It might be a good idea to pin this to your bio. Of course, people will flock to you even more for code, but I have a feeling that you want to help.
.
I recently did some FT code for another player in which I had to make a repeating timing construct. I did so by combining inverse trig with normal trig [ i.e arccos(cos(x)) ]. No question here, but I thought that was a cool little thing to announce. :)
No problem!
.
The release might be possible without a second detacher. Let’s experiment here. Can you copy-paste the parachute code (as it is) for my reference? Also when do you want the chute to release? Should it be attached to an activationGroup, or perhaps when the ejection seat hits the ground?
Sounds good. So our sequence is as follows:
.
1. Rotator moves from 1 to -1 (1 second)
.
2. Rotator moves from -1 to 1 (8 seconds)
.
3. Repeat steps 1 and 2 indefinitely
.
This sequence greatly simplifies the code. Of course there is the delay, too. That should be manageable though.
That actually helps a lot! So the rotator smoothly goes between the two values (taking one second). Then it waits for 8 seconds, and repeats that motion. The code may be complex, but it can probably be done!
In my experience it’s what @AstleyIndustries said. Cd, or coefficient of drag, tells us how the aircraft’s drag force varies with speed.
.
Edit: the drag coefficient is used in real life. I would imagine that drag points are a computational way of giving your flight model a drag coefficient of some sort.
Relative to the inertial reference frame e, the large disk B rotates at a constant rate about an axis which passes through point O and is parallel to e3. The small disk A rotates relative to B at a constant rate omega about an axis which passes though point Q and is parallel to e3. Your favorite bug P is strolling along a radial line fixed in A. Derive simple expressions for the velocity and acceleration of P in the inertial reference frame.
@Volxar Ty for investigating! Unfortunately That aircraft was built before the Funky Trees Update, so it doesn’t give us useful info. Try seeing if Orbidyn-L flies properly. If it does not fly properly, then we can conclude that the problem has to do with Funky Trees.
@Volxar Odd. Even with throttle at 100? This is a fuelless plane. Change your physics settings if you can. Other than that, I cannot solve this problem.
@CRJ900Pilot No worries. The question mark is a conditional operator. The code I gave you is pretty much and if-else that is designed to lessen the rotation after TAS = 200.
Sounds good. For spacing, you would use this code: TAS > 200 ? Y * TAS / (X * 90) + 200 / (X * 90) : TAS / (X * 90)
.
Replace Y with a number smaller than one (a decimal) to adjust for the small spacing.
Replace X with a number (maybe a decimal) to adjust the max range of the rotator.
Use a smooth function with a condition speed argument. Let me know if you want the code.
.
Edit: The question here looks like you need the rotator to rotate less after a certain speed. That code is much simpler and I can offer that to you too.
@FireFast212 I used a home-grown, and admittedly barebones mod. There are better mods out there that can do custom screenshots, but none are publicly shared.
@TheChosenOne Mobile access should be through overload. Rocket/missile trails cannot be changed, but cannon tracers are customizable.
It might be a good idea to pin this to your bio. Of course, people will flock to you even more for code, but I have a feeling that you want to help.
.
I recently did some FT code for another player in which I had to make a repeating timing construct. I did so by combining inverse trig with normal trig [ i.e arccos(cos(x)) ]. No question here, but I thought that was a cool little thing to announce. :)
Wonderful! Glad to see that you crafted the needed code.
No worries. I have a short attention span at the moment so my comprehension isn’t too great. It sounds like you got a working code?
No problem!
.
The release might be possible without a second detacher. Let’s experiment here. Can you copy-paste the parachute code (as it is) for my reference? Also when do you want the chute to release? Should it be attached to an activationGroup, or perhaps when the ejection seat hits the ground?
@QuantausAviation Which starfighter?
Working, playing SP, running, and getting destroyed in League of Legends.
@NoaMihalic Have you updated SP?
@z24zorpx4 I’m not very good with walkers, but I may be able to give you code that fits your specifications.
No problem! I’ll give you the code when it’s done. If I cannot do it, then I’ll tell you.
Sounds good. So our sequence is as follows:
.
1. Rotator moves from 1 to -1 (1 second)
.
