162k spefyjerbf Comments

  • (Armored) Prototype - Scarab 8.1 years ago

    @Thepilot172 Interesting. I might look into that. I think the underlying mechanism for breaking the lock of those launchers is simply shedding a lot of weight, to trick the launchers into thinking that the plane has been critically damaged.

  • Important Announcement Plus Map Update 8.1 years ago

    @AstleyIndustries Yes. The AI makes one pass then crashes into the ground.

  • Important Announcement Plus Map Update 8.2 years ago

    @Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.

  • Bandit Tent 8.2 years ago

    @Blue0Bull It should be. So far it is minimally laggy.

  • 5-B "Outlaw" Defense System 8.2 years ago

    @MrMecha hehe, my keyboard died when typing

  • 5-B "Outlaw" Defense System 8.2 years ago

    @MrMecha Thanks! I have finished the desc.

  • T-Corp Vaasten 8.2 years ago

    @Zk0rp1on I used scaled wheels. I might make a tutorial in the near future.

  • Map Project - Badlands 8.2 years ago

    @BirdOfSteel I'll reveal my methods after the map is released.

  • FFR-31 SYLPHIDE 8.2 years ago

    Welcome back!

  • T-Corp Vaasten 8.2 years ago

    @AfterShock I also prefer a more subtle color scheme. I just needed something to fit within my new map project.

  • Future fighter challenge 8.2 years ago

    Cool. I think this or this would satisfy you.

  • Future fighter challenge 8.2 years ago

    I assume that linking the craft is allowed?

  • T-Corp Vaasten 8.2 years ago

    @AfterShock Temporarily. This color scheme is just to fit with one of the styles of an upcoming map.

  • T-Corp Vaasten 8.2 years ago

    @ThomasRoderick Of course I am. Gof2 is still one of the best games on the app store, even with its age...

  • T-Corp Vaasten 8.2 years ago

    @Intensifier Yes. I assume you recognized my use of "T. Maxwell"? Very observant. GOF2 is definitely one of my favorite games for iOS.

  • T-Corp Vaasten 8.2 years ago

    @ShatSlanger Ah yes. In overload, it is simple to set the hinge rotators to only go one way. So, in overload, go into the inputcontroller section, then set the max (or min) input to 0. That will make the rotator only rotate in one direction.

  • T-Corp Vaasten 8.2 years ago

    @saturn28 @ShatSlanger Thanks! I have finished the desc.

  • T-Corp Vaasten 8.2 years ago

    @Intensifier @Viper28 @FlyingThings Thanks! I have finished the desc.

  • New Portum 8.2 years ago

    @TrainDude Export the designs as obj files, then import all of the contents of the export folder (that being the obj file and the texture file).

  • Sol:Aggressor (Light Fighter) 8.2 years ago

    @Thepilot172 @TheFlyingDerp Yes. It was inspired by that ship.

  • Mx1 Renegade 8.2 years ago

    @CoBros2 Ah, yes. I post with the testbed when the weapon is highly experimental, and requires extensive testing.

  • Map Project - Badlands 8.2 years ago

    @Swiftsure That was what I was going for. Futuristic but still gritty. Far from utopian.

  • Map Project - Badlands 8.2 years ago

    @BogdanX Thanks! That kind of architecture will be used in about half of the valley in the pictures.

  • A Map of A Map! 8.2 years ago

    @Cadin I used PowerPoint, then used the "snip" app to take a screenshot. The map pictures were taken in the Unity editor.

  • Mx1 Renegade 8.2 years ago

    @CoBros2 I still use it when needed. If something is highly experimental, I mount it into a testbed to make sure it works. Turrets like this are guaranteed to work, as well as vortex cannons, since I only have to test the mechanism itself. Combat effectiveness for my most recent weapons is very predictable without a testbed.

  • Six Shot Vortex Cannon 8.2 years ago

    @Thepilot172 I'm not able to download, but I'll assume that it propels itself with miniguns?

  • New Portum 8.2 years ago

    @DatGuy117 No, it's a design by Ephwurd. The link is in the desc.

  • Six Shot Vortex Cannon 8.2 years ago

    @randomusername Yep. And if you mount a few of these then you can rack up quite a high score.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Ihavenorealideawhatiamdoing Yes, and entries must be successors.

  • Mercenary HQ 8.2 years ago

    @Flash0of0green @AstleyIndustries This building's organization acts more like a police force than an actual mercenary association. It is more of a main office, too, as it has other facilities that actually do military work.

  • Six Shot Vortex Cannon 8.2 years ago

    @SHCow @AceOfSpade @randomusername thanks! I have finished the desc.

  • Scarab 8.2 years ago

    Good shape. I think you could greatly improve designs like this by adding some minor details, perhaps some form of cockpit.

  • atronador thunderjaw statua V1.0 8.2 years ago

    Wow! This is amazing!

  • Object - Trajectum 8.2 years ago

    @ZephyrSystems Object refers to New portum. Project refers to experimental tech. Aspect of __ refers to combining tons of knowledge and tech into one package.

  • Hotel 8.2 years ago

    @EternalDarkness Definitely. My next map doesn't have an urban theme anyway.

  • Hotel 8.2 years ago

    @AdrianFlyingAce That plane is an old favorite of mine. Have fun with it!

    +1
  • Vtol Challenge 8.2 years ago

    Cool, You should probably have a specific date in the description. That makes players able to plan.

  • Vtol Challenge 8.2 years ago

    Hm, no modifying fuel tanks.... There may be a loophole for having unlimited fuel though, what if someone used (perhaps a modded fuselage block) to have a large amount of fuel?
    But on an unrelated note, I think I will enter without being sneaky about infinite fuel. Whats the deadline?

  • Vortex Cannon mkII 8.2 years ago

    @Meep261 Thanks! I have finished the desc.

  • New Portum 8.2 years ago

    @AverroesIndustries Your link has been updated. And I am aware of the shader bug, but I decided to keep the android download to apphease some certain individuals.

  • A Map of A Map! 8.2 years ago

    @Bill0411 It's supposed to be somewhat hard to find.

  • Quantum Cannon 8.2 years ago

    Spotlighting for more attention. 5 upvotes is far too low for this beautiful build.

  • Sol:Aggressor (Light Fighter) 8.2 years ago

    @AudioDud3 Inspired by those ships, Yes, but quite different.

  • Sol:Aggressor (Light Fighter) 8.2 years ago

    @randomusername Yeah, I got unlucky on this one... It is likely that not many of my followers are online.

  • A Map of A Map! 8.2 years ago

    @Ctracerx2 With it's somewhat isolated location, it could be hard to find, so I added it's location to this map.

  • Sol:Aggressor (Light Fighter) 8.2 years ago

    @TheFreemaker Thanks! I have finished the desc.

  • New Portum 8.2 years ago

    @PorkyClown3 It is in the north, low rise part of the city.

  • New Portum 8.2 years ago

    @CWhat016 Well, the map is in sandbox mode. You can do whatever you want!

  • New Portum 8.2 years ago

    @Gemista Your fountain is in a park area near the lake side of the city. It is near the reddish botcore building and the shopping center that has the "DM" decal.

  • New Portum 8.2 years ago

    @Bill0411 No worries haha, and I assume you can download and run the mod? I am asking since google has weird sharing permissions.