@Thepilot172 Interesting. I might look into that. I think the underlying mechanism for breaking the lock of those launchers is simply shedding a lot of weight, to trick the launchers into thinking that the plane has been critically damaged.
@Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.
@ShatSlanger Ah yes. In overload, it is simple to set the hinge rotators to only go one way. So, in overload, go into the inputcontroller section, then set the max (or min) input to 0. That will make the rotator only rotate in one direction.
@CoBros2 I still use it when needed. If something is highly experimental, I mount it into a testbed to make sure it works. Turrets like this are guaranteed to work, as well as vortex cannons, since I only have to test the mechanism itself. Combat effectiveness for my most recent weapons is very predictable without a testbed.
@Flash0of0green @AstleyIndustries This building's organization acts more like a police force than an actual mercenary association. It is more of a main office, too, as it has other facilities that actually do military work.
@ZephyrSystems Object refers to New portum. Project refers to experimental tech. Aspect of __ refers to combining tons of knowledge and tech into one package.
Hm, no modifying fuel tanks.... There may be a loophole for having unlimited fuel though, what if someone used (perhaps a modded fuselage block) to have a large amount of fuel?
But on an unrelated note, I think I will enter without being sneaky about infinite fuel. Whats the deadline?
@AverroesIndustries Your link has been updated. And I am aware of the shader bug, but I decided to keep the android download to apphease some certain individuals.
@Gemista Your fountain is in a park area near the lake side of the city. It is near the reddish botcore building and the shopping center that has the "DM" decal.
@Thepilot172 Interesting. I might look into that. I think the underlying mechanism for breaking the lock of those launchers is simply shedding a lot of weight, to trick the launchers into thinking that the plane has been critically damaged.
@AstleyIndustries Yes. The AI makes one pass then crashes into the ground.
@Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.
@Blue0Bull It should be. So far it is minimally laggy.
@MrMecha hehe, my keyboard died when typing
@MrMecha Thanks! I have finished the desc.
@Zk0rp1on I used scaled wheels. I might make a tutorial in the near future.
@BirdOfSteel I'll reveal my methods after the map is released.
Welcome back!
@AfterShock I also prefer a more subtle color scheme. I just needed something to fit within my new map project.
Cool. I think this or this would satisfy you.
I assume that linking the craft is allowed?
@AfterShock Temporarily. This color scheme is just to fit with one of the styles of an upcoming map.
@ThomasRoderick Of course I am. Gof2 is still one of the best games on the app store, even with its age...
@Intensifier Yes. I assume you recognized my use of "T. Maxwell"? Very observant. GOF2 is definitely one of my favorite games for iOS.
@ShatSlanger Ah yes. In overload, it is simple to set the hinge rotators to only go one way. So, in overload, go into the inputcontroller section, then set the max (or min) input to 0. That will make the rotator only rotate in one direction.
@saturn28 @ShatSlanger Thanks! I have finished the desc.
@Intensifier @Viper28 @FlyingThings Thanks! I have finished the desc.
@TrainDude Export the designs as obj files, then import all of the contents of the export folder (that being the obj file and the texture file).
@Thepilot172 @TheFlyingDerp Yes. It was inspired by that ship.
@CoBros2 Ah, yes. I post with the testbed when the weapon is highly experimental, and requires extensive testing.
@Swiftsure That was what I was going for. Futuristic but still gritty. Far from utopian.
@BogdanX Thanks! That kind of architecture will be used in about half of the valley in the pictures.
@Cadin I used PowerPoint, then used the "snip" app to take a screenshot. The map pictures were taken in the Unity editor.
@CoBros2 I still use it when needed. If something is highly experimental, I mount it into a testbed to make sure it works. Turrets like this are guaranteed to work, as well as vortex cannons, since I only have to test the mechanism itself. Combat effectiveness for my most recent weapons is very predictable without a testbed.
@Thepilot172 I'm not able to download, but I'll assume that it propels itself with miniguns?
@DatGuy117 No, it's a design by Ephwurd. The link is in the desc.
@randomusername Yep. And if you mount a few of these then you can rack up quite a high score.
@Ihavenorealideawhatiamdoing Yes, and entries must be successors.
@Flash0of0green @AstleyIndustries This building's organization acts more like a police force than an actual mercenary association. It is more of a main office, too, as it has other facilities that actually do military work.
@SHCow @AceOfSpade @randomusername thanks! I have finished the desc.
Good shape. I think you could greatly improve designs like this by adding some minor details, perhaps some form of cockpit.
Wow! This is amazing!
@ZephyrSystems Object refers to New portum. Project refers to experimental tech. Aspect of __ refers to combining tons of knowledge and tech into one package.
@EternalDarkness Definitely. My next map doesn't have an urban theme anyway.
@AdrianFlyingAce That plane is an old favorite of mine. Have fun with it!
+1Cool, You should probably have a specific date in the description. That makes players able to plan.
Hm, no modifying fuel tanks.... There may be a loophole for having unlimited fuel though, what if someone used (perhaps a modded fuselage block) to have a large amount of fuel?
But on an unrelated note, I think I will enter without being sneaky about infinite fuel. Whats the deadline?
@Meep261 Thanks! I have finished the desc.
@AverroesIndustries Your link has been updated. And I am aware of the shader bug, but I decided to keep the android download to apphease some certain individuals.
@Bill0411 It's supposed to be somewhat hard to find.
Spotlighting for more attention. 5 upvotes is far too low for this beautiful build.
@AudioDud3 Inspired by those ships, Yes, but quite different.
@randomusername Yeah, I got unlucky on this one... It is likely that not many of my followers are online.
@Ctracerx2 With it's somewhat isolated location, it could be hard to find, so I added it's location to this map.
@TheFreemaker Thanks! I have finished the desc.
@PorkyClown3 It is in the north, low rise part of the city.
@CWhat016 Well, the map is in sandbox mode. You can do whatever you want!
@Gemista Your fountain is in a park area near the lake side of the city. It is near the reddish botcore building and the shopping center that has the "DM" decal.
@Bill0411 No worries haha, and I assume you can download and run the mod? I am asking since google has weird sharing permissions.