2. Rotator moves from -1 to 1 (8 seconds)
.
3. Repeat steps 1 and 2 indefinitely
.
This sequence greatly simplifies the code. Of course there is the delay, too. That should be manageable though.
So would we say that it takes 8 seconds to return? That way it returns as slowly as possible.
Another question - sorry for spamming. The rotator moves from 1 to -1 in one second, but how quickly should it move back to 1?
That actually helps a lot! So the rotator smoothly goes between the two values (taking one second). Then it waits for 8 seconds, and repeats that motion. The code may be complex, but it can probably be done!
So, just to be clear, it would return to 1 after 8 seconds?
Hmm. The repeat might be difficult. I’ll try to get back to you on that one.
It can be done, but I need more info. Does your rotator rotate once when you use an activation group? Or does it go back-and-forth between 1 and -1?
Yellow font in the desc is no bueno. Otherwise great presentation!
In my experience it’s what @AstleyIndustries said. Cd, or coefficient of drag, tells us how the aircraft’s drag force varies with speed.
.
Edit: the drag coefficient is used in real life. I would imagine that drag points are a computational way of giving your flight model a drag coefficient of some sort.
Ah, cool!
Looks nice. How does it stabilize itself from the main rotor’s torque?
Assuming this is a heli, which it might not be, idk.
@Gluck Of course! Feel free to tag me when it’s done, too.
@preda046 Good to see you again. Ty!
I appreciate the mention of math here :)
@Starlight Of course!
@Alpha6 Awesome!
Relative to the inertial reference frame e, the large disk B rotates at a constant rate about an axis which passes through point O and is parallel to e3. The small disk A rotates relative to B at a constant rate omega about an axis which passes though point Q and is parallel to e3. Your favorite bug P is strolling along a radial line fixed in A. Derive simple expressions for the velocity and acceleration of P in the inertial reference frame.
Congrats! And in advance, congrats for getting #9 :)
@Alpha6 Didn't know at all! That's a nice coincidence.
@Volxar No problem! Enjoy your flight.
Sure, I’ll give it a shot. Can you tag me on the unlisted?
Nice tiltrotor! In my opinion, they are among the hardest VTOLs to make.
@Volxar Ty for investigating! Unfortunately That aircraft was built before the Funky Trees Update, so it doesn’t give us useful info. Try seeing if Orbidyn-L flies properly. If it does not fly properly, then we can conclude that the problem has to do with Funky Trees.
That’s hot. T
Wild. Same. I guess I'm bad at SP.
@Volxar Very unusual. Does your device work with other builds that use Funky Trees? For example, would it work with some of my other recent builds?
@Volxar Odd. Even with throttle at 100? This is a fuelless plane. Change your physics settings if you can. Other than that, I cannot solve this problem.
@Volxar Just as you would with any other plane. Does the trim bar not appear?
I’m pretty sure phone tracking is already a thing.
Generally speaking the majority of plats post good stuff. Sure, there are a few outliers, but they pretty rarely get good numbers.
Definitely desert. For some reason green often does not look good in SP.
Not sure if I'll be able to look at it given that my week is about to start. I'll see what I can do if I get the time though.
Does it hit the 200 mark when the aircraft hits 200mph?
Oh yeah, sorry. Replace the 200 with its equivalent in m/s
@CRJ900Pilot No worries. The question mark is a conditional operator. The code I gave you is pretty much and if-else that is designed to lessen the rotation after TAS = 200.
Sounds good. For spacing, you would use this code: TAS > 200 ? Y * TAS / (X * 90) + 200 / (X * 90) : TAS / (X * 90)
.
Replace Y with a number smaller than one (a decimal) to adjust for the small spacing.
Replace X with a number (maybe a decimal) to adjust the max range of the rotator.
Use a smooth function with a condition speed argument. Let me know if you want the code.
.
Edit: The question here looks like you need the rotator to rotate less after a certain speed. That code is much simpler and I can offer that to you too.
@silver Ty!
Ah, good to know! That’s a nice habit to have.
@FireFast212 I used a home-grown, and admittedly barebones mod. There are better mods out there that can do custom screenshots, but none are publicly shared.