162k spefyjerbf Comments

  • New video series: SP Daily Showcase 4.5 years ago

    @WiiWiiTheMini Every single one, but in this case idc, because I really have nothing new to show. But other futuristic players have plenty to offer.

  • “Due to the graphic nature of this program, listener discretion is advised” [Screenshots + clickbait] 4.6 years ago

    @NexusGaming I’m not sure what advice works best, but in my opinion, inspiration is the key. Find some spaceship drawings that you really, really like, and try your hardest to re-create them as an SP model. And, if you begin to deviate from your original design intentions, just go with the flow, and embrace your design differences! My style is the result of numerous failed attempts to re-create the styles that have inspired me.

  • “Due to the graphic nature of this program, listener discretion is advised” [Screenshots + clickbait] 4.6 years ago

    @CrimsonOnigiri I’m lost on context haha, what did I miss?

  • Petition for getting an indicator for Center Of Drag(CoD) 4.6 years ago

    This would be a nice feature. Though, since most drag in SP is caused by wings, you can assume that your CoD is near your CoL

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    The clamp function that you used can probably be mathematically edited to work as you need it, but in my experience, booleans are better. Try this:
    (TargetDistance > 1046 & TargetDistance < 1207) ? 1 : 0
    Lemme know if it works or not!

  • Am I the only one who wished they grew up in the 50’s? 4.6 years ago

    @Rodrigo110 Ultimately the same problems extend into today, yes. As a society we certainly have work to do.

  • Am I the only one who wished they grew up in the 50’s? 4.6 years ago

    Unfortunately it was only simple for some of the population during the 50s.

  • Moderator announcement: Purpose of moderators + Strike system 4.6 years ago

    Ah. Guess I haven't been caught yet ;). I've definitely had some moments, though nothing rulebreaking.

  • Moderator announcement: Purpose of moderators + Strike system 4.6 years ago

    Now I’m curious about what kind of mod notes I have lmao

  • Does anyone here play Elite: Dangerous 4.6 years ago

    I have been playing a lot lately bc I got it for free on the epic games store. My CMDR name is the same as my SP name!

  • I’m making a quadcopter-style drone, does anyone have, or can make hover funky trees? 25 upvote prize! 4.6 years ago

    @BagelPlane you could multiply the entire expression by clamp01(Alt.max - Altitude).
    Where Alt.max is the maximum height, in meters. Note that Altitude can be switched for AltitudeAgl to evaluate the altitude above ground level.

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    Sounds good. We would use the following code, in the gun's activationGroup:
    floor(smooth(clamp01(-1 * GearDown), -1 * GearDown ? 1 / delayTime : pow(10,10) ))
    Where delayTime is whatever delay you need, in seconds.
    .
    This code is derived from a delay structure that I call the bidirectional delay. I first introduced it with Orbidyn-L to meet a variety of operating conditions for its weapons, including landing gear retraction.
    .
    I'm a little rusty when it comes to code that includes GearDown, so if it doesn't work, try removing the -1 that is multiplying the variable.

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    No worries - I like helping other users with code. It sounds like you want your guns to be inoperable until the gear is fully retracted?

  • I’m making a quadcopter-style drone, does anyone have, or can make hover funky trees? 25 upvote prize! 4.6 years ago

    An easy hover code is as follows:
    Activate1 ? clamp01(-1 * rate(Altitude)) : VTOL
    .
    This code is very much entry-level. As a result, the ride might be a little bumpy when your drone is in hover mode. If that is the case, you can multiply the clamp01 term by a decimal such as 0.75, 0.5, 0.25. Alternatively, I can make some fancier code, but I can't do that quite yet bc finals.

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    odd. What is your current code? Just so I can see exactly what you are working with. Also, what type of part is this on - a rotator?

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    Hmmm, they deploy if throttle is above 80? If so, you might want to change the direction of your comparison operator with the throttle term (Throttle > 0.8). That way, it will deploy when throttle is over 80%

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    No problem! Put a clamp01 around both statements, and multiply them using an asterisk (*)

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    My bad. I messed up the clamp syntax. Replace the clamp with clamp(GS, 1, 100)

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    Shouldn’t be too hard. Divide the entire expression by a clamped groundspeed clamp(1, 100, GS) and that should produce the desired behavior. If the reduction is too much, you can multiply GS by a decimal (i.e. 0.5, 0.25, 0.1, etc).

