@SnoWFLakE0s For graphics, I am self-taught. I guess a lot of practice and time helps with skill development. I also go by a certain style that I have developed over time. I also noticed that you have a certain style, too, which is also quite appealing.
@Tums Thank you! I am overjoyed to hear that I served as inspiration for your equally inspiring builds. Most of my knowledge comes from experience and practice. If you want a more specific area to experiment on with your builds, try playing with canopy design a bit. Designing a good-looking canopy is, in my opinion, one of the most difficult aspects of SP aircraft design. Trying new methods to design a canopy can really enhance the appearance of any aircraft.
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I also just checked that you have two months of experience on SP. Considering the high quality of your builds, that is a very, very, very short amount of time. If this is your first account, then good job! It took me much longer to progress in the way that you have.
If I remember right, an account is required to download a plane with a higher-than-recommended part count. I may be wrong with this, but thought I saw it somewhere. Some people also like to lurk, rather than actively participate. I certainly did that for a while. Of course, there are plenty of old accounts that have been forgotten about by their creators.
I try to unify my design around a certain concept or function. When building fictional, ask yourself questions such as “how can this shape help my plane get its job done?”, or “how does my [insert concept here] fit within this plane design?”. Start with something that seems pretty good, and change the design as you go!
Enjoy your studies! In my first year of college, I got inspired to really refine my builds. Of course, I didn’t play SP much at all, but that’s what breaks are for. Study hard, and also set aside some time for fun in your schedule.
@small1324 Thanks! Orbid was a pretty ambitious build for me. I used some new techniques to build it, and fitting that massive turret in a bomb bay was certainly not easy.
@Rougeclone Thanks! I suppose I needed a little background. I already have a basic framework for my usual lore - there are a few fictional companies in my portfolio that act in a certain way. As for the math, that was used to design the plane itself!
There is already a limit on how high a plane can go. This limit usually occurs at 100,000 feet, and at it, the air is extremely thin. Engines fail to provide thrust, and wings lose their lift.
Thanks for tagging me @Cardboard
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As for the original poster, I’m glad that my flight system helped your build this aircraft! It is common courtesy to credit users for parts/subassemblies that you have used in your build. I would greatly appreciate it if you credited me for my parts. Nothing too fancy, just mention my name in the description. Thanks!
@CptJacobson Thank you! I try to add more content through graphics, etc to give users a good feel for the aircraft - it’s good to hear that I am somewhat successful in that regard.
@ThomasRoderick Thanks! Yep, the angle will be quite small. At most pi/12 radians, so that is an excellent idea for a quick afterburner/boost system.
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I will have an exact angle in my next build, but I’ll do the math when I actually start my next plane.
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Ninja edit: The math will involve finding the angle in which the average value of the error equals 1% (or less) of the max effective thrust.
@SnoWFLakE0s For graphics, I am self-taught. I guess a lot of practice and time helps with skill development. I also go by a certain style that I have developed over time. I also noticed that you have a certain style, too, which is also quite appealing.
+1Easy access to modded parts is gonna make everything a lot easier. I can't wait to see what you create!
+1@Spikerya That’s great to hear! I think that there is an actual build in the future. It will probably be using the beta though.
+1@Tums Thank you! I am overjoyed to hear that I served as inspiration for your equally inspiring builds. Most of my knowledge comes from experience and practice. If you want a more specific area to experiment on with your builds, try playing with canopy design a bit. Designing a good-looking canopy is, in my opinion, one of the most difficult aspects of SP aircraft design. Trying new methods to design a canopy can really enhance the appearance of any aircraft.
+1.
I also just checked that you have two months of experience on SP. Considering the high quality of your builds, that is a very, very, very short amount of time. If this is your first account, then good job! It took me much longer to progress in the way that you have.
@Tums The soonest that I will post is probably in a month. No promises though! School is quite busy.
+1@ChiChiWerx Looking at the video, that makes sense. Thanks for the explanation!
+1Definitely could have been worse. I am thankful that the gear didn’t collapse on touchdown.
+1@Armyguy1534 Yep! 1.7, if I remember right, changed the way that damage is applied. Now we can XML any part to be (nearly) bulletproof!
+1VTOL engines are faster than the other jets, but the smaller jet engine types warm-up faster than the larger jets.
