago

    @EliteArsenals24 ty! It’s good to hear that from you, given your skill with these types of builds.

  • Generation Delta | Weapons Collection 5.2 years ago

    Oops! I forgot to say where the attachment points are. Each attachment point is the highest part of the weapon. This means that you can grab the weapon by selecting its top part.

  • Orbidyn-L 5.2 years ago

    @MinecraftKidGuy Thanks!

  • Orbidyn-L 5.2 years ago

    @offenator Unfortunately, that is probably an issue on your device. I haven’t heard any complaints of lag besides this one.

  • Orbid [Alpha] - Airborne Heavy Weapon Platform 5.2 years ago

    @Alpha6 In a way, yes. Lore-wise, the company, "Orbid Dynamics", was formed when this plane was designed.

  • Friends, I decided to do a census. 5.2 years ago

    USA. I bounce between California and the American Midwest.

  • How do I speed limit engines? 5.2 years ago

    The code would go in here. The attribute is the input attribute, under inputcontroller.

  • MBT-01 “Nomad” 5.2 years ago

    It's good to see a new build from you!

  • SUNBURN - Apertus Class AGRAV Fighter 5.2 years ago

    @Alpha6 Yep! That’s the major downside of using a fighter like this one.

  • SUNBURN - Apertus Class AGRAV Fighter 5.2 years ago

    @Alpha6 The flight is somewhat similar, yes. Although the methods used are quite different.

  • Where am I going now with SP 5.2 years ago

    That’s ok. I’m sure they would understand.

  • VoidFrame Canis 5.2 years ago

    @ThomasRoderick The Wild West times of SP lol. Impulse cores don’t work anymore because of how part health was reworked. I’m pretty sure this one lags on my computer too when I try to fly it.

  • Ngl... 5.2 years ago

    What kinds of indicators are you trying to make?

  • Funky Trees Challenge - Results 5.2 years ago

    @ArcturusAerospace Ty! I'm surprised that I managed to finish it in a month too. I suppose being stuck inside makes it a little easier to find the time to crank out a build.

  • Funky Trees Challenge - Results 5.2 years ago

    @ArcturusAerospace It took me about a month to finish the build. That would be wild if I did take 3 years lol. The old timestamp is because I recycled an old forum post of mine. I don't like to make unnecessary forum posts.

  • archived 5.2 years ago

    Ah. In that case, you should only have one gyroscope, at the CoM of the aircraft. Adjust the location of your engines to balance your CoT with your CoM, if you haven’t already done that. You will need to tweak with your gyroscope’s speed and stability. Let’s say, a stability of 2 with a much higher speed (start with 10).

  • [Technical Documentation] Orbidyn-L 5.2 years ago

    @switdog08 Ah. That would be an input then.

  • archived 5.2 years ago

    Hm. Just by looking at it I can say that the gyro setup is what is wrong. Is this build supposed to always have the gyro on?

  • [Technical Documentation] Orbidyn-L 5.2 years ago

    @switdog08 Depends. What part are you using it on?

  • Orbidyn-L 5.2 years ago

    @DEVINBOSS Sure! I’ll try to answer some questions, although my response times are usually slow. My discord is spefyjerbf#8985

  • Orbidyn-L 5.2 years ago

    @DEVINBOSS Hmmmm, I have yet to see a great globemaster replica. Maybe you could give that plane a shot!

  • Orbidyn-L 5.2 years ago

    @DEVINBOSS No problem. I love talking about the technical aspects of my builds. I’m glad that you enjoy them. Thanks for the feedback!

  • Multiple owners 5.2 years ago

    @JustDatGuy Two users can agree to always add each other as collaborators to effectively double their points from each upload. There would be plenty other ways to abuse the system, too. Given the questionable habits that players already have to maximize their points, I have no doubt that the system would be heavily abused regardless of how it would work.

  • THICC TUNK 5.2 years ago

    Ooh, nice cosmetic use of the magnet!

  • EDFAS Flight System 5.2 years ago

    All good. The system is free for everyone to use and modify. I haven't tested it, but great work!

  • Orbidyn-L 5.2 years ago

    @Perfectron I used a custom designer mod that I made myself.

  • Orbidyn-L 5.2 years ago

    @Alpha6 Ty! In general, the disruptors are best for anything on the ground, while Radicor is best against naval ships.

  • Orbidyn-L 5.2 years ago

    @CookieCrumz Ty! I try my best to avoid using too many parts. This build has a high part count compared to my other builds, but it is also quite complex. I think it’s flight systems take a total of at least 30 parts.

  • (help)How to delay Rotator? 5.2 years ago

    @Flightsonic No problem. I like talking about funky trees. That code should work, too, for a basic delay function. If you will be using this delay more than once, then you will need this modification:
    .
    The smooth function needs to return to its default state instantly when Activate1 is false. To do this, add a conditional statement in the delay part of the code.
    .
    While the technical documentation that I mentioned is really dense, it does shed some light on why the conditional statement is nice to have. Feel free to check it out. The TL:DR is that the smooth function, in its basic form, isn’t reset instantly when the user lets go of the input.

  • Orbidyn-L 5.2 years ago

    @deadzoro333 As much as I would love to make that tutorial, I wouldn't be able to. There is no one-size-fits-all solution to design. It takes a lot of inspiration, practice, and a lot of trial-and-error to make a good design. It's a long journey, but its a fun one!

  • Why does my engine still explode? I canceled AircraftCollision, massScale, and dragScale 5.2 years ago

    Looks like you are using a bunch of VTOL nozzles to make those afterburn effects? One of them probably disconnected.

  • Hognose (PGM02) 5.2 years ago

    Thanks! It looks like you are well on your way. This is an excellent first build.

  • Orbidyn-L 5.2 years ago

    @OmegaDestroyer Ty!

  • Orbidyn-L 5.2 years ago

    @TheFlyingGyro Lots of practice, some luck, and the right inspiration. I have 4 years of experience here on SP!

  • Hognose (PGM02) 5.2 years ago

    Very nice, especially for a first build. Great build, and good job explaining the theory. While variations of this technique have been done before, you are the first to put a name on it, and execute it well.

  • Orbidyn-L 5.2 years ago

    @BogdanX Sounds good. That's probably the best way to do it. Ty!

  • How to make the text blue and resize it? 5.2 years ago

    Add more # to change the size. I think it goes up to 5

  • How to make the text blue and resize it? 5.2 years ago

    Put # in front of your text

  • Orbidyn-L 5.2 years ago

    @Bob9998 In overload, add the attribute, name to the weapon. Assign whatever name you want to that attribute! Feel free to dissect some of the weapons to see what it looks like in overload.

  • Orbidyn-L 5.2 years ago

    @Zanedavid Ty! Unfortunately I won't be able to work on your zeppelin. School and work are going to occupy a lot of my time in the near future.