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    it was probably a capitalization error then. Try both cases that I gave while capitalizing Yaw. In other words, replace yaw with Yaw for both cases. If those don't work, the GearDown variable might be the culprit.

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    Try inverting the clamp argument:
    clamp01(-1 * GearDown) * yaw

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    no worries - I'm always happy to give code. Your input would be:
    clamp01(GearDown)*yaw
    .
    Its been a little while since I used GearDown, so lemme know if it doesnt work.

  • Photographer's Map 4.6 years ago

    @Greggory005 Wish I could, but the mod is not that simple for non-modders to use. It would be unusable to anyone who does not know how to use Unity.

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    @CRJ900Pilot Definitely. For your input, you would use clamp(pitch, -x, y)
    .
    Where:
    Y = your upper limit (can be between 1 and zero)
    X = your lower limit (can be between -1 and zero)
    .
    There are a few other approaches, too. This is the most simple one tho

  • Teaser posts are fine. They shouldn't be a problem. 4.6 years ago

    sounds good. Glad I could help

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    no-can-do. Unfortunately funky trees is not supported in the firing input of a weapon. Guns are still confined to fireguns, and cannons are still confined to fireweapons.

  • NPAS Odyn 4.6 years ago

    @DEVINBOSS Your name is familiar - good to see you again!

  • Q and A with Me 4.6 years ago

    Lmao I just copypasted a random problem. Forgot where it came from

  • Q and A with A.A.I founder and the Anima 4.6 years ago

    A jet aircraft is flying at a speed of 1700 km/h. The air temperature is 20°C. The molecular weight of air is 29 g/mol. What is the Mach number of the aircraft?

  • Q&A with EternalDarkness 4.6 years ago

    Consider a uniform flow with velocity U in the positive x direction combined with two free vortices of equal strength located along the y-axis. Let one vortex located at y = a be a clockwise vortex (ψ = K ln r) and the other at y = −a be a counterclockwise vortex. where K is a positive constant. It an be shown by plotting streamlines that for Ua/K < 2 the streamline ψ = 0 forms a closed contour, as shown in the figure below. Thus, this combination can be used to represent flow around a family of bodies called Kelvin ovals. For the case of U = 10 m/s, a = 1 m, if the body has half-hight H = 1.5 m: a) calculate the value of K; b) for the same Kelvin oval, calculate its maximum width along x.
    .
    Had to do it to em

  • Advanced Bipedal Tactical Walker "Zeus" 4.6 years ago

    Looks nice. Please tag me!

  • [TEASER] Besides college, drama, and election 4.6 years ago

    It is for me lol. Since you had a bunch of builds I made an assumption - guess I was wrong!

  • [TEASER] Besides college, drama, and election 4.6 years ago

    On Thanksgiving break? I'm jealous haha. Got an exam tomorrow and then I can finally rest.

  • LAF E40 Outrider 4.6 years ago

    No problem! This is a good build.

  • Arachnophobia anyone? (Teaser + FT question) 4.7 years ago

    This looks awesome - please tag me when it’s out! The soonest that I can help with code will be this weekend, as I have a very tight exam schedule rn

  • My First AMA (Will Answer 92% of Appropriate Questions) 4.7 years ago

    A vertical disk of radius r rolls around a horizontal track of radius R. This track rotates at a constant rate of Ω0 about the vertical axis. The center of the disk moves at a constant angular rate of φ ̇ about the same vertical axis. Using the set of unit vectors, eˆr,eˆφ,eˆz, obtain the acceleration of point P, located on the edge of the disk when the point is at its highest position. (from Greenwood, Principles of Dynamics, 1988)

  • Hovering help? 4.7 years ago

    If you don't get any help soon enough, let me know. I can make some quick code for the thruster tomorrow.