+1@Mxv87 As in a flying wing gunship? Already have one. Is this what you mean?
+1@Mxv87 Thank you!
+1If I remember right, an account is required to download a plane with a higher-than-recommended part count. I may be wrong with this, but thought I saw it somewhere. Some people also like to lurk, rather than actively participate. I certainly did that for a while. Of course, there are plenty of old accounts that have been forgotten about by their creators.
+1I try to unify my design around a certain concept or function. When building fictional, ask yourself questions such as “how can this shape help my plane get its job done?”, or “how does my [insert concept here] fit within this plane design?”. Start with something that seems pretty good, and change the design as you go!
+1@4Dimensional Thanks! I try my best to do so.
+1Cockpit will probably look better if it is moved forward.
+1@PorkyClown3 Probably not. There are a few things that I could build, but at the moment I find SP more exciting.
+1Ah. Let me know how the import goes! I have a feeling that fusion might split it up into parts, which wouldn’t be ideal.
+1Enjoy your studies! In my first year of college, I got inspired to really refine my builds. Of course, I didn’t play SP much at all, but that’s what breaks are for. Study hard, and also set aside some time for fun in your schedule.
+13 looks pretty good. Minor detailing might really enhance its look too!
+1That would be helpful. The original ones weren’t very comprehensive, and could leave someone without Unity experience clueless. TP.
+1Beautiful. Looks menacing, too!
+1@ThomasRoderick Thanks! This one was fun to build.
+1@small1324 Thanks! Orbid was a pretty ambitious build for me. I used some new techniques to build it, and fitting that massive turret in a bomb bay was certainly not easy.
+1Very nice. Beautiful shape, good functionality, and a well-rounded description.
+1@Sadboye12 Yep! I post my wallpapers to steam about a week before I upload.
+1Nicely done! I like the description too.
+1@Simpleplaner656 Probably a lot of lag, but you can give it a try!
+1Auto wool farm. Easy - just look it up on YouTube.
+1Long story short - just be honest and open with people that you care about.
+1@Rougeclone Thanks! I suppose I needed a little background. I already have a basic framework for my usual lore - there are a few fictional companies in my portfolio that act in a certain way. As for the math, that was used to design the plane itself!
+1The metal and matte black finish are a good addition!
+1Sleek canopy design. I’m gonna take notes...
+1Many people don’t have that kind of time...
+1@ThatOneF15Eagle No problem. I made the speed a little high for a fun factor.
+1@ThatOneF15Eagle Good suggestion! I might implement that sometime.
+1@ThatOneF15Eagle Makes sense. thanks for letting me know!
+1There is already a limit on how high a plane can go. This limit usually occurs at 100,000 feet, and at it, the air is extremely thin. Engines fail to provide thrust, and wings lose their lift.
+1@PvPSky Might be a lift thing. Orbid has a high lift-to-weight ratio.
+1K
+1@BuiltBionixInd10 thanks for letting me know. No harm done. Next time, just mention me in the description!
+1Please remind me to spotlight this! I am on cooldown right now.
+1Beautiful.
+1@ArcturusAerospace Possibly. Try adjusting your physics settings.
+1@ThatOneF15Eagle No worries!
+1Great detail with a remarkably low part count. I like your style!
+1Thanks for tagging me @Cardboard
+1.
As for the original poster, I’m glad that my flight system helped your build this aircraft! It is common courtesy to credit users for parts/subassemblies that you have used in your build. I would greatly appreciate it if you credited me for my parts. Nothing too fancy, just mention my name in the description. Thanks!
@CenturiVonKikie Thank you! I didn’t know that.
+1@CptJacobson Thank you! I try to add more content through graphics, etc to give users a good feel for the aircraft - it’s good to hear that I am somewhat successful in that regard.
+1@ThomasRoderick Thanks! Yep, the angle will be quite small. At most pi/12 radians, so that is an excellent idea for a quick afterburner/boost system.
+1.
I will have an exact angle in my next build, but I’ll do the math when I actually start my next plane.
.
Ninja edit: The math will involve finding the angle in which the average value of the error equals 1% (or less) of the max effective thrust.
Here's an old forum post about formatting. Formatting for adding pictures (same syntax works for gifs), as well as other formatting, is in the post.
+1