  • Hi 4.7 years ago

    The code for the engine shouldn't be affected by the weight of the aircraft. If it is, you can adjust the powermultiplier accordingly. Looks like you deleted the comment that I needed to make the code though, what conditions were there for this engine to activate again? Some combination of trim and an activation group?
    .
    As for that code, I'm not too familiar with PID controllers, so I wont be very useful deciphering it. I think that the VTOL bar changes the sign (negative or positive) of the correcting action made from the thruster, or makes the correcting action evaluate to zero. Not sure if that is exactly what is going on though.

  • Hi 4.7 years ago

    sure! Does the engine go to 100% throttle when we meet these conditions? Or should it still be throttlable by the user?

  • Hi 4.7 years ago

    I have some pretty heavy school stuff at the moment, so I wont be able to actually play SP. I can give some advice and code though!

  • Hi 4.7 years ago

    The community works in mysterious ways lmao

  • Teaser: Dankcopter + MEMES 4.7 years ago

    I see MC Ride, I upvote.

  • Ask me anything 4.7 years ago

    An air bearing is constructed from a circular disk 2R=1 m in diameter that issues
    air from many small holes in its lower surface. The total cross-sectional area of the holes is
    almost equal to the entire lower surface area of the disk. The bearing floats h=2.0 mm above the
    table and the air flows through the bearing with an average velocity of =3 m/s.
    (a) Using control volume analysis, find an algebraic expression for the radial velocity under
    the bearing as a function of the radial coordinate r, assuming that the flow is uniform, steady and
    incompressible. Your answer may also contain v, h, and R.
    (b) Find the magnitude and location of the maximum radial acceleration experienced by a fluid
    particle in the gap. You might want to use the expression for the del operator in cylindrical coordinates.

  • A-18PS Tulip-G 4.7 years ago

    Hot

  • Funky Trees help! (Auto-aiming) 4.7 years ago

    You would essentially need to do a geometry problem to find an angle offset for your turret. Besides that, I can't really help further, since I have not actually done the math myself.

  • Orbidyn-L 4.7 years ago

    @SavageMan I have some hidden thrusters that prevent autoroll. Think your system, but on all 3 axes, and more spaghetti. My code is under section 3.2 (Facilitating Rotational Stability) in the technical documentation.

  • No, You do NOT need 'TargetVelocity' to properly lead your target. [Auto Turrets] 4.7 years ago

    @FuriousChicken Not sure yet. Feel free to make some recommendations!

  • I think there’s a lawyer in our website guys... 4.7 years ago

    Lmao. Not sure what their target demo is here

  • What are creator's "companies"? 4.7 years ago

    People like to put some lore behind their builds. Often, fictional companies are part of that lore.

  • Blocc 4.8 years ago

    ͬͬͤͬͦͬͬͤ ͤͬͦͬͬͤ ͬͦͬͬͤ ͦͬͬͤ ͬͬͤ ͬͤ ͤ Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰ ͬͤ ͬͬͤ ͦͬͬͤ ͬͦͬͬͤ ͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͤͬͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͤͬͦͬͬͤ ͬͦͬͬͤ ͦͬͬͤ ͬͬͤ ͬͤ ͤ Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰ ͬͤ ͬͬͤ ͦͬͬͤ ͬͦͬͬͤ ͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͤͬͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͤͬͦͬͬͤ ͬͦͬͬͤ ͦͬͬͤ ͬͬͤ ͬͤ ͤ Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰ ͬͤ ͬͬͤ ͦͬͬͤ ͬͦͬͬͤ ͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͤͬͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͤͬͦͬͬͤ ͬͦͬͬͤ ͦͬͬͤ ͬͬͤ ͬͤ ͤ Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰ ͬͤ ͬͬͤ ͦͬͬͤ ͬͦͬͬͤ ͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͤͬͦͬͬͤͬͦͬͬͤ ͬͦͬͬͤͬͦͬͬͤ ͦͬͬͤͬͦͬͬͤ ͬͬͤͬͦͬͬͤ ͬͤͬͦͬͬͤ ͤͬͦͬͬͤ ͬͦͬͬͤ ͦͬͬͤ ͬͬͤ ͬͤ ͤ